Remove default parameter from ProgramBinary::defineUniform and make it explicit
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1499 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/ProgramBinary.cpp b/src/libGLESv2/ProgramBinary.cpp
index 2f9e122..e4ecf69 100644
--- a/src/libGLESv2/ProgramBinary.cpp
+++ b/src/libGLESv2/ProgramBinary.cpp
@@ -2066,7 +2066,7 @@
{
const D3DConstant *constant = constantTable->getConstant(constantIndex);
- if (!defineUniform(infoLog, shader, constant))
+ if (!defineUniform(infoLog, shader, constant, ""))
{
return false;
}
@@ -2077,7 +2077,7 @@
// Adds the description of a constant found in the binary shader to the list of uniforms
// Returns true if succesful (uniform not already defined)
-bool ProgramBinary::defineUniform(InfoLog &infoLog, GLenum shader, const D3DConstant *constant, std::string name)
+bool ProgramBinary::defineUniform(InfoLog &infoLog, GLenum shader, const D3DConstant *constant, const std::string &name)
{
if (constant->registerSet == D3DConstant::RS_SAMPLER)
{
diff --git a/src/libGLESv2/ProgramBinary.h b/src/libGLESv2/ProgramBinary.h
index b73df7d..3a776a6 100644
--- a/src/libGLESv2/ProgramBinary.h
+++ b/src/libGLESv2/ProgramBinary.h
@@ -174,7 +174,7 @@
bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader);
bool linkUniforms(InfoLog &infoLog, GLenum shader, D3DConstantTable *constantTable);
- bool defineUniform(InfoLog &infoLog, GLenum shader, const D3DConstant *constant, std::string name = "");
+ bool defineUniform(InfoLog &infoLog, GLenum shader, const D3DConstant *constant, const std::string &name);
bool defineUniform(GLenum shader, const D3DConstant *constant, const std::string &name);
Uniform *createUniform( const D3DConstant *constant, const std::string &name);
bool applyUniformnfv(Uniform *targetUniform, const GLfloat *v);