blob: 3b989c5a49e4e3efd887478543ee6e218a21f1f7 [file] [log] [blame]
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "libGLESv2/TransformFeedback.h"
#include "libGLESv2/renderer/TransformFeedbackImpl.h"
namespace {
class MockTransformFeedbackImpl : public rx::TransformFeedbackImpl
{
public:
virtual ~MockTransformFeedbackImpl() { destroy(); }
MOCK_METHOD1(begin, void(GLenum primitiveMode));
MOCK_METHOD0(end, void());
MOCK_METHOD0(pause, void());
MOCK_METHOD0(resume, void());
MOCK_METHOD0(destroy, void());
};
class TransformFeedbackTest : public testing::Test
{
protected:
virtual void SetUp()
{
mImpl = new MockTransformFeedbackImpl;
EXPECT_CALL(*mImpl, destroy());
mFeedback = new gl::TransformFeedback(mImpl, 1);
mFeedback->addRef();
}
virtual void TearDown()
{
mFeedback->release();
}
MockTransformFeedbackImpl* mImpl;
gl::TransformFeedback* mFeedback;
};
TEST_F(TransformFeedbackTest, DestructionDeletesImpl)
{
MockTransformFeedbackImpl* impl = new MockTransformFeedbackImpl;
EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
gl::TransformFeedback* feedback = new gl::TransformFeedback(impl, 1);
feedback->addRef();
feedback->release();
// Only needed because the mock is leaked if bugs are present,
// which logs an error, but does not cause the test to fail.
// Ordinarily mocks are verified when destroyed.
testing::Mock::VerifyAndClear(impl);
}
TEST_F(TransformFeedbackTest, SideEffectsOfStartAndStop)
{
testing::InSequence seq;
EXPECT_EQ(GL_FALSE, mFeedback->isStarted());
EXPECT_CALL(*mImpl, begin(GL_TRIANGLES));
mFeedback->start(GL_TRIANGLES);
EXPECT_EQ(GL_TRUE, mFeedback->isStarted());
EXPECT_EQ(GL_TRIANGLES, mFeedback->getDrawMode());
EXPECT_CALL(*mImpl, end());
mFeedback->stop();
EXPECT_EQ(GL_FALSE, mFeedback->isStarted());
}
TEST_F(TransformFeedbackTest, SideEffectsOfPauseAndResume)
{
testing::InSequence seq;
EXPECT_FALSE(mFeedback->isStarted());
EXPECT_CALL(*mImpl, begin(GL_TRIANGLES));
mFeedback->start(GL_TRIANGLES);
EXPECT_EQ(GL_FALSE, mFeedback->isPaused());
EXPECT_CALL(*mImpl, pause());
mFeedback->pause();
EXPECT_EQ(GL_TRUE, mFeedback->isPaused());
EXPECT_CALL(*mImpl, resume());
mFeedback->resume();
EXPECT_EQ(GL_FALSE, mFeedback->isPaused());
EXPECT_CALL(*mImpl, end());
mFeedback->stop();
}
} // namespace