blob: 56f5c7f2ec00724b69a220e568a07346cbca30ab [file] [log] [blame]
//
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
//
// Implement the top-level of interface to the compiler,
// as defined in ShaderLang.h
//
#include "GLSLANG/ShaderLang.h"
#include "compiler/InitializeDll.h"
#include "compiler/preprocessor/length_limits.h"
#include "compiler/ShHandle.h"
//
// This is the platform independent interface between an OGL driver
// and the shading language compiler.
//
static bool checkActiveUniformAndAttribMaxLengths(const ShHandle handle,
int expectedValue)
{
int activeUniformLimit = 0;
ShGetInfo(handle, SH_ACTIVE_UNIFORM_MAX_LENGTH, &activeUniformLimit);
int activeAttribLimit = 0;
ShGetInfo(handle, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &activeAttribLimit);
return (expectedValue == activeUniformLimit && expectedValue == activeAttribLimit);
}
static bool checkMappedNameMaxLength(const ShHandle handle, int expectedValue)
{
int mappedNameMaxLength = 0;
ShGetInfo(handle, SH_MAPPED_NAME_MAX_LENGTH, &mappedNameMaxLength);
return (expectedValue == mappedNameMaxLength);
}
static void getVariableInfo(ShShaderInfo varType,
const ShHandle handle,
int index,
int* length,
int* size,
ShDataType* type,
char* name,
char* mappedName)
{
if (!handle || !size || !type || !name)
return;
ASSERT((varType == SH_ACTIVE_ATTRIBUTES) ||
(varType == SH_ACTIVE_UNIFORMS));
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (compiler == 0)
return;
const TVariableInfoList& varList = varType == SH_ACTIVE_ATTRIBUTES ?
compiler->getAttribs() : compiler->getUniforms();
if (index < 0 || index >= static_cast<int>(varList.size()))
return;
const TVariableInfo& varInfo = varList[index];
if (length) *length = varInfo.name.size();
*size = varInfo.size;
*type = varInfo.type;
// This size must match that queried by
// SH_ACTIVE_UNIFORM_MAX_LENGTH and SH_ACTIVE_ATTRIBUTE_MAX_LENGTH
// in ShGetInfo, below.
int activeUniformAndAttribLength = 1 + MAX_SYMBOL_NAME_LEN;
ASSERT(checkActiveUniformAndAttribMaxLengths(handle, activeUniformAndAttribLength));
strncpy(name, varInfo.name.c_str(), activeUniformAndAttribLength);
name[activeUniformAndAttribLength - 1] = 0;
if (mappedName) {
// This size must match that queried by
// SH_MAPPED_NAME_MAX_LENGTH in ShGetInfo, below.
int maxMappedNameLength = 1 + MAX_SYMBOL_NAME_LEN;
ASSERT(checkMappedNameMaxLength(handle, maxMappedNameLength));
strncpy(mappedName, varInfo.mappedName.c_str(), maxMappedNameLength);
mappedName[maxMappedNameLength - 1] = 0;
}
}
//
// Driver must call this first, once, before doing any other
// compiler operations.
//
int ShInitialize()
{
if (!InitProcess())
return 0;
return 1;
}
//
// Cleanup symbol tables
//
int ShFinalize()
{
if (!DetachProcess())
return 0;
return 1;
}
//
// Initialize built-in resources with minimum expected values.
//
void ShInitBuiltInResources(ShBuiltInResources* resources)
{
// Constants.
resources->MaxVertexAttribs = 8;
resources->MaxVertexUniformVectors = 128;
resources->MaxVaryingVectors = 8;
resources->MaxVertexTextureImageUnits = 0;
resources->MaxCombinedTextureImageUnits = 8;
resources->MaxTextureImageUnits = 8;
resources->MaxFragmentUniformVectors = 16;
resources->MaxDrawBuffers = 1;
// Extensions.
resources->OES_standard_derivatives = 0;
resources->OES_EGL_image_external = 0;
resources->ARB_texture_rectangle = 0;
}
//
// Driver calls these to create and destroy compiler objects.
//
ShHandle ShConstructCompiler(ShShaderType type, ShShaderSpec spec,
ShShaderOutput output,
const ShBuiltInResources* resources)
{
if (!InitThread())
return 0;
TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output));
TCompiler* compiler = base->getAsCompiler();
if (compiler == 0)
return 0;
// Generate built-in symbol table.
if (!compiler->Init(*resources)) {
ShDestruct(base);
return 0;
}
return reinterpret_cast<void*>(base);
}
void ShDestruct(ShHandle handle)
{
if (handle == 0)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
if (base->getAsCompiler())
DeleteCompiler(base->getAsCompiler());
}
//
// Do an actual compile on the given strings. The result is left
// in the given compile object.
//
// Return: The return value of ShCompile is really boolean, indicating
// success or failure.
//
int ShCompile(
const ShHandle handle,
const char* const shaderStrings[],
const int numStrings,
int compileOptions)
{
if (!InitThread())
return 0;
if (handle == 0)
return 0;
TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (compiler == 0)
return 0;
bool success = compiler->compile(shaderStrings, numStrings, compileOptions);
return success ? 1 : 0;
}
void ShGetInfo(const ShHandle handle, ShShaderInfo pname, int* params)
{
if (!handle || !params)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
switch(pname)
{
case SH_INFO_LOG_LENGTH:
*params = compiler->getInfoSink().info.size() + 1;
break;
case SH_OBJECT_CODE_LENGTH:
*params = compiler->getInfoSink().obj.size() + 1;
break;
case SH_ACTIVE_UNIFORMS:
*params = compiler->getUniforms().size();
break;
case SH_ACTIVE_UNIFORM_MAX_LENGTH:
*params = 1 + MAX_SYMBOL_NAME_LEN;
break;
case SH_ACTIVE_ATTRIBUTES:
*params = compiler->getAttribs().size();
break;
case SH_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = 1 + MAX_SYMBOL_NAME_LEN;
break;
case SH_MAPPED_NAME_MAX_LENGTH:
// Use longer length than MAX_SHORTENED_IDENTIFIER_SIZE to
// handle array and struct dereferences.
*params = 1 + MAX_SYMBOL_NAME_LEN;
break;
default: UNREACHABLE();
}
}
//
// Return any compiler log of messages for the application.
//
void ShGetInfoLog(const ShHandle handle, char* infoLog)
{
if (!handle || !infoLog)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
TInfoSink& infoSink = compiler->getInfoSink();
strcpy(infoLog, infoSink.info.c_str());
}
//
// Return any object code.
//
void ShGetObjectCode(const ShHandle handle, char* objCode)
{
if (!handle || !objCode)
return;
TShHandleBase* base = static_cast<TShHandleBase*>(handle);
TCompiler* compiler = base->getAsCompiler();
if (!compiler) return;
TInfoSink& infoSink = compiler->getInfoSink();
strcpy(objCode, infoSink.obj.c_str());
}
void ShGetActiveAttrib(const ShHandle handle,
int index,
int* length,
int* size,
ShDataType* type,
char* name,
char* mappedName)
{
getVariableInfo(SH_ACTIVE_ATTRIBUTES,
handle, index, length, size, type, name, mappedName);
}
void ShGetActiveUniform(const ShHandle handle,
int index,
int* length,
int* size,
ShDataType* type,
char* name,
char* mappedName)
{
getVariableInfo(SH_ACTIVE_UNIFORMS,
handle, index, length, size, type, name, mappedName);
}