Added structures for rasterizer, blend and depth stencil state.
TRAC #22041
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1419 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/angletypes.h b/src/libGLESv2/angletypes.h
index 0c50060..51ab4ad 100644
--- a/src/libGLESv2/angletypes.h
+++ b/src/libGLESv2/angletypes.h
@@ -9,6 +9,9 @@
#ifndef LIBGLESV2_ANGLETYPES_H_
#define LIBGLESV2_ANGLETYPES_H_
+#define GL_APICALL
+#include <GLES2/gl2.h>
+
namespace gl
{
@@ -34,6 +37,63 @@
float blue;
float alpha;
};
+
+struct RasterizerState
+{
+ bool cullFace;
+ GLenum cullMode;
+ GLenum frontFace;
+
+ bool polygonOffsetFill;
+ GLfloat polygonOffsetFactor;
+ GLfloat polygonOffsetUnits;
+
+ bool scissorTest;
+};
+
+struct BlendState
+{
+ bool blend;
+ GLenum sourceBlendRGB;
+ GLenum destBlendRGB;
+ GLenum sourceBlendAlpha;
+ GLenum destBlendAlpha;
+ GLenum blendEquationRGB;
+ GLenum blendEquationAlpha;
+
+ bool colorMaskRed;
+ bool colorMaskGreen;
+ bool colorMaskBlue;
+ bool colorMaskAlpha;
+
+ bool sampleAlphaToCoverage;
+
+ bool dither;
+};
+
+struct DepthStencilState
+{
+ bool depthTest;
+ GLenum depthFunc;
+ bool depthMask;
+
+ bool stencilTest;
+ GLenum stencilFunc;
+ GLint stencilRef;
+ GLuint stencilMask;
+ GLenum stencilFail;
+ GLenum stencilPassDepthFail;
+ GLenum stencilPassDepthPass;
+ GLuint stencilWritemask;
+ GLenum stencilBackFunc;
+ GLint stencilBackRef;
+ GLuint stencilBackMask;
+ GLenum stencilBackFail;
+ GLenum stencilBackPassDepthFail;
+ GLenum stencilBackPassDepthPass;
+ GLuint stencilBackWritemask;
+};
+
}
#endif // LIBGLESV2_ANGLETYPES_H_