| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation. |
| |
| #ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_ |
| #define LIBGLESV2_RENDERER_INDEXBUFFER11_H_ |
| |
| #include "libGLESv2/renderer/IndexBuffer.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class IndexBuffer11 : public IndexBuffer |
| { |
| public: |
| explicit IndexBuffer11(Renderer11 *const renderer); |
| virtual ~IndexBuffer11(); |
| |
| virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); |
| |
| static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer); |
| |
| virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); |
| virtual bool unmapBuffer(); |
| |
| virtual GLenum getIndexType() const; |
| virtual unsigned int getBufferSize() const; |
| virtual bool setSize(unsigned int bufferSize, GLenum indexType); |
| |
| virtual bool discard(); |
| |
| DXGI_FORMAT getIndexFormat() const; |
| ID3D11Buffer *getBuffer() const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(IndexBuffer11); |
| |
| rx::Renderer11 *const mRenderer; |
| |
| ID3D11Buffer *mBuffer; |
| unsigned int mBufferSize; |
| GLenum mIndexType; |
| bool mDynamicUsage; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_INDEXBUFFER11_H_ |