| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Blit9.cpp: Surface copy utility class. |
| |
| #include "libGLESv2/renderer/d3d/d3d9/Blit9.h" |
| #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" |
| #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" |
| #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h" |
| #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" |
| #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" |
| #include "libGLESv2/Framebuffer.h" |
| #include "libGLESv2/FramebufferAttachment.h" |
| #include "libGLESv2/main.h" |
| |
| namespace |
| { |
| // Precompiled shaders |
| #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h" |
| #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h" |
| #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h" |
| #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/luminanceps.h" |
| #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h" |
| |
| const BYTE* const g_shaderCode[] = |
| { |
| g_vs20_standardvs, |
| g_vs20_flipyvs, |
| g_ps20_passthroughps, |
| g_ps20_luminanceps, |
| g_ps20_componentmaskps |
| }; |
| |
| const size_t g_shaderSize[] = |
| { |
| sizeof(g_vs20_standardvs), |
| sizeof(g_vs20_flipyvs), |
| sizeof(g_ps20_passthroughps), |
| sizeof(g_ps20_luminanceps), |
| sizeof(g_ps20_componentmaskps) |
| }; |
| } |
| |
| namespace rx |
| { |
| Blit9::Blit9(rx::Renderer9 *renderer) |
| : mRenderer(renderer), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedStateBlock(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL) |
| { |
| initGeometry(); |
| memset(mCompiledShaders, 0, sizeof(mCompiledShaders)); |
| } |
| |
| Blit9::~Blit9() |
| { |
| SafeRelease(mSavedStateBlock); |
| SafeRelease(mQuadVertexBuffer); |
| SafeRelease(mQuadVertexDeclaration); |
| |
| for (int i = 0; i < SHADER_COUNT; i++) |
| { |
| SafeRelease(mCompiledShaders[i]); |
| } |
| } |
| |
| void Blit9::initGeometry() |
| { |
| static const float quad[] = |
| { |
| -1, -1, |
| -1, 1, |
| 1, -1, |
| 1, 1 |
| }; |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &mQuadVertexBuffer, NULL); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| |
| void *lockPtr = NULL; |
| result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0); |
| |
| if (FAILED(result) || lockPtr == NULL) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| |
| memcpy(lockPtr, quad, sizeof(quad)); |
| mQuadVertexBuffer->Unlock(); |
| |
| static const D3DVERTEXELEMENT9 elements[] = |
| { |
| { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, |
| D3DDECL_END() |
| }; |
| |
| result = device->CreateVertexDeclaration(elements, &mQuadVertexDeclaration); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| template <class D3DShaderType> |
| gl::Error Blit9::setShader(ShaderId source, const char *profile, |
| D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length), |
| HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) |
| { |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| D3DShaderType *shader; |
| |
| if (mCompiledShaders[source] != NULL) |
| { |
| shader = static_cast<D3DShaderType*>(mCompiledShaders[source]); |
| } |
| else |
| { |
| const BYTE* shaderCode = g_shaderCode[source]; |
| size_t shaderSize = g_shaderSize[source]; |
| |
| shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize); |
| if (!shader) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal shader for blit operation"); |
| } |
| |
| mCompiledShaders[source] = shader; |
| } |
| |
| HRESULT hr = (device->*setShader)(shader); |
| if (FAILED(hr)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to set shader for blit operation, result: 0x%X.", hr); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error Blit9::setVertexShader(ShaderId shader) |
| { |
| return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &rx::Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader); |
| } |
| |
| gl::Error Blit9::setPixelShader(ShaderId shader) |
| { |
| return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &rx::Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader); |
| } |
| |
| RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const |
| { |
| D3DSURFACE_DESC desc; |
| surface->GetDesc(&desc); |
| |
| RECT rect; |
| rect.left = 0; |
| rect.top = 0; |
| rect.right = desc.Width; |
| rect.bottom = desc.Height; |
| |
| return rect; |
| } |
| |
| gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) |
| { |
| IDirect3DTexture9 *texture = NULL; |
| gl::Error error = copySurfaceToTexture(source, getSurfaceRect(source), &texture); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| saveState(); |
| |
| device->SetTexture(0, texture); |
| device->SetRenderTarget(0, dest); |
| |
| setVertexShader(SHADER_VS_STANDARD); |
| setPixelShader(SHADER_PS_PASSTHROUGH); |
| |
| setCommonBlitState(); |
| device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
| device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
| |
| setViewport(getSurfaceRect(dest), 0, 0); |
| |
| render(); |
| |
| SafeRelease(texture); |
| |
| restoreState(); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error Blit9::copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level) |
| { |
| RenderTarget9 *renderTarget = NULL; |
| IDirect3DSurface9 *source = NULL; |
| gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); |
| |
| if (colorbuffer) |
| { |
| renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); |
| } |
| |
| if (renderTarget) |
| { |
| source = renderTarget->getSurface(); |
| } |
| |
| if (!source) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal render target for texture blit."); |
| } |
| |
| TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); |
| IDirect3DSurface9 *destSurface = storage9->getSurfaceLevel(level, true); |
| if (!destSurface) |
| { |
| SafeRelease(source); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the destination surface for texture blit."); |
| } |
| |
| gl::Error result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); |
| |
| SafeRelease(destSurface); |
| SafeRelease(source); |
| |
| return result; |
| } |
| |
| gl::Error Blit9::copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level) |
| { |
| RenderTarget9 *renderTarget = NULL; |
| IDirect3DSurface9 *source = NULL; |
| gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0); |
| |
| if (colorbuffer) |
| { |
| renderTarget = d3d9::GetAttachmentRenderTarget(colorbuffer); |
| } |
| |
| if (renderTarget) |
| { |
| source = renderTarget->getSurface(); |
| } |
| |
| if (!source) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal render target for texture blit."); |
| } |
| |
| TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); |
| IDirect3DSurface9 *destSurface = storage9->getCubeMapSurface(target, level, true); |
| |
| if (!destSurface) |
| { |
| SafeRelease(source); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the destination surface for texture blit."); |
| } |
| |
| gl::Error result = copy(source, sourceRect, destFormat, xoffset, yoffset, destSurface); |
| |
| SafeRelease(destSurface); |
| SafeRelease(source); |
| |
| return result; |
| } |
| |
| gl::Error Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| { |
| ASSERT(source != NULL && dest != NULL); |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| D3DSURFACE_DESC sourceDesc; |
| D3DSURFACE_DESC destDesc; |
| source->GetDesc(&sourceDesc); |
| dest->GetDesc(&destDesc); |
| |
| if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET && |
| d3d9_gl::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect |
| { |
| RECT destRect = {xoffset, yoffset, xoffset + (sourceRect.right - sourceRect.left), yoffset + (sourceRect.bottom - sourceRect.top)}; |
| HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit between textures, StretchRect result: 0x%X.", result); |
| } |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| else |
| { |
| return formatConvert(source, sourceRect, destFormat, xoffset, yoffset, dest); |
| } |
| } |
| |
| gl::Error Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| { |
| IDirect3DTexture9 *texture = NULL; |
| gl::Error error = copySurfaceToTexture(source, sourceRect, &texture); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| saveState(); |
| |
| device->SetTexture(0, texture); |
| device->SetRenderTarget(0, dest); |
| |
| setViewport(sourceRect, xoffset, yoffset); |
| |
| setCommonBlitState(); |
| |
| error = setFormatConvertShaders(destFormat); |
| if (!error.isError()) |
| { |
| render(); |
| } |
| |
| SafeRelease(texture); |
| |
| restoreState(); |
| |
| return error; |
| } |
| |
| gl::Error Blit9::setFormatConvertShaders(GLenum destFormat) |
| { |
| gl::Error error = setVertexShader(SHADER_VS_STANDARD); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| switch (destFormat) |
| { |
| default: UNREACHABLE(); |
| case GL_RGBA: |
| case GL_BGRA_EXT: |
| case GL_RGB: |
| case GL_RG_EXT: |
| case GL_RED_EXT: |
| case GL_ALPHA: |
| error = setPixelShader(SHADER_PS_COMPONENTMASK); |
| break; |
| |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| error = setPixelShader(SHADER_PS_LUMINANCE); |
| break; |
| } |
| |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| enum { X = 0, Y = 1, Z = 2, W = 3 }; |
| |
| // The meaning of this constant depends on the shader that was selected. |
| // See the shader assembly code above for details. |
| // Allocate one array for both registers and split it into two float4's. |
| float psConst[8] = { 0 }; |
| float *multConst = &psConst[0]; |
| float *addConst = &psConst[4]; |
| |
| switch (destFormat) |
| { |
| default: UNREACHABLE(); |
| case GL_RGBA: |
| case GL_BGRA_EXT: |
| multConst[X] = 1; |
| multConst[Y] = 1; |
| multConst[Z] = 1; |
| multConst[W] = 1; |
| addConst[X] = 0; |
| addConst[Y] = 0; |
| addConst[Z] = 0; |
| addConst[W] = 0; |
| break; |
| |
| case GL_RGB: |
| multConst[X] = 1; |
| multConst[Y] = 1; |
| multConst[Z] = 1; |
| multConst[W] = 0; |
| addConst[X] = 0; |
| addConst[Y] = 0; |
| addConst[Z] = 0; |
| addConst[W] = 1; |
| break; |
| |
| case GL_RG_EXT: |
| multConst[X] = 1; |
| multConst[Y] = 1; |
| multConst[Z] = 0; |
| multConst[W] = 0; |
| addConst[X] = 0; |
| addConst[Y] = 0; |
| addConst[Z] = 0; |
| addConst[W] = 1; |
| break; |
| |
| case GL_RED_EXT: |
| multConst[X] = 1; |
| multConst[Y] = 0; |
| multConst[Z] = 0; |
| multConst[W] = 0; |
| addConst[X] = 0; |
| addConst[Y] = 0; |
| addConst[Z] = 0; |
| addConst[W] = 1; |
| break; |
| |
| case GL_ALPHA: |
| multConst[X] = 0; |
| multConst[Y] = 0; |
| multConst[Z] = 0; |
| multConst[W] = 1; |
| addConst[X] = 0; |
| addConst[Y] = 0; |
| addConst[Z] = 0; |
| addConst[W] = 0; |
| break; |
| |
| case GL_LUMINANCE: |
| multConst[X] = 1; |
| multConst[Y] = 0; |
| multConst[Z] = 0; |
| multConst[W] = 0; |
| addConst[X] = 0; |
| addConst[Y] = 0; |
| addConst[Z] = 0; |
| addConst[W] = 1; |
| break; |
| |
| case GL_LUMINANCE_ALPHA: |
| multConst[X] = 1; |
| multConst[Y] = 0; |
| multConst[Z] = 0; |
| multConst[W] = 1; |
| addConst[X] = 0; |
| addConst[Y] = 0; |
| addConst[Z] = 0; |
| addConst[W] = 0; |
| break; |
| } |
| |
| mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2); |
| |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture) |
| { |
| ASSERT(surface); |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| D3DSURFACE_DESC sourceDesc; |
| surface->GetDesc(&sourceDesc); |
| |
| // Copy the render target into a texture |
| IDirect3DTexture9 *texture; |
| HRESULT result = device->CreateTexture(sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for blit, result: 0x%X.", result); |
| } |
| |
| IDirect3DSurface9 *textureSurface; |
| result = texture->GetSurfaceLevel(0, &textureSurface); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| SafeRelease(texture); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to query surface of internal blit texture, result: 0x%X.", result); |
| } |
| |
| mRenderer->endScene(); |
| result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE); |
| |
| SafeRelease(textureSurface); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| SafeRelease(texture); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to copy between internal blit textures, result: 0x%X.", result); |
| } |
| |
| *outTexture = texture; |
| return gl::Error(GL_NO_ERROR); |
| } |
| |
| void Blit9::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset) |
| { |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| D3DVIEWPORT9 vp; |
| vp.X = xoffset; |
| vp.Y = yoffset; |
| vp.Width = sourceRect.right - sourceRect.left; |
| vp.Height = sourceRect.bottom - sourceRect.top; |
| vp.MinZ = 0.0f; |
| vp.MaxZ = 1.0f; |
| device->SetViewport(&vp); |
| |
| float halfPixelAdjust[4] = { -1.0f/vp.Width, 1.0f/vp.Height, 0, 0 }; |
| device->SetVertexShaderConstantF(0, halfPixelAdjust, 1); |
| } |
| |
| void Blit9::setCommonBlitState() |
| { |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| device->SetDepthStencilSurface(NULL); |
| |
| device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); |
| device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); |
| device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| |
| device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); |
| device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
| |
| RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle |
| device->SetScissorRect(&scissorRect); |
| |
| for(int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
| { |
| device->SetStreamSourceFreq(i, 1); |
| } |
| } |
| |
| void Blit9::render() |
| { |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float)); |
| hr = device->SetVertexDeclaration(mQuadVertexDeclaration); |
| |
| mRenderer->startScene(); |
| hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); |
| } |
| |
| void Blit9::saveState() |
| { |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| HRESULT hr; |
| |
| device->GetDepthStencilSurface(&mSavedDepthStencil); |
| device->GetRenderTarget(0, &mSavedRenderTarget); |
| |
| if (mSavedStateBlock == NULL) |
| { |
| hr = device->BeginStateBlock(); |
| ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| |
| setCommonBlitState(); |
| |
| static const float dummyConst[8] = { 0 }; |
| |
| device->SetVertexShader(NULL); |
| device->SetVertexShaderConstantF(0, dummyConst, 2); |
| device->SetPixelShader(NULL); |
| device->SetPixelShaderConstantF(0, dummyConst, 2); |
| |
| D3DVIEWPORT9 dummyVp; |
| dummyVp.X = 0; |
| dummyVp.Y = 0; |
| dummyVp.Width = 1; |
| dummyVp.Height = 1; |
| dummyVp.MinZ = 0; |
| dummyVp.MaxZ = 1; |
| |
| device->SetViewport(&dummyVp); |
| |
| device->SetTexture(0, NULL); |
| |
| device->SetStreamSource(0, mQuadVertexBuffer, 0, 0); |
| |
| device->SetVertexDeclaration(mQuadVertexDeclaration); |
| |
| hr = device->EndStateBlock(&mSavedStateBlock); |
| ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| } |
| |
| ASSERT(mSavedStateBlock != NULL); |
| |
| if (mSavedStateBlock != NULL) |
| { |
| hr = mSavedStateBlock->Capture(); |
| ASSERT(SUCCEEDED(hr)); |
| } |
| } |
| |
| void Blit9::restoreState() |
| { |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| device->SetDepthStencilSurface(mSavedDepthStencil); |
| SafeRelease(mSavedDepthStencil); |
| |
| device->SetRenderTarget(0, mSavedRenderTarget); |
| SafeRelease(mSavedRenderTarget); |
| |
| ASSERT(mSavedStateBlock != NULL); |
| |
| if (mSavedStateBlock != NULL) |
| { |
| mSavedStateBlock->Apply(); |
| } |
| } |
| |
| } |