| #include "precompiled.h" |
| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // renderer9_utils.cpp: Conversion functions and other utility routines |
| // specific to the D3D9 renderer. |
| |
| #include "libGLESv2/renderer/renderer9_utils.h" |
| #include "libGLESv2/mathutil.h" |
| #include "libGLESv2/Context.h" |
| |
| #include "common/debug.h" |
| |
| namespace gl_d3d9 |
| { |
| |
| D3DCMPFUNC ConvertComparison(GLenum comparison) |
| { |
| D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| switch (comparison) |
| { |
| case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dComp; |
| } |
| |
| D3DCOLOR ConvertColor(gl::Color color) |
| { |
| return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
| gl::unorm<8>(color.green), |
| gl::unorm<8>(color.blue), |
| gl::unorm<8>(color.alpha)); |
| } |
| |
| D3DBLEND ConvertBlendFunc(GLenum blend) |
| { |
| D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| |
| switch (blend) |
| { |
| case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dBlend; |
| } |
| |
| D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| { |
| D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| |
| switch (blendOp) |
| { |
| case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dBlendOp; |
| } |
| |
| D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| { |
| D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| |
| switch (stencilOp) |
| { |
| case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dStencilOp; |
| } |
| |
| D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| { |
| D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| |
| switch (wrap) |
| { |
| case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dWrap; |
| } |
| |
| D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| { |
| D3DCULL cull = D3DCULL_CCW; |
| switch (cullFace) |
| { |
| case GL_FRONT: |
| cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| break; |
| case GL_BACK: |
| cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| break; |
| case GL_FRONT_AND_BACK: |
| cull = D3DCULL_NONE; // culling will be handled during draw |
| break; |
| default: UNREACHABLE(); |
| } |
| |
| return cull; |
| } |
| |
| D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace) |
| { |
| D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X; |
| |
| switch (cubeFace) |
| { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| face = D3DCUBEMAP_FACE_POSITIVE_X; |
| break; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| face = D3DCUBEMAP_FACE_NEGATIVE_X; |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| face = D3DCUBEMAP_FACE_POSITIVE_Y; |
| break; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| face = D3DCUBEMAP_FACE_NEGATIVE_Y; |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| face = D3DCUBEMAP_FACE_POSITIVE_Z; |
| break; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| face = D3DCUBEMAP_FACE_NEGATIVE_Z; |
| break; |
| default: UNREACHABLE(); |
| } |
| |
| return face; |
| } |
| |
| DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| { |
| return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| } |
| |
| D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) |
| { |
| if (maxAnisotropy > 1.0f) |
| { |
| return D3DTEXF_ANISOTROPIC; |
| } |
| |
| D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| switch (magFilter) |
| { |
| case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| default: UNREACHABLE(); |
| } |
| |
| return d3dMagFilter; |
| } |
| |
| void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) |
| { |
| switch (minFilter) |
| { |
| case GL_NEAREST: |
| *d3dMinFilter = D3DTEXF_POINT; |
| *d3dMipFilter = D3DTEXF_NONE; |
| break; |
| case GL_LINEAR: |
| *d3dMinFilter = D3DTEXF_LINEAR; |
| *d3dMipFilter = D3DTEXF_NONE; |
| break; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| *d3dMinFilter = D3DTEXF_POINT; |
| *d3dMipFilter = D3DTEXF_POINT; |
| break; |
| case GL_LINEAR_MIPMAP_NEAREST: |
| *d3dMinFilter = D3DTEXF_LINEAR; |
| *d3dMipFilter = D3DTEXF_POINT; |
| break; |
| case GL_NEAREST_MIPMAP_LINEAR: |
| *d3dMinFilter = D3DTEXF_POINT; |
| *d3dMipFilter = D3DTEXF_LINEAR; |
| break; |
| case GL_LINEAR_MIPMAP_LINEAR: |
| *d3dMinFilter = D3DTEXF_LINEAR; |
| *d3dMipFilter = D3DTEXF_LINEAR; |
| break; |
| default: |
| *d3dMinFilter = D3DTEXF_POINT; |
| *d3dMipFilter = D3DTEXF_NONE; |
| UNREACHABLE(); |
| } |
| |
| if (maxAnisotropy > 1.0f) |
| { |
| *d3dMinFilter = D3DTEXF_ANISOTROPIC; |
| } |
| } |
| |
| D3DFORMAT ConvertRenderbufferFormat(GLenum format) |
| { |
| switch (format) |
| { |
| case GL_NONE: return D3DFMT_NULL; |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGBA8_OES: return D3DFMT_A8R8G8B8; |
| case GL_RGB565: return D3DFMT_R5G6B5; |
| case GL_RGB8_OES: return D3DFMT_X8R8G8B8; |
| case GL_DEPTH_COMPONENT16: |
| case GL_STENCIL_INDEX8: |
| case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; |
| default: UNREACHABLE(); return D3DFMT_A8R8G8B8; |
| } |
| } |
| |
| D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples) |
| { |
| if (samples <= 1) |
| return D3DMULTISAMPLE_NONE; |
| else |
| return (D3DMULTISAMPLE_TYPE)samples; |
| } |
| |
| } |
| |
| namespace d3d9_gl |
| { |
| |
| unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| { |
| if (stencilFormat == D3DFMT_INTZ) |
| { |
| return 8; |
| } |
| switch(stencilFormat) |
| { |
| case D3DFMT_D24FS8: |
| case D3DFMT_D24S8: |
| return 8; |
| case D3DFMT_D24X4S4: |
| return 4; |
| case D3DFMT_D15S1: |
| return 1; |
| case D3DFMT_D16_LOCKABLE: |
| case D3DFMT_D32: |
| case D3DFMT_D24X8: |
| case D3DFMT_D32F_LOCKABLE: |
| case D3DFMT_D16: |
| return 0; |
| //case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| //case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
| default: |
| return 0; |
| } |
| } |
| |
| unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| { |
| switch (colorFormat) |
| { |
| case D3DFMT_A16B16G16R16F: |
| return 16; |
| case D3DFMT_A32B32G32R32F: |
| return 32; |
| case D3DFMT_A2R10G10B10: |
| return 2; |
| case D3DFMT_A8R8G8B8: |
| return 8; |
| case D3DFMT_A1R5G5B5: |
| return 1; |
| case D3DFMT_X8R8G8B8: |
| case D3DFMT_R5G6B5: |
| return 0; |
| default: |
| return 0; |
| } |
| } |
| |
| GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type) |
| { |
| if (type == D3DMULTISAMPLE_NONMASKABLE) |
| return 0; |
| else |
| return type; |
| } |
| |
| bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format) |
| { |
| switch (d3dformat) |
| { |
| case D3DFMT_L8: |
| return (format == GL_LUMINANCE); |
| case D3DFMT_A8L8: |
| return (format == GL_LUMINANCE_ALPHA); |
| case D3DFMT_DXT1: |
| return (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT); |
| case D3DFMT_DXT3: |
| return (format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); |
| case D3DFMT_DXT5: |
| return (format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); |
| case D3DFMT_A8R8G8B8: |
| case D3DFMT_A16B16G16R16F: |
| case D3DFMT_A32B32G32R32F: |
| return (format == GL_RGBA || format == GL_BGRA_EXT); |
| case D3DFMT_X8R8G8B8: |
| return (format == GL_RGB); |
| default: |
| if (d3dformat == D3DFMT_INTZ && gl::IsDepthTexture(format)) |
| return true; |
| return false; |
| } |
| } |
| |
| GLenum ConvertBackBufferFormat(D3DFORMAT format) |
| { |
| switch (format) |
| { |
| case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| case D3DFMT_R5G6B5: return GL_RGB565; |
| case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return GL_RGBA4; |
| } |
| |
| GLenum ConvertDepthStencilFormat(D3DFORMAT format) |
| { |
| if (format == D3DFMT_INTZ) |
| { |
| return GL_DEPTH24_STENCIL8_OES; |
| } |
| switch (format) |
| { |
| case D3DFMT_D16: |
| case D3DFMT_D24X8: |
| return GL_DEPTH_COMPONENT16; |
| case D3DFMT_D24S8: |
| return GL_DEPTH24_STENCIL8_OES; |
| case D3DFMT_UNKNOWN: |
| return GL_NONE; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return GL_DEPTH24_STENCIL8_OES; |
| } |
| |
| GLenum ConvertRenderTargetFormat(D3DFORMAT format) |
| { |
| if (format == D3DFMT_INTZ) |
| { |
| return GL_DEPTH24_STENCIL8_OES; |
| } |
| |
| switch (format) |
| { |
| case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| case D3DFMT_R5G6B5: return GL_RGB565; |
| case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| case D3DFMT_D16: |
| case D3DFMT_D24X8: |
| return GL_DEPTH_COMPONENT16; |
| case D3DFMT_D24S8: |
| return GL_DEPTH24_STENCIL8_OES; |
| case D3DFMT_UNKNOWN: |
| return GL_NONE; |
| default: |
| UNREACHABLE(); |
| } |
| |
| return GL_RGBA4; |
| } |
| |
| GLenum GetEquivalentFormat(D3DFORMAT format) |
| { |
| if (format == D3DFMT_INTZ) |
| return GL_DEPTH24_STENCIL8_OES; |
| if (format == D3DFMT_NULL) |
| return GL_NONE; |
| |
| switch (format) |
| { |
| case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| case D3DFMT_R5G6B5: return GL_RGB565; |
| case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| case D3DFMT_D16: return GL_DEPTH_COMPONENT16; |
| case D3DFMT_D24S8: return GL_DEPTH24_STENCIL8_OES; |
| case D3DFMT_UNKNOWN: return GL_NONE; |
| case D3DFMT_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| case D3DFMT_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| case D3DFMT_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
| case D3DFMT_A32B32G32R32F: return GL_RGBA32F_EXT; |
| case D3DFMT_A16B16G16R16F: return GL_RGBA16F_EXT; |
| case D3DFMT_L8: return GL_LUMINANCE8_EXT; |
| case D3DFMT_A8L8: return GL_LUMINANCE8_ALPHA8_EXT; |
| default: UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| } |
| |
| namespace d3d9 |
| { |
| |
| bool IsCompressedFormat(D3DFORMAT surfaceFormat) |
| { |
| switch(surfaceFormat) |
| { |
| case D3DFMT_DXT1: |
| case D3DFMT_DXT2: |
| case D3DFMT_DXT3: |
| case D3DFMT_DXT4: |
| case D3DFMT_DXT5: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| size_t ComputeRowSize(D3DFORMAT format, unsigned int width) |
| { |
| if (format == D3DFMT_INTZ) |
| { |
| return 4 * width; |
| } |
| switch (format) |
| { |
| case D3DFMT_L8: |
| return 1 * width; |
| case D3DFMT_A8L8: |
| return 2 * width; |
| case D3DFMT_X8R8G8B8: |
| case D3DFMT_A8R8G8B8: |
| return 4 * width; |
| case D3DFMT_A16B16G16R16F: |
| return 8 * width; |
| case D3DFMT_A32B32G32R32F: |
| return 16 * width; |
| case D3DFMT_DXT1: |
| return 8 * ((width + 3) / 4); |
| case D3DFMT_DXT3: |
| case D3DFMT_DXT5: |
| return 16 * ((width + 3) / 4); |
| default: |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| } |