blob: 000520ca0b18d15203300433e86ad80ebf36872a [file] [log] [blame]
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="libGLESv2"
ProjectGUID="{B5871A7A-968C-42E3-A33B-981E6F448E78}"
RootNamespace="libGLESv2"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="./;../;../../include/"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3dx9.lib"
LinkIncremental="2"
ModuleDefinitionFile="libGLESv2.def"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="./;../;../../include/"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="D3dx9.lib"
LinkIncremental="1"
IgnoreAllDefaultLibraries="false"
ModuleDefinitionFile="libGLESv2.def"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\Buffer.cpp"
>
</File>
<File
RelativePath=".\Context.cpp"
>
</File>
<File
RelativePath="..\common\debug.cpp"
>
</File>
<File
RelativePath=".\Framebuffer.cpp"
>
</File>
<File
RelativePath=".\libGLESv2.cpp"
>
</File>
<File
RelativePath=".\main.cpp"
>
</File>
<File
RelativePath=".\Program.cpp"
>
</File>
<File
RelativePath=".\Renderbuffer.cpp"
>
</File>
<File
RelativePath=".\Shader.cpp"
>
</File>
<File
RelativePath=".\Texture.cpp"
>
</File>
<File
RelativePath=".\utilities.cpp"
>
</File>
<Filter
Name="Geometry"
>
<File
RelativePath=".\geometry\backend.cpp"
>
</File>
<File
RelativePath=".\geometry\dx9.cpp"
>
</File>
<File
RelativePath=".\geometry\IndexDataManager.cpp"
>
</File>
<File
RelativePath=".\geometry\VertexDataManager.cpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\Buffer.h"
>
</File>
<File
RelativePath=".\Context.h"
>
</File>
<File
RelativePath=".\Framebuffer.h"
>
</File>
<File
RelativePath="..\..\include\GLES2\gl2.h"
>
</File>
<File
RelativePath="..\..\include\GLES2\gl2ext.h"
>
</File>
<File
RelativePath="..\..\include\GLES2\gl2extimg.h"
>
</File>
<File
RelativePath="..\..\include\GLES2\gl2platform.h"
>
</File>
<File
RelativePath=".\main.h"
>
</File>
<File
RelativePath=".\mathutil.h"
>
</File>
<File
RelativePath=".\Program.h"
>
</File>
<File
RelativePath=".\Renderbuffer.h"
>
</File>
<File
RelativePath=".\Shader.h"
>
</File>
<File
RelativePath=".\Texture.h"
>
</File>
<File
RelativePath=".\utilities.h"
>
</File>
<Filter
Name="Geometry"
>
<File
RelativePath=".\geometry\backend.h"
>
</File>
<File
RelativePath=".\geometry\dx9.h"
>
</File>
<File
RelativePath=".\geometry\IndexDataManager.h"
>
</File>
<File
RelativePath=".\geometry\vertexconversion.h"
>
</File>
<File
RelativePath=".\geometry\VertexDataManager.h"
>
</File>
</Filter>
</Filter>
<File
RelativePath=".\libGLESv2.def"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>