Ensure ShaderBinary is conformant
TRAC #12061
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@211 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index 46946eb..5b1ab7b 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -3646,12 +3646,8 @@
try
{
- if (n < 0 || length < 0)
- {
- return error(GL_INVALID_VALUE);
- }
-
- UNIMPLEMENTED(); // FIXME
+ // No binary shader formats are supported.
+ return error(GL_INVALID_ENUM);
}
catch(std::bad_alloc&)
{