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//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils9.h: Queries for GL image formats and their translations to D3D9
// formats.
#ifndef LIBGLESV2_RENDERER_FORMATUTILS9_H_
#define LIBGLESV2_RENDERER_FORMATUTILS9_H_
#include "libGLESv2/formatutils.h"
namespace rx
{
class Renderer9;
namespace d3d9
{
typedef std::map<std::pair<GLenum, GLenum>, ColorCopyFunction> FastCopyFunctionMap;
struct D3DFormat
{
D3DFormat();
GLuint pixelBytes;
GLuint blockWidth;
GLuint blockHeight;
GLenum internalFormat;
MipGenerationFunction mipGenerationFunction;
ColorReadFunction colorReadFunction;
FastCopyFunctionMap fastCopyFunctions;
ColorCopyFunction getFastCopyFunction(GLenum format, GLenum type) const;
};
const D3DFormat &GetD3DFormatInfo(D3DFORMAT format);
struct VertexFormat
{
VertexFormat();
VertexConversionType conversionType;
size_t outputElementSize;
VertexCopyFunction copyFunction;
D3DDECLTYPE nativeFormat;
GLenum componentType;
};
const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, const gl::VertexFormat &vertexFormat);
struct TextureFormat
{
TextureFormat();
D3DFORMAT texFormat;
D3DFORMAT renderFormat;
InitializeTextureDataFunction dataInitializerFunction;
LoadImageFunction loadFunction;
};
const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
}
}
#endif // LIBGLESV2_RENDERER_FORMATUTILS9_H_