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Name
ANGLE_platform_angle_d3d
Name Strings
EGL_ANGLE_platform_angle_d3d
Contributors
Scott Graham, Google
Shannon Woods, Google
Contacts
Scott Graham, Google (scottmg 'at' google 'dot' com)
Status
Draft
Version
Version 1, 2014-02-04
Number
EGL Extension XXX
Extension Type
EGL client extension
Dependencies
Requires EGL_EXT_client_extensions to query its existence without
a display.
Requires EGL_EXT_platform_base.
This extension is written against the wording of version 9 of the
EGL_EXT_platform_base specification.
Overview
This extension defines how to create EGL resources from resources using
the functions defined by EGL_EXT_platform_base.
New Types
None
New Procedures and Functions
None
New Tokens
Accepted as the <platform> argument of eglGetPlatformDisplayEXT:
EGL_PLATFORM_ANGLE_D3D_ANGLE 0x3201
Accepted as an attribute name in the <attrib_list> argument of
eglGetPlatformDisplayEXT:
EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE 0x3202
Accepted as values for the EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE attribute:
EGL_PLATFORM_ANGLE_D3D_TYPE_D3D9_ANGLE 0x3203
EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_ANGLE 0x3204
EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_WARP_ANGLE 0x3205
Additions to the EGL Specification
None.
New Behavior
To determine if the EGL implementation supports this extension, clients
should query the EGL_EXTENSIONS string of EGL_NO_DISPLAY.
To obtain an EGLDisplay backed by a ANGLE D3D display, call
eglGetPlatformDisplayEXT with <platform> set to
EGL_PLATFORM_ANGLE_D3D_ANGLE.
The <native_display> parameter is of type EGLNativeDisplayType. If
<native_display> is EGL_DEFAULT_DISPLAY a default display is returned.
Multiple calls with the same <native_display> will return the same
EGLDisplay handle. The value of EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE, if any,
is ignored if there was previously a EGLDisplay successfully created for a
given value of EGLNativeDisplayType.
If no <attrib_list> is specified, a D3D9 device is created. Otherwise, the
value of EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE should be:
- EGL_PLATFORM_ANGLE_D3D_TYPE_D3D9_ANGLE for D3D9 hardware,
- EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_ANGLE for D3D11 hardware,
- EGL_PLATFORM_ANGLE_D3D_TYPE_D3D11_WARP_ANGLE for D3D11 WARP.
If no display matching the requested <native_display> or of the type
requested by the value of EGL_PLATFORM_ANGLE_D3D_TYPE_ANGLE is available,
EGL_NO_DISPLAY is returned. No error condition is raised in this case.
Issues
None
Revision History
Version 1, 2014-02-04 (Scott Graham)
- Initial draft