| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ProgramImpl.h: Defines the abstract rx::ProgramImpl class. |
| |
| #ifndef LIBGLESV2_RENDERER_PROGRAMIMPL_H_ |
| #define LIBGLESV2_RENDERER_PROGRAMIMPL_H_ |
| |
| #include "common/angleutils.h" |
| #include "libGLESv2/BinaryStream.h" |
| #include "libGLESv2/Constants.h" |
| #include "libGLESv2/ProgramBinary.h" |
| #include "libGLESv2/renderer/Renderer.h" |
| |
| namespace rx |
| { |
| |
| class Renderer; |
| |
| class ProgramImpl |
| { |
| public: |
| virtual ~ProgramImpl() { } |
| |
| virtual bool usesPointSize() const = 0; |
| virtual int getShaderVersion() const = 0; |
| virtual GLenum getTransformFeedbackBufferMode() const = 0; |
| virtual std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() = 0; |
| virtual sh::Attribute *getShaderAttributes() = 0; |
| |
| virtual GLenum getBinaryFormat() = 0; |
| virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0; |
| virtual bool save(gl::BinaryOutputStream *stream) = 0; |
| |
| virtual bool compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| int registers) = 0; |
| |
| virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| const std::vector<std::string> &transformFeedbackVaryings, GLenum transformFeedbackBufferMode, |
| int *registers, std::vector<gl::LinkedVarying> *linkedVaryings, |
| std::map<int, gl::VariableLocation> *outputVariables, const gl::Caps &caps) = 0; |
| |
| virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0; |
| |
| virtual gl::Error applyUniforms(const std::vector<gl::LinkedUniform*> &uniforms) = 0; |
| virtual gl::Error applyUniformBuffers(const std::vector<gl::UniformBlock*> uniformBlocks, const std::vector<gl::Buffer*> boundBuffers, |
| const gl::Caps &caps) = 0; |
| virtual bool assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader, |
| unsigned int registerIndex, const gl::Caps &caps) = 0; |
| virtual unsigned int getReservedUniformVectors(GLenum shader) = 0; |
| |
| virtual void reset() = 0; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_PROGRAMIMPL_H_ |