| #ifndef LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_ |
| #define LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_ |
| |
| #include "common/angleutils.h" |
| #include "common/platform.h" |
| |
| #include <vector> |
| #include <string> |
| |
| namespace gl |
| { |
| class InfoLog; |
| } |
| |
| namespace rx |
| { |
| |
| struct CompileConfig |
| { |
| UINT flags; |
| std::string name; |
| |
| CompileConfig(); |
| CompileConfig(UINT flags, const std::string &name); |
| }; |
| |
| class HLSLCompiler |
| { |
| public: |
| HLSLCompiler(); |
| ~HLSLCompiler(); |
| |
| bool initialize(); |
| void release(); |
| |
| ID3DBlob *compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile, |
| const std::vector<CompileConfig> &configs) const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(HLSLCompiler); |
| |
| HMODULE mD3DCompilerModule; |
| pD3DCompile mD3DCompileFunc; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_ |