ANGLE | Don't perform any filtering when swapping
TRAC #11513
Author: Nicolas Capens
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
git-svn-id: http://angleproject.googlecode.com/svn/trunk@50 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libEGL/Surface.cpp b/src/libEGL/Surface.cpp
index 6c78486..4df7564 100644
--- a/src/libEGL/Surface.cpp
+++ b/src/libEGL/Surface.cpp
@@ -109,7 +109,7 @@
IDirect3DSurface9 *textureSurface;
texture->GetSurfaceLevel(0, &textureSurface);
- device->StretchRect(mRenderTarget, NULL, textureSurface, NULL, D3DTEXF_POINT);
+ device->StretchRect(mRenderTarget, NULL, textureSurface, NULL, D3DTEXF_NONE);
// Disable all pipeline operations
device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);