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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
#ifndef LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_
#define LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_
#include "angle_gl.h"
#include "common/angleutils.h"
#include "libGLESv2/renderer/RenderbufferImpl.h"
namespace rx
{
class Renderer;
class RenderTarget;
class SwapChain;
class RenderbufferD3D : public RenderbufferImpl
{
public:
RenderbufferD3D(Renderer *renderer);
virtual ~RenderbufferD3D();
static RenderbufferD3D *makeRenderbufferD3D(RenderbufferImpl *texture);
virtual void setStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples);
virtual void setStorage(SwapChain *swapChain, bool depth);
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLenum getActualFormat() const;
virtual GLsizei getSamples() const;
virtual rx::RenderTarget *getRenderTarget();
virtual unsigned int getSerial() const;
static unsigned int issueSerials(unsigned int count);
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferD3D);
Renderer *mRenderer;
RenderTarget *mRenderTarget;
const unsigned int mSerial;
static unsigned int mCurrentSerial;
};
}
#endif // LIBGLESV2_RENDERER_RENDERBUFFERD3D_H_