ANGLE | Don't perform any filtering when swapping

TRAC #11513
Author:    Nicolas Capens
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch

git-svn-id: http://angleproject.googlecode.com/svn/trunk@50 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libEGL/Surface.cpp b/src/libEGL/Surface.cpp
index 6c78486..4df7564 100644
--- a/src/libEGL/Surface.cpp
+++ b/src/libEGL/Surface.cpp
@@ -109,7 +109,7 @@
         IDirect3DSurface9 *textureSurface;
         texture->GetSurfaceLevel(0, &textureSurface);
 
-        device->StretchRect(mRenderTarget, NULL, textureSurface, NULL, D3DTEXF_POINT);
+        device->StretchRect(mRenderTarget, NULL, textureSurface, NULL, D3DTEXF_NONE);
 
         // Disable all pipeline operations
         device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);