Regenerate project files

Change-Id: I6d3cc10335686922c028f5fba4525f62c71c3e59
Reviewed-on: https://chromium-review.googlesource.com/204951
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
diff --git a/projects/src/libGLESv2.vcxproj b/projects/src/libGLESv2.vcxproj
index f59b563..a965d45 100644
--- a/projects/src/libGLESv2.vcxproj
+++ b/projects/src/libGLESv2.vcxproj
@@ -174,6 +174,7 @@
     <ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/>
+    <ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h"/>
@@ -190,6 +191,7 @@
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h"/>
+    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexArray11.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Query11.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.h"/>
@@ -256,6 +258,7 @@
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/>
+    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexArray9.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"/>
@@ -301,6 +304,7 @@
     <ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\RenderbufferProxySet.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\Fence.cpp"/>
+    <ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/>
     <ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
diff --git a/projects/src/libGLESv2.vcxproj.filters b/projects/src/libGLESv2.vcxproj.filters
index a26cbeb..747d252 100644
--- a/projects/src/libGLESv2.vcxproj.filters
+++ b/projects/src/libGLESv2.vcxproj.filters
@@ -114,6 +114,9 @@
     <ClCompile Include="..\..\src\libGLESv2\Fence.cpp">
       <Filter>src\libGLESv2</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp">
+      <Filter>src\libGLESv2</Filter>
+    </ClCompile>
     <ClInclude Include="..\..\src\libGLESv2\Texture.h">
       <Filter>src\libGLESv2</Filter>
     </ClInclude>
@@ -339,6 +342,9 @@
     <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h">
       <Filter>src\libGLESv2\renderer</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h">
+      <Filter>src\libGLESv2\renderer</Filter>
+    </ClInclude>
     <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h">
       <Filter>src\libGLESv2\renderer</Filter>
     </ClInclude>
@@ -432,6 +438,9 @@
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h">
       <Filter>src\libGLESv2\renderer\d3d11</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexArray11.h">
+      <Filter>src\libGLESv2\renderer\d3d11</Filter>
+    </ClInclude>
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h">
       <Filter>src\libGLESv2\renderer\d3d11</Filter>
     </ClInclude>
@@ -693,6 +702,9 @@
     <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h">
       <Filter>src\libGLESv2\renderer\d3d9</Filter>
     </ClInclude>
+    <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexArray9.h">
+      <Filter>src\libGLESv2\renderer\d3d9</Filter>
+    </ClInclude>
     <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp">
       <Filter>src\libGLESv2\renderer\d3d9</Filter>
     </ClCompile>