| #include "precompiled.h" |
| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // VertexDataManager.h: Defines the VertexDataManager, a class that |
| // runs the Buffer translation process. |
| |
| #include "libGLESv2/renderer/d3d/VertexDataManager.h" |
| #include "libGLESv2/renderer/d3d/BufferD3D.h" |
| |
| #include "libGLESv2/Buffer.h" |
| #include "libGLESv2/ProgramBinary.h" |
| #include "libGLESv2/VertexAttribute.h" |
| #include "libGLESv2/renderer/d3d/VertexBuffer.h" |
| #include "libGLESv2/renderer/Renderer.h" |
| |
| namespace |
| { |
| enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 }; |
| // This has to be at least 4k or else it fails on ATI cards. |
| enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 }; |
| } |
| |
| namespace rx |
| { |
| |
| static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size) |
| { |
| // Size cannot be larger than a GLsizei |
| if (size > static_cast<unsigned int>(std::numeric_limits<int>::max())) |
| { |
| size = static_cast<unsigned int>(std::numeric_limits<int>::max()); |
| } |
| |
| GLsizei stride = ComputeVertexAttributeStride(attrib); |
| return (size - attrib.offset % stride + (stride - ComputeVertexAttributeTypeSize(attrib))) / stride; |
| } |
| |
| static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int vertexDrawCount, int instanceDrawCount) |
| { |
| // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices. |
| // |
| // A vertex attribute with a positive divisor loads one instanced vertex for every set of |
| // non-instanced vertices, and the instanced vertex index advances once every "mDivisor" instances. |
| if (instanceDrawCount > 0 && attrib.divisor > 0) |
| { |
| return instanceDrawCount / attrib.divisor; |
| } |
| |
| return vertexDrawCount; |
| } |
| |
| VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer) |
| { |
| for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
| { |
| mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN(); |
| mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN(); |
| mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN(); |
| mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN(); |
| mCurrentValue[i].Type = GL_FLOAT; |
| mCurrentValueBuffer[i] = NULL; |
| mCurrentValueOffsets[i] = 0; |
| } |
| |
| mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE); |
| |
| if (!mStreamingBuffer) |
| { |
| ERR("Failed to allocate the streaming vertex buffer."); |
| } |
| } |
| |
| VertexDataManager::~VertexDataManager() |
| { |
| delete mStreamingBuffer; |
| |
| for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
| { |
| delete mCurrentValueBuffer[i]; |
| } |
| } |
| |
| GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[], |
| gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) |
| { |
| if (!mStreamingBuffer) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) |
| { |
| translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); |
| } |
| |
| // Invalidate static buffers that don't contain matching attributes |
| for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
| { |
| if (translated[i].active && attribs[i].enabled) |
| { |
| gl::Buffer *buffer = attribs[i].buffer.get(); |
| |
| if (buffer) |
| { |
| BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); |
| StaticVertexBufferInterface *staticBuffer = bufferImpl->getStaticVertexBuffer(); |
| |
| if (staticBuffer && staticBuffer->getBufferSize() > 0 && !staticBuffer->lookupAttribute(attribs[i], NULL) && |
| !staticBuffer->directStoragePossible(attribs[i], currentValues[i])) |
| { |
| bufferImpl->invalidateStaticData(); |
| } |
| } |
| } |
| } |
| |
| // Reserve the required space in the buffers |
| for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
| { |
| if (translated[i].active && attribs[i].enabled) |
| { |
| gl::Buffer *buffer = attribs[i].buffer.get(); |
| BufferD3D *bufferImpl = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; |
| StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer() : NULL; |
| VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); |
| |
| if (!vertexBuffer->directStoragePossible(attribs[i], currentValues[i])) |
| { |
| if (staticBuffer) |
| { |
| if (staticBuffer->getBufferSize() == 0) |
| { |
| int totalCount = ElementsInBuffer(attribs[i], bufferImpl->getSize()); |
| if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0)) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| } |
| } |
| else |
| { |
| int totalCount = StreamingBufferElementCount(attribs[i], count, instances); |
| |
| // [OpenGL ES 3.0.2] section 2.9.4 page 40: |
| // We can return INVALID_OPERATION if our vertex attribute does not have enough backing data. |
| if (bufferImpl && ElementsInBuffer(attribs[i], bufferImpl->getSize()) < totalCount) |
| { |
| return GL_INVALID_OPERATION; |
| } |
| |
| if (!mStreamingBuffer->reserveVertexSpace(attribs[i], totalCount, instances)) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| } |
| } |
| } |
| } |
| |
| // Perform the vertex data translations |
| for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
| { |
| if (translated[i].active) |
| { |
| if (attribs[i].enabled) |
| { |
| gl::Buffer *buffer = attribs[i].buffer.get(); |
| |
| if (!buffer && attribs[i].pointer == NULL) |
| { |
| // This is an application error that would normally result in a crash, but we catch it and return an error |
| ERR("An enabled vertex array has no buffer and no pointer."); |
| return GL_INVALID_OPERATION; |
| } |
| |
| BufferD3D *storage = buffer ? BufferD3D::makeBufferD3D(buffer->getImplementation()) : NULL; |
| StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer() : NULL; |
| VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer); |
| bool directStorage = vertexBuffer->directStoragePossible(attribs[i], currentValues[i]); |
| |
| unsigned int streamOffset = 0; |
| unsigned int outputElementSize = 0; |
| |
| if (directStorage) |
| { |
| outputElementSize = ComputeVertexAttributeStride(attribs[i]); |
| streamOffset = attribs[i].offset + outputElementSize * start; |
| } |
| else if (staticBuffer) |
| { |
| if (!staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize)) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| if (!staticBuffer->lookupAttribute(attribs[i], &streamOffset)) |
| { |
| // Convert the entire buffer |
| int totalCount = ElementsInBuffer(attribs[i], storage->getSize()); |
| int startIndex = attribs[i].offset / ComputeVertexAttributeStride(attribs[i]); |
| |
| if (!staticBuffer->storeVertexAttributes(attribs[i], currentValues[i], -startIndex, totalCount, |
| 0, &streamOffset)) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| } |
| |
| unsigned int firstElementOffset = (attribs[i].offset / ComputeVertexAttributeStride(attribs[i])) * outputElementSize; |
| unsigned int startOffset = (instances == 0 || attribs[i].divisor == 0) ? start * outputElementSize : 0; |
| if (streamOffset + firstElementOffset + startOffset < streamOffset) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| streamOffset += firstElementOffset + startOffset; |
| } |
| else |
| { |
| int totalCount = StreamingBufferElementCount(attribs[i], count, instances); |
| if (!mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0, &outputElementSize) || |
| !mStreamingBuffer->storeVertexAttributes(attribs[i], currentValues[i], start, totalCount, instances, |
| &streamOffset)) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| } |
| |
| translated[i].storage = directStorage ? storage : NULL; |
| translated[i].vertexBuffer = vertexBuffer->getVertexBuffer(); |
| translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial(); |
| translated[i].divisor = attribs[i].divisor; |
| |
| translated[i].attribute = &attribs[i]; |
| translated[i].currentValueType = currentValues[i].Type; |
| translated[i].stride = outputElementSize; |
| translated[i].offset = streamOffset; |
| } |
| else |
| { |
| if (!mCurrentValueBuffer[i]) |
| { |
| mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); |
| } |
| |
| StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i]; |
| |
| if (mCurrentValue[i] != currentValues[i]) |
| { |
| if (!buffer->reserveVertexSpace(attribs[i], 1, 0)) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| unsigned int streamOffset; |
| if (!buffer->storeVertexAttributes(attribs[i], currentValues[i], 0, 1, 0, &streamOffset)) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| |
| mCurrentValue[i] = currentValues[i]; |
| mCurrentValueOffsets[i] = streamOffset; |
| } |
| |
| translated[i].storage = NULL; |
| translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer(); |
| translated[i].serial = mCurrentValueBuffer[i]->getSerial(); |
| translated[i].divisor = 0; |
| |
| translated[i].attribute = &attribs[i]; |
| translated[i].currentValueType = currentValues[i].Type; |
| translated[i].stride = 0; |
| translated[i].offset = mCurrentValueOffsets[i]; |
| } |
| } |
| } |
| |
| for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) |
| { |
| if (translated[i].active && attribs[i].enabled) |
| { |
| gl::Buffer *buffer = attribs[i].buffer.get(); |
| |
| if (buffer) |
| { |
| BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); |
| bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i])); |
| } |
| } |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| } |