| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef CROSSCOMPILERGLSL_OUTPUTGLSL_H_ |
| #define CROSSCOMPILERGLSL_OUTPUTGLSL_H_ |
| |
| #include "compiler/translator/OutputGLSLBase.h" |
| |
| class TOutputGLSL : public TOutputGLSLBase |
| { |
| public: |
| TOutputGLSL(TInfoSinkBase& objSink, |
| ShArrayIndexClampingStrategy clampingStrategy, |
| ShHashFunction64 hashFunction, |
| NameMap& nameMap, |
| TSymbolTable& symbolTable, |
| int shaderVersion); |
| |
| protected: |
| virtual bool writeVariablePrecision(TPrecision); |
| virtual void visitSymbol(TIntermSymbol* node); |
| virtual TString translateTextureFunction(TString& name); |
| }; |
| |
| #endif // CROSSCOMPILERGLSL_OUTPUTGLSL_H_ |