blob: 26cee052707e450b159160c10652a604f96c052b [file] [log] [blame]
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/VersionGLSL.h"
static const int GLSL_VERSION_110 = 110;
static const int GLSL_VERSION_120 = 120;
// We need to scan for three things:
// 1. "invariant" keyword: This can occur in both - vertex and fragment shaders
// but only at the global scope.
// 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader
// but inside any scope.
// 3. Call to a matrix constructor with another matrix as argument.
// (These constructors were reserved in GLSL version 1.10.)
//
// If it weren't for (3) then we would only need to scan the global
// scope of the vertex shader. However, we need to scan the entire
// shader in both cases.
//
// TODO(alokp): The following two cases of invariant decalaration get lost
// during parsing - they do not get carried over to the intermediate tree.
// Handle these cases:
// 1. When a pragma is used to force all output variables to be invariant:
// - #pragma STDGL invariant(all)
// 2. When a previously decalared or built-in variable is marked invariant:
// - invariant gl_Position;
// - varying vec3 color; invariant color;
//
TVersionGLSL::TVersionGLSL(ShShaderType type)
: mShaderType(type),
mVersion(GLSL_VERSION_110)
{
}
void TVersionGLSL::visitSymbol(TIntermSymbol* node)
{
if (node->getSymbol() == "gl_PointCoord")
updateVersion(GLSL_VERSION_120);
}
void TVersionGLSL::visitConstantUnion(TIntermConstantUnion*)
{
}
bool TVersionGLSL::visitBinary(Visit, TIntermBinary*)
{
return true;
}
bool TVersionGLSL::visitUnary(Visit, TIntermUnary*)
{
return true;
}
bool TVersionGLSL::visitSelection(Visit, TIntermSelection*)
{
return true;
}
bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate* node)
{
bool visitChildren = true;
switch (node->getOp()) {
case EOpSequence:
// We need to visit sequence children to get to global or inner scope.
visitChildren = true;
break;
case EOpDeclaration: {
const TIntermSequence& sequence = node->getSequence();
TQualifier qualifier = sequence.front()->getAsTyped()->getQualifier();
if ((qualifier == EvqInvariantVaryingIn) ||
(qualifier == EvqInvariantVaryingOut)) {
updateVersion(GLSL_VERSION_120);
}
break;
}
case EOpConstructMat2:
case EOpConstructMat3:
case EOpConstructMat4: {
const TIntermSequence& sequence = node->getSequence();
if (sequence.size() == 1) {
TIntermTyped* typed = sequence.front()->getAsTyped();
if (typed && typed->isMatrix()) {
updateVersion(GLSL_VERSION_120);
}
}
break;
}
default: break;
}
return visitChildren;
}
bool TVersionGLSL::visitLoop(Visit, TIntermLoop*)
{
return true;
}
bool TVersionGLSL::visitBranch(Visit, TIntermBranch*)
{
return true;
}
void TVersionGLSL::updateVersion(int version)
{
mVersion = std::max(version, mVersion);
}