blob: ede5c5769010ecffc2a4a4b733248eb458ef3662 [file] [log] [blame]
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
#ifndef LIBGLESV2_RENDERER_PROGRAMIMPL_H_
#define LIBGLESV2_RENDERER_PROGRAMIMPL_H_
#include "common/angleutils.h"
#include "libGLESv2/BinaryStream.h"
#include "libGLESv2/Constants.h"
#include "libGLESv2/ProgramBinary.h"
#include "libGLESv2/renderer/Renderer.h"
namespace rx
{
class Renderer;
class ProgramImpl
{
public:
virtual ~ProgramImpl() { }
virtual bool usesPointSize() const = 0;
virtual int getShaderVersion() const = 0;
virtual GLenum getTransformFeedbackBufferMode() const = 0;
virtual std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() = 0;
virtual sh::Attribute *getShaderAttributes() = 0;
virtual GLenum getBinaryFormat() = 0;
virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
virtual bool save(gl::BinaryOutputStream *stream) = 0;
virtual bool compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
int registers) = 0;
virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
const std::vector<std::string> &transformFeedbackVaryings, GLenum transformFeedbackBufferMode,
int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
std::map<int, gl::VariableLocation> *outputVariables, const gl::Caps &caps) = 0;
virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0;
virtual gl::Error applyUniforms(const std::vector<gl::LinkedUniform*> &uniforms) = 0;
virtual gl::Error applyUniformBuffers(const std::vector<gl::UniformBlock*> uniformBlocks, const std::vector<gl::Buffer*> boundBuffers,
const gl::Caps &caps) = 0;
virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
unsigned int registerIndex, const gl::Caps &caps) = 0;
virtual unsigned int getReservedUniformVectors(GLenum shader) = 0;
virtual void reset() = 0;
};
}
#endif // LIBGLESV2_RENDERER_PROGRAMIMPL_H_