Refactor Renderer11::getRenderTargetResource to accept a gl::Renderbuffer instead of a gl::Framebuffer.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@2016 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Image11.cpp b/src/libGLESv2/renderer/Image11.cpp
index 861eb20..8c78c7d 100644
--- a/src/libGLESv2/renderer/Image11.cpp
+++ b/src/libGLESv2/renderer/Image11.cpp
@@ -278,13 +278,15 @@
void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
- if (source->getReadColorbuffer() && source->getReadColorbuffer()->getActualFormat() == (GLuint)mActualFormat)
+ gl::Renderbuffer *colorbuffer = source->getReadColorbuffer();
+
+ if (colorbuffer && colorbuffer->getActualFormat() == (GLuint)mActualFormat)
{
// No conversion needed-- use copyback fastpath
ID3D11Texture2D *colorBufferTexture = NULL;
unsigned int subresourceIndex = 0;
- if (mRenderer->getRenderTargetResource(source, &subresourceIndex, &colorBufferTexture))
+ if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
{
D3D11_TEXTURE2D_DESC textureDesc;
colorBufferTexture->GetDesc(&textureDesc);
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 9f94682..a478389 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -2845,38 +2845,35 @@
return new Fence11(this);
}
-bool Renderer11::getRenderTargetResource(gl::Framebuffer *framebuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
+bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
{
- // TODO: mrt supprt
- gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
- if (colorbuffer)
+ ASSERT(colorbuffer != NULL);
+
+ RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
+ if (renderTarget)
{
- RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget());
- if (renderTarget)
+ *subresourceIndex = renderTarget->getSubresourceIndex();
+
+ ID3D11RenderTargetView *colorBufferRTV = renderTarget->getRenderTargetView();
+ if (colorBufferRTV)
{
- *subresourceIndex = renderTarget->getSubresourceIndex();
+ ID3D11Resource *textureResource = NULL;
+ colorBufferRTV->GetResource(&textureResource);
+ colorBufferRTV->Release();
- ID3D11RenderTargetView *colorBufferRTV = renderTarget->getRenderTargetView();
- if (colorBufferRTV)
+ if (textureResource)
{
- ID3D11Resource *textureResource = NULL;
- colorBufferRTV->GetResource(&textureResource);
- colorBufferRTV->Release();
+ HRESULT result = textureResource->QueryInterface(IID_ID3D11Texture2D, (void**)resource);
+ textureResource->Release();
- if (textureResource)
+ if (SUCCEEDED(result))
{
- HRESULT result = textureResource->QueryInterface(IID_ID3D11Texture2D, (void**)resource);
- textureResource->Release();
-
- if (SUCCEEDED(result))
- {
- return true;
- }
- else
- {
- ERR("Failed to extract the ID3D11Texture2D from the render target resource, "
- "HRESULT: 0x%X.", result);
- }
+ return true;
+ }
+ else
+ {
+ ERR("Failed to extract the ID3D11Texture2D from the render target resource, "
+ "HRESULT: 0x%X.", result);
}
}
}
@@ -2907,7 +2904,9 @@
ID3D11Texture2D *colorBufferTexture = NULL;
unsigned int subresourceIndex = 0;
- if (getRenderTargetResource(framebuffer, &subresourceIndex, &colorBufferTexture))
+ gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
+
+ if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
{
gl::Rectangle area;
area.x = x;
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index 311d590..4065dac 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -18,6 +18,11 @@
#include "libGLESv2/renderer/InputLayoutCache.h"
#include "libGLESv2/renderer/RenderTarget.h"
+namespace gl
+{
+class Renderbuffer;
+}
+
namespace rx
{
@@ -173,7 +178,7 @@
ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
- bool getRenderTargetResource(gl::Framebuffer *framebuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
+ bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
private:
DISALLOW_COPY_AND_ASSIGN(Renderer11);