| // |
| // Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // |
| // length_limits.h |
| // |
| |
| #if !defined(__LENGTH_LIMITS_H) |
| #define __LENGTH_LIMITS_H 1 |
| |
| #include "GLSLANG/ShaderLang.h" |
| |
| // These constants are factored out from the rest of the headers to |
| // make it easier to reference them from the compiler sources. |
| |
| size_t GetGlobalMaxTokenSize(ShShaderSpec spec); |
| |
| #endif // !(defined(__LENGTH_LIMITS_H) |