blob: fc0855646edf29c69ff4cc541965b5408e03b2c6 [file] [log] [blame]
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
// [OpenGL ES 2.0.24] section 2.9 page 21.
#ifndef LIBGLESV2_BUFFER_H_
#define LIBGLESV2_BUFFER_H_
#include <cstddef>
#include <vector>
#define GL_APICALL
#include <GLES2/gl2.h>
#include "angleutils.h"
namespace gl
{
class BufferBackEnd;
class TranslatedVertexBuffer;
class Buffer
{
public:
explicit Buffer(BufferBackEnd *backEnd);
~Buffer();
GLenum bufferData(const void *data, GLsizeiptr size, GLenum usage);
GLenum bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
void *data() { return &mContents[0]; }
GLsizeiptr size() const { return mContents.size(); }
TranslatedVertexBuffer *identityBuffer() { return mIdentityTranslation; }
private:
DISALLOW_COPY_AND_ASSIGN(Buffer);
std::vector<GLubyte> mContents;
BufferBackEnd *mBackEnd;
TranslatedVertexBuffer *mIdentityTranslation;
GLenum copyToIdentityBuffer(GLintptr offset, GLsizeiptr length);
};
}
#endif // LIBGLESV2_BUFFER_H_