Fix failure to recover from device hang.
Sometimes IDirect3DDevice9Ex::CheckDeviceState returns S_PRESENT_MODE_CHANGED when the GPU has hung. It's not consistent, maybe one time out of two when I hang the GPU while running WebGL Aquarium.
This unfortunately means that changes to display mode will cause ANGLE to report context lost. Other ideas appreciated.
Review URL: https://codereview.appspot.com/7305093
git-svn-id: http://angleproject.googlecode.com/svn/trunk@1829 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/common/version.h b/src/common/version.h
index c446225..cb7170b 100644
--- a/src/common/version.h
+++ b/src/common/version.h
@@ -1,7 +1,7 @@
#define MAJOR_VERSION 1
#define MINOR_VERSION 0
#define BUILD_VERSION 0
-#define BUILD_REVISION 1828
+#define BUILD_REVISION 1829
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
diff --git a/src/libEGL/Display.cpp b/src/libEGL/Display.cpp
index 0d40ad7..248af6f 100644
--- a/src/libEGL/Display.cpp
+++ b/src/libEGL/Display.cpp
@@ -910,7 +910,9 @@
{
if (mDeviceEx)
{
- return FAILED(mDeviceEx->CheckDeviceState(NULL));
+ // Sometimes CheckDeviceState returns S_PRESENT_MODE_CHANGED when the GPU has hung.
+ HRESULT result = mDeviceEx->CheckDeviceState(NULL);
+ return FAILED(result) || result == S_PRESENT_MODE_CHANGED;
}
else if (mDevice)
{