| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // UniformHLSL.h: |
| // Methods for GLSL to HLSL translation for uniforms and interface blocks. |
| // |
| |
| #ifndef TRANSLATOR_UNIFORMHLSL_H_ |
| #define TRANSLATOR_UNIFORMHLSL_H_ |
| |
| #include "common/shadervars.h" |
| #include "compiler/translator/Types.h" |
| |
| namespace sh |
| { |
| class StructureHLSL; |
| |
| class UniformHLSL |
| { |
| public: |
| UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType); |
| |
| void reserveUniformRegisters(unsigned int registerCount); |
| void reserveInterfaceBlockRegisters(unsigned int registerCount); |
| TString uniformsHeader(ShShaderOutput outputType, const ReferencedSymbols &referencedUniforms); |
| TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks); |
| |
| // Used for direct index references |
| static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex); |
| |
| const std::vector<Uniform> &getUniforms() const { return mActiveUniforms; } |
| const std::vector<InterfaceBlock> &getInterfaceBlocks() const { return mActiveInterfaceBlocks; } |
| const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const |
| { |
| return mInterfaceBlockRegisterMap; |
| } |
| const std::map<std::string, unsigned int> &getUniformRegisterMap() const |
| { |
| return mUniformRegisterMap; |
| } |
| |
| private: |
| TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex); |
| TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage); |
| TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock); |
| |
| // Returns the uniform's register index |
| unsigned int declareUniformAndAssignRegister(const TType &type, const TString &name); |
| void declareUniformToList(const TType &type, const TString &name, int registerIndex, std::vector<Uniform> *output); |
| |
| unsigned int mUniformRegister; |
| unsigned int mInterfaceBlockRegister; |
| unsigned int mSamplerRegister; |
| StructureHLSL *mStructureHLSL; |
| ShShaderOutput mOutputType; |
| |
| std::vector<Uniform> mActiveUniforms; |
| std::vector<InterfaceBlock> mActiveInterfaceBlocks; |
| std::map<std::string, unsigned int> mInterfaceBlockRegisterMap; |
| std::map<std::string, unsigned int> mUniformRegisterMap; |
| }; |
| |
| } |
| |
| #endif // TRANSLATOR_UNIFORMHLSL_H_ |