| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived |
| // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. |
| |
| #ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |
| #define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |
| |
| #include <d3d11.h> |
| |
| #include "libGLESv2/Texture.h" |
| #include "libGLESv2/renderer/TextureStorage.h" |
| |
| namespace rx |
| { |
| class RenderTarget; |
| class RenderTarget11; |
| class Renderer; |
| class Renderer11; |
| class SwapChain11; |
| |
| class TextureStorage11 : public TextureStorage |
| { |
| public: |
| TextureStorage11(Renderer *renderer, UINT bindFlags); |
| virtual ~TextureStorage11(); |
| |
| static TextureStorage11 *makeTextureStorage11(TextureStorage *storage); |
| |
| static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable); |
| static bool IsTextureFormatRenderable(DXGI_FORMAT format); |
| |
| UINT getBindFlags() const; |
| |
| virtual ID3D11Texture2D *getBaseTexture() const = 0; |
| virtual ID3D11ShaderResourceView *getSRV() = 0; |
| virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); } |
| virtual RenderTarget *getRenderTarget(int level) { return NULL; } |
| virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); } |
| virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; } |
| |
| virtual void generateMipmap(int level) {}; |
| virtual void generateMipmap(int face, int level) {}; |
| |
| virtual int getLodOffset() const; |
| virtual bool isRenderTarget() const; |
| virtual bool isManaged() const; |
| virtual int levelCount(); |
| UINT getSubresourceIndex(int level, int faceTarget); |
| |
| bool updateSubresourceLevel(ID3D11Texture2D *texture, int level, int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); |
| |
| protected: |
| Renderer11 *mRenderer; |
| int mLodOffset; |
| unsigned int mMipLevels; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(TextureStorage11); |
| |
| const UINT mBindFlags; |
| }; |
| |
| class TextureStorage11_2D : public TextureStorage11 |
| { |
| public: |
| TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain); |
| TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); |
| virtual ~TextureStorage11_2D(); |
| |
| static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage); |
| |
| virtual ID3D11Texture2D *getBaseTexture() const; |
| virtual ID3D11ShaderResourceView *getSRV(); |
| virtual RenderTarget *getRenderTarget(int level); |
| |
| virtual void generateMipmap(int level); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D); |
| |
| ID3D11Texture2D *mTexture; |
| DXGI_FORMAT mTextureFormat; |
| unsigned int mTextureWidth; |
| unsigned int mTextureHeight; |
| |
| ID3D11ShaderResourceView *mSRV; |
| RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| }; |
| |
| class TextureStorage11_Cube : public TextureStorage11 |
| { |
| public: |
| TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); |
| virtual ~TextureStorage11_Cube(); |
| |
| static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage); |
| |
| virtual ID3D11Texture2D *getBaseTexture() const; |
| virtual ID3D11ShaderResourceView *getSRV(); |
| virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level); |
| |
| virtual void generateMipmap(int face, int level); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube); |
| |
| ID3D11Texture2D *mTexture; |
| DXGI_FORMAT mTextureFormat; |
| unsigned int mTextureWidth; |
| unsigned int mTextureHeight; |
| |
| ID3D11ShaderResourceView *mSRV; |
| RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ |