Refactored Texture3D, separated out D3D logic
BUG=angle:688
Change-Id: I6cda73c2e4c8a026b8c5222bc40cea93ad4e0ba3
Reviewed-on: https://chromium-review.googlesource.com/208102
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 8c0e413..564e00a 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -70,7 +70,7 @@
mTexture2DZero.set(new Texture2D(mRenderer->createTexture2D(), 0));
mTextureCubeMapZero.set(new TextureCubeMap(mRenderer->createTextureCube(), 0));
- mTexture3DZero.set(new Texture3D(mRenderer, 0));
+ mTexture3DZero.set(new Texture3D(mRenderer->createTexture3D(), 0));
mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
bindVertexArray(0);
@@ -2174,7 +2174,7 @@
case TEXTURE_3D:
{
- Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
+ Texture3D *incomplete3d = new Texture3D(mRenderer->createTexture3D(), Texture::INCOMPLETE_TEXTURE_ID);
incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
t = incomplete3d;
diff --git a/src/libGLESv2/ResourceManager.cpp b/src/libGLESv2/ResourceManager.cpp
index 59b71a1..9702ff2 100644
--- a/src/libGLESv2/ResourceManager.cpp
+++ b/src/libGLESv2/ResourceManager.cpp
@@ -385,7 +385,7 @@
}
else if (type == TEXTURE_3D)
{
- textureObject = new Texture3D(mRenderer, texture);
+ textureObject = new Texture3D(mRenderer->createTexture3D(), texture);
}
else if (type == TEXTURE_2D_ARRAY)
{
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index bf2eb4e..5eda2cf 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -659,51 +659,61 @@
return mTexture->getDepthStencil(target, level);
}
-Texture3D::Texture3D(rx::Renderer *renderer, GLuint id)
- : TextureWithRenderer(renderer, id, GL_TEXTURE_3D)
+Texture3D::Texture3D(rx::Texture3DImpl *impl, GLuint id)
+ : Texture(id, GL_TEXTURE_3D),
+ mTexture(impl)
{
- mTexStorage = NULL;
-
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- mImageArray[i] = renderer->createImage();
- }
}
Texture3D::~Texture3D()
{
- delete mTexStorage;
- mTexStorage = NULL;
+ SafeDelete(mTexture);
+}
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
- {
- delete mImageArray[i];
- }
+rx::TextureStorageInterface *Texture3D::getNativeTexture()
+{
+ return mTexture->getNativeTexture();
+}
+
+void Texture3D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+ mTexture->setUsage(usage);
+}
+
+bool Texture3D::hasDirtyImages() const
+{
+ return mTexture->hasDirtyImages();
+}
+
+void Texture3D::resetDirty()
+{
+ mTexture->resetDirty();
}
GLsizei Texture3D::getWidth(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getWidth() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getWidth() : 0;
}
GLsizei Texture3D::getHeight(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getHeight() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getHeight() : 0;
}
GLsizei Texture3D::getDepth(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getDepth() : 0;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getDepth() : 0;
}
GLenum Texture3D::getInternalFormat(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getInternalFormat() : GL_NONE;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getInternalFormat() : GL_NONE;
}
GLenum Texture3D::getActualFormat(GLint level) const
{
- return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mImageArray[level]->getActualFormat() : GL_NONE;
+ return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level)->getActualFormat() : GL_NONE;
}
bool Texture3D::isCompressed(GLint level) const
@@ -718,463 +728,74 @@
void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- GLenum sizedInternalFormat = IsSizedInternalFormat(internalFormat) ? internalFormat
- : GetSizedInternalFormat(format, type);
- redefineImage(level, sizedInternalFormat, width, height, depth);
-
- bool fastUnpacked = false;
-
- // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- if (isFastUnpackable(unpack, sizedInternalFormat))
- {
- // Will try to create RT storage if it does not exist
- rx::RenderTarget *destRenderTarget = getRenderTarget(level);
- Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
-
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
- {
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
- }
-
- if (!fastUnpacked)
- {
- TextureWithRenderer::setImage(unpack, type, pixels, mImageArray[level]);
- }
+ mTexture->setImage(level, width, height, depth, internalFormat, format, type, unpack, pixels);
}
void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
{
- // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
- redefineImage(level, format, width, height, depth);
-
- TextureWithRenderer::setCompressedImage(imageSize, pixels, mImageArray[level]);
+ mTexture->setCompressedImage(level, format, width, height, depth, imageSize, pixels);
}
void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels)
{
- bool fastUnpacked = false;
-
- // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
- if (isFastUnpackable(unpack, getInternalFormat(level)))
- {
- rx::RenderTarget *destRenderTarget = getRenderTarget(level);
- Box destArea(xoffset, yoffset, zoffset, width, height, depth);
-
- if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
- {
- // Ensure we don't overwrite our newly initialized data
- mImageArray[level]->markClean();
-
- fastUnpacked = true;
- }
- }
-
- if (!fastUnpacked && TextureWithRenderer::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
- }
+ mTexture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels);
}
void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
{
- if (TextureWithRenderer::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
- {
- commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
- }
+ mTexture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels);
}
void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
- for (int level = 0; level < levels; level++)
- {
- GLsizei levelWidth = std::max(1, width >> level);
- GLsizei levelHeight = std::max(1, height >> level);
- GLsizei levelDepth = std::max(1, depth >> level);
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true);
- }
-
- for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
- {
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
- }
-
mImmutable = true;
- setCompleteTexStorage(new rx::TextureStorageInterface3D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels));
+ mTexture->storage(levels, internalformat, width, height, depth);
}
void Texture3D::generateMipmaps()
{
- // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
- int levelCount = mipLevels();
- for (int level = 1; level < levelCount; level++)
- {
- redefineImage(level, getBaseLevelInternalFormat(),
- std::max(getBaseLevelWidth() >> level, 1),
- std::max(getBaseLevelHeight() >> level, 1),
- std::max(getBaseLevelDepth() >> level, 1));
- }
-
- if (mTexStorage && mTexStorage->isRenderTarget())
- {
- for (int level = 1; level < levelCount; level++)
- {
- mTexStorage->generateMipmap(level);
-
- mImageArray[level]->markClean();
- }
- }
- else
- {
- for (int level = 1; level < levelCount; level++)
- {
- mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
- }
- }
+ mTexture->generateMipmaps();
}
const rx::Image *Texture3D::getBaseLevelImage() const
{
- return mImageArray[0];
-}
-
-rx::TextureStorageInterface *Texture3D::getBaseLevelStorage()
-{
- return mTexStorage;
+ return mTexture->getImage(0);
}
void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
- // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
- // the current level we're copying to is defined (with appropriate format, width & height)
- bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
-
- if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
- {
- mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
- mDirtyImages = true;
- }
- else
- {
- ensureRenderTarget();
-
- if (isValidLevel(level))
- {
- updateStorageLevel(level);
-
- gl::Rectangle sourceRect;
- sourceRect.x = x;
- sourceRect.width = width;
- sourceRect.y = y;
- sourceRect.height = height;
-
- mRenderer->copyImage(source, sourceRect,
- gl::GetFormat(getBaseLevelInternalFormat()),
- xoffset, yoffset, zoffset, mTexStorage, level);
- }
- }
+ mTexture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source);
}
bool Texture3D::isSamplerComplete(const SamplerState &samplerState) const
{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- // TODO(geofflang): use context's texture caps
- if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering)
- {
- if (samplerState.magFilter != GL_NEAREST ||
- (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
- {
- return false;
- }
- }
-
- if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
- {
- return false;
- }
-
- return true;
+ return mTexture->isSamplerComplete(samplerState);
}
bool Texture3D::isMipmapComplete() const
{
- int levelCount = mipLevels();
-
- for (int level = 0; level < levelCount; level++)
- {
- if (!isLevelComplete(level))
- {
- return false;
- }
- }
-
- return true;
-}
-
-bool Texture3D::isLevelComplete(int level) const
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
-
- if (isImmutable())
- {
- return true;
- }
-
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
-
- if (width <= 0 || height <= 0 || depth <= 0)
- {
- return false;
- }
-
- if (level == 0)
- {
- return true;
- }
-
- rx::Image *levelImage = mImageArray[level];
-
- if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
- {
- return false;
- }
-
- if (levelImage->getWidth() != std::max(1, width >> level))
- {
- return false;
- }
-
- if (levelImage->getHeight() != std::max(1, height >> level))
- {
- return false;
- }
-
- if (levelImage->getDepth() != std::max(1, depth >> level))
- {
- return false;
- }
-
- return true;
+ return mTexture->isMipmapComplete();
}
unsigned int Texture3D::getRenderTargetSerial(GLint level, GLint layer)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
-}
-
-bool Texture3D::isValidLevel(int level) const
-{
- return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
-}
-
-void Texture3D::initializeStorage(bool renderTarget)
-{
- // Only initialize the first time this texture is used as a render target or shader resource
- if (mTexStorage)
- {
- return;
- }
-
- // do not attempt to create storage for nonexistant data
- if (!isLevelComplete(0))
- {
- return;
- }
-
- bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
-
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
- ASSERT(mTexStorage);
-
- // flush image data to the storage
- updateStorage();
-}
-
-rx::TextureStorageInterface3D *Texture3D::createCompleteStorage(bool renderTarget) const
-{
- GLsizei width = getBaseLevelWidth();
- GLsizei height = getBaseLevelHeight();
- GLsizei depth = getBaseLevelDepth();
-
- ASSERT(width > 0 && height > 0 && depth > 0);
-
- // use existing storage level count, when previously specified by TexStorage*D
- GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
-
- return new rx::TextureStorageInterface3D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels);
-}
-
-void Texture3D::setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage)
-{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
- mDirtyImages = true;
-
- // We do not support managed 3D storage, as that is D3D9/ES2-only
- ASSERT(!mTexStorage->isManaged());
-}
-
-void Texture3D::updateStorage()
-{
- ASSERT(mTexStorage != NULL);
- GLint storageLevels = mTexStorage->getLevelCount();
- for (int level = 0; level < storageLevels; level++)
- {
- if (mImageArray[level]->isDirty() && isLevelComplete(level))
- {
- updateStorageLevel(level);
- }
- }
-}
-
-void Texture3D::updateStorageLevel(int level)
-{
- ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- ASSERT(isLevelComplete(level));
-
- if (mImageArray[level]->isDirty())
- {
- commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
- }
-}
-
-bool Texture3D::ensureRenderTarget()
-{
- initializeStorage(true);
-
- if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
- {
- ASSERT(mTexStorage);
- if (!mTexStorage->isRenderTarget())
- {
- rx::TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true);
-
- if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
- {
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
- }
-
- setCompleteTexStorage(newRenderTargetStorage);
- }
- }
-
- return (mTexStorage && mTexStorage->isRenderTarget());
+ return mTexture->getRenderTargetSerial(level, layer);
}
rx::RenderTarget *Texture3D::getRenderTarget(GLint level)
{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level);
+ return mTexture->getRenderTarget(level);
}
rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer)
{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorage();
-
- // ensure this is NOT a depth texture
- if (isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level, layer);
+ return mTexture->getRenderTarget(level, layer);
}
rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer)
{
- // ensure the underlying texture is created
- if (!ensureRenderTarget())
- {
- return NULL;
- }
-
- updateStorageLevel(level);
-
- // ensure this is a depth texture
- if (!isDepth(level))
- {
- return NULL;
- }
-
- return mTexStorage->getRenderTarget(level, layer);
-}
-
-void Texture3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-{
- // If there currently is a corresponding storage texture image, it has these parameters
- const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
- const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
- const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
- const GLenum storageFormat = getBaseLevelInternalFormat();
-
- mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
-
- if (mTexStorage)
- {
- const int storageLevels = mTexStorage->getLevelCount();
-
- if ((level >= storageLevels && storageLevels != 0) ||
- width != storageWidth ||
- height != storageHeight ||
- depth != storageDepth ||
- internalformat != storageFormat) // Discard mismatched storage
- {
- for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
- {
- mImageArray[i]->markDirty();
- }
-
- delete mTexStorage;
- mTexStorage = NULL;
- mDirtyImages = true;
- }
- }
-}
-
-void Texture3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
-{
- if (isValidLevel(level))
- {
- rx::ImageD3D *image = rx::ImageD3D::makeImageD3D(mImageArray[level]);
- if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
- {
- image->markClean();
- }
- }
+ return mTexture->getDepthStencil(level, layer);
}
Texture2DArray::Texture2DArray(rx::Renderer *renderer, GLuint id)
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 9ce138c..cf59e73 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -30,6 +30,7 @@
class Renderer;
class Texture2DImpl;
class TextureCubeImpl;
+class Texture3DImpl;
class TextureStorageInterface;
class TextureStorageInterface3D;
class TextureStorageInterface2DArray;
@@ -240,13 +241,18 @@
rx::TextureCubeImpl *mTexture;
};
-class Texture3D : public TextureWithRenderer
+class Texture3D : public Texture
{
public:
- Texture3D(rx::Renderer *renderer, GLuint id);
+ Texture3D(rx::Texture3DImpl *impl, GLuint id);
~Texture3D();
+ virtual rx::TextureStorageInterface *getNativeTexture();
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const;
+ virtual void resetDirty();
+
GLsizei getWidth(GLint level) const;
GLsizei getHeight(GLint level) const;
GLsizei getDepth(GLint level) const;
@@ -278,26 +284,9 @@
private:
DISALLOW_COPY_AND_ASSIGN(Texture3D);
- virtual void initializeStorage(bool renderTarget);
- rx::TextureStorageInterface3D *createCompleteStorage(bool renderTarget) const;
- void setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage);
-
- virtual void updateStorage();
- virtual bool ensureRenderTarget();
-
- virtual rx::TextureStorageInterface *getBaseLevelStorage();
virtual const rx::Image *getBaseLevelImage() const;
- void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
- void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
-
- bool isValidLevel(int level) const;
- bool isLevelComplete(int level) const;
- void updateStorageLevel(int level);
-
- rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
-
- rx::TextureStorageInterface3D *mTexStorage;
+ rx::Texture3DImpl *mTexture;
};
class Texture2DArray : public TextureWithRenderer
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 97f3c00..8a9828d 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -57,9 +57,9 @@
class Image;
class TextureStorage;
class UniformStorage;
-
class Texture2DImpl;
class TextureCubeImpl;
+class Texture3DImpl;
struct ConfigDesc
{
@@ -231,6 +231,7 @@
// Texture creation
virtual Texture2DImpl *createTexture2D() = 0;
virtual TextureCubeImpl *createTextureCube() = 0;
+ virtual Texture3DImpl *createTexture3D() = 0;
// Buffer creation
virtual BufferImpl *createBuffer() = 0;
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h
index 1ac9453..67a0ee8 100644
--- a/src/libGLESv2/renderer/TextureImpl.h
+++ b/src/libGLESv2/renderer/TextureImpl.h
@@ -99,6 +99,37 @@
virtual RenderTarget *getDepthStencil(GLenum target, GLint level) = 0;
};
+class Texture3DImpl
+{
+ public:
+ virtual ~Texture3DImpl() {}
+
+ virtual TextureStorageInterface *getNativeTexture() = 0;
+
+ virtual Image *getImage(int level) const = 0;
+
+ virtual void setUsage(GLenum usage) = 0;
+ virtual bool hasDirtyImages() const = 0;
+ virtual void resetDirty() = 0;
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const = 0;
+ virtual bool isMipmapComplete() const = 0;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
+ virtual void generateMipmaps() = 0;
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer) = 0;
+
+ virtual RenderTarget *getRenderTarget(GLint level) = 0;
+ virtual RenderTarget *getRenderTarget(GLint level, GLint layer) = 0;
+ virtual RenderTarget *getDepthStencil(GLint level, GLint layer) = 0;
+};
+
}
#endif // LIBGLESV2_RENDERER_TEXTUREIMPL_H_
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index 940dca2..d333b32 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -46,7 +46,7 @@
return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
}
-TextureD3D::TextureD3D(rx::Renderer *renderer)
+TextureD3D::TextureD3D(Renderer *renderer)
: mRenderer(renderer),
mUsage(GL_NONE),
mDirtyImages(true),
@@ -60,19 +60,19 @@
GLint TextureD3D::getBaseLevelWidth() const
{
- const rx::Image *baseImage = getBaseLevelImage();
+ const Image *baseImage = getBaseLevelImage();
return (baseImage ? baseImage->getWidth() : 0);
}
GLint TextureD3D::getBaseLevelHeight() const
{
- const rx::Image *baseImage = getBaseLevelImage();
+ const Image *baseImage = getBaseLevelImage();
return (baseImage ? baseImage->getHeight() : 0);
}
GLint TextureD3D::getBaseLevelDepth() const
{
- const rx::Image *baseImage = getBaseLevelImage();
+ const Image *baseImage = getBaseLevelImage();
return (baseImage ? baseImage->getDepth() : 0);
}
@@ -81,11 +81,11 @@
// the base level image for anything except querying texture format and size.
GLenum TextureD3D::getBaseLevelInternalFormat() const
{
- const rx::Image *baseImage = getBaseLevelImage();
+ const Image *baseImage = getBaseLevelImage();
return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
}
-void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image)
+void TextureD3D::setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image)
{
// No-op
if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
@@ -116,7 +116,7 @@
}
bool TextureD3D::subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, rx::Image *image)
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image)
{
const void *pixelData = pixels;
@@ -140,7 +140,7 @@
return true;
}
-void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image)
+void TextureD3D::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image)
{
if (pixels != NULL)
{
@@ -150,7 +150,7 @@
}
bool TextureD3D::subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image)
+ GLenum format, GLsizei imageSize, const void *pixels, Image *image)
{
if (pixels != NULL)
{
@@ -167,7 +167,7 @@
}
bool TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
- GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget)
+ GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget)
{
if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
{
@@ -203,7 +203,7 @@
}
-TextureD3D_2D::TextureD3D_2D(rx::Renderer *renderer)
+TextureD3D_2D::TextureD3D_2D(Renderer *renderer)
: TextureD3D(renderer),
Texture2DImpl(),
mTexStorage(NULL)
@@ -235,7 +235,7 @@
// ensure the underlying texture is created
initializeStorage(false);
- rx::TextureStorageInterface *storage = getBaseLevelStorage();
+ TextureStorageInterface *storage = getBaseLevelStorage();
if (storage)
{
updateStorage();
@@ -307,7 +307,7 @@
if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
{
// Will try to create RT storage if it does not exist
- rx::RenderTarget *destRenderTarget = getRenderTarget(level);
+ RenderTarget *destRenderTarget = getRenderTarget(level);
gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
@@ -336,7 +336,7 @@
if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
{
- rx::RenderTarget *renderTarget = getRenderTarget(level);
+ RenderTarget *renderTarget = getRenderTarget(level);
gl::Box destArea(xoffset, yoffset, 0, width, height, 1);
if (renderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, renderTarget))
@@ -435,7 +435,7 @@
mImmutable = true;
- setCompleteTexStorage(new rx::TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels));
+ setCompleteTexStorage(new TextureStorageInterface2D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, levels));
}
// Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85.
@@ -516,7 +516,7 @@
{
SafeDelete(mTexStorage);
}
- mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
+ mTexStorage = new TextureStorageInterface2D(mRenderer, surface->getSwapChain());
mDirtyImages = true;
}
@@ -627,7 +627,7 @@
return true;
}
- const rx::Image *baseImage = getBaseLevelImage();
+ const Image *baseImage = getBaseLevelImage();
GLsizei width = baseImage->getWidth();
GLsizei height = baseImage->getHeight();
@@ -644,7 +644,7 @@
}
ASSERT(level >= 1 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
- rx::Image *image = mImageArray[level];
+ ImageD3D *image = mImageArray[level];
if (image->getInternalFormat() != baseImage->getInternalFormat())
{
@@ -688,7 +688,7 @@
updateStorage();
}
-rx::TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
+TextureStorageInterface2D *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
@@ -698,7 +698,7 @@
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
- return new rx::TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels);
+ return new TextureStorageInterface2D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, levels);
}
void TextureD3D_2D::setCompleteTexStorage(TextureStorageInterface2D *newCompleteTexStorage)
@@ -739,7 +739,7 @@
ASSERT(mTexStorage);
if (!mTexStorage->isRenderTarget())
{
- rx::TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
+ TextureStorageInterface2D *newRenderTargetStorage = createCompleteStorage(true);
if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
{
@@ -808,7 +808,7 @@
{
if (isValidLevel(level))
{
- rx::ImageD3D *image = mImageArray[level];
+ ImageD3D *image = mImageArray[level];
if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, width, height))
{
image->markClean();
@@ -817,7 +817,7 @@
}
-TextureD3D_Cube::TextureD3D_Cube(rx::Renderer *renderer)
+TextureD3D_Cube::TextureD3D_Cube(Renderer *renderer)
: TextureCubeImpl(),
TextureD3D(renderer),
mTexStorage(NULL)
@@ -855,7 +855,7 @@
// ensure the underlying texture is created
initializeStorage(false);
- rx::TextureStorageInterface *storage = getBaseLevelStorage();
+ TextureStorageInterface *storage = getBaseLevelStorage();
if (storage)
{
updateStorage();
@@ -1017,7 +1017,7 @@
mImmutable = true;
- setCompleteTexStorage(new rx::TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
+ setCompleteTexStorage(new TextureStorageInterfaceCube(mRenderer, internalformat, IsRenderTargetUsage(mUsage), size, levels));
}
bool TextureD3D_Cube::isSamplerComplete(const gl::SamplerState &samplerState) const
@@ -1419,4 +1419,559 @@
}
}
-}
\ No newline at end of file
+
+TextureD3D_3D::TextureD3D_3D(Renderer *renderer)
+ : Texture3DImpl(),
+ TextureD3D(renderer),
+ mTexStorage(NULL)
+{
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = ImageD3D::makeImageD3D(renderer->createImage());
+ }
+}
+
+TextureD3D_3D::~TextureD3D_3D()
+{
+ SafeDelete(mTexStorage);
+
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+}
+
+TextureD3D_3D *TextureD3D_3D::makeTextureD3D_3D(Texture3DImpl *texture)
+{
+ ASSERT(HAS_DYNAMIC_TYPE(TextureD3D_3D*, texture));
+ return static_cast<TextureD3D_3D*>(texture);
+}
+
+TextureStorageInterface *TextureD3D_3D::getNativeTexture()
+{
+ // ensure the underlying texture is created
+ initializeStorage(false);
+
+ TextureStorageInterface *storage = getBaseLevelStorage();
+ if (storage)
+ {
+ updateStorage();
+ }
+
+ return storage;
+}
+
+Image *TextureD3D_3D::getImage(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return mImageArray[level];
+}
+
+void TextureD3D_3D::setUsage(GLenum usage)
+{
+ mUsage = usage;
+}
+
+void TextureD3D_3D::resetDirty()
+{
+ mDirtyImages = false;
+}
+
+GLsizei TextureD3D_3D::getWidth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_3D::getHeight(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getHeight();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_3D::getDepth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getDepth();
+ else
+ return 0;
+}
+
+GLenum TextureD3D_3D::getInternalFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_3D::isDepth(GLint level) const
+{
+ return gl::GetDepthBits(getInternalFormat(level)) > 0;
+}
+
+void TextureD3D_3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ GLenum sizedInternalFormat = gl::IsSizedInternalFormat(internalFormat) ? internalFormat
+ : gl::GetSizedInternalFormat(format, type);
+ redefineImage(level, sizedInternalFormat, width, height, depth);
+
+ bool fastUnpacked = false;
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, sizedInternalFormat))
+ {
+ // Will try to create RT storage if it does not exist
+ RenderTarget *destRenderTarget = getRenderTarget(level);
+ gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked)
+ {
+ TextureD3D::setImage(unpack, type, pixels, mImageArray[level]);
+ }
+}
+
+void TextureD3D_3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels)
+{
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, format, width, height, depth);
+
+ TextureD3D::setCompressedImage(imageSize, pixels, mImageArray[level]);
+}
+
+void TextureD3D_3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels)
+{
+ bool fastUnpacked = false;
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, getInternalFormat(level)))
+ {
+ RenderTarget *destRenderTarget = getRenderTarget(level);
+ gl::Box destArea(xoffset, yoffset, zoffset, width, height, depth);
+
+ if (destRenderTarget && fastUnpackPixels(unpack, pixels, destArea, getInternalFormat(level), type, destRenderTarget))
+ {
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+ }
+
+ if (!fastUnpacked && TextureD3D::subImage(xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ }
+}
+
+void TextureD3D_3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels)
+{
+ if (TextureD3D::subImageCompressed(xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels, mImageArray[level]))
+ {
+ commitRect(level, xoffset, yoffset, zoffset, width, height, depth);
+ }
+}
+
+void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+{
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+ bool canCreateRenderTarget = isLevelComplete(level) && isLevelComplete(0);
+
+ if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
+ {
+ mImageArray[level]->copy(xoffset, yoffset, zoffset, x, y, width, height, source);
+ mDirtyImages = true;
+ }
+ else
+ {
+ ensureRenderTarget();
+
+ if (isValidLevel(level))
+ {
+ updateStorageLevel(level);
+
+ gl::Rectangle sourceRect;
+ sourceRect.x = x;
+ sourceRect.width = width;
+ sourceRect.y = y;
+ sourceRect.height = height;
+
+ mRenderer->copyImage(source, sourceRect,
+ gl::GetFormat(getBaseLevelInternalFormat()),
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ }
+ }
+}
+
+void TextureD3D_3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ for (int level = 0; level < levels; level++)
+ {
+ GLsizei levelWidth = std::max(1, width >> level);
+ GLsizei levelHeight = std::max(1, height >> level);
+ GLsizei levelDepth = std::max(1, depth >> level);
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true);
+ }
+
+ for (int level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
+ }
+
+ mImmutable = true;
+
+ setCompleteTexStorage(new TextureStorageInterface3D(mRenderer, internalformat, IsRenderTargetUsage(mUsage), width, height, depth, levels));
+}
+
+bool TextureD3D_3D::isSamplerComplete(const gl::SamplerState &samplerState) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ // TODO(geofflang): use context's texture caps
+ if (!mRenderer->getRendererTextureCaps().get(getInternalFormat(0)).filtering)
+ {
+ if (samplerState.magFilter != GL_NEAREST ||
+ (samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST))
+ {
+ return false;
+ }
+ }
+
+ if (IsMipmapFiltered(samplerState) && !isMipmapComplete())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool TextureD3D_3D::isMipmapComplete() const
+{
+ int levelCount = mipLevels();
+
+ for (int level = 0; level < levelCount; level++)
+ {
+ if (!isLevelComplete(level))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TextureD3D_3D::generateMipmaps()
+{
+ // Purge array levels 1 through q and reset them to represent the generated mipmap levels.
+ int levelCount = mipLevels();
+ for (int level = 1; level < levelCount; level++)
+ {
+ redefineImage(level, getBaseLevelInternalFormat(),
+ std::max(getBaseLevelWidth() >> level, 1),
+ std::max(getBaseLevelHeight() >> level, 1),
+ std::max(getBaseLevelDepth() >> level, 1));
+ }
+
+ if (mTexStorage && mTexStorage->isRenderTarget())
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mTexStorage->generateMipmap(level);
+
+ mImageArray[level]->markClean();
+ }
+ }
+ else
+ {
+ for (int level = 1; level < levelCount; level++)
+ {
+ mRenderer->generateMipmap(mImageArray[level], mImageArray[level - 1]);
+ }
+ }
+}
+
+unsigned int TextureD3D_3D::getRenderTargetSerial(GLint level, GLint layer)
+{
+ return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(level, layer) : 0);
+}
+
+RenderTarget *TextureD3D_3D::getRenderTarget(GLint level)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level);
+}
+
+RenderTarget *TextureD3D_3D::getRenderTarget(GLint level, GLint layer)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorage();
+
+ // ensure this is NOT a depth texture
+ if (isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
+}
+
+RenderTarget *TextureD3D_3D::getDepthStencil(GLint level, GLint layer)
+{
+ // ensure the underlying texture is created
+ if (!ensureRenderTarget())
+ {
+ return NULL;
+ }
+
+ updateStorageLevel(level);
+
+ // ensure this is a depth texture
+ if (!isDepth(level))
+ {
+ return NULL;
+ }
+
+ return mTexStorage->getRenderTarget(level, layer);
+}
+
+void TextureD3D_3D::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return;
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(0))
+ {
+ return;
+ }
+
+ bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+
+ setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ updateStorage();
+}
+
+TextureStorageInterface3D *TextureD3D_3D::createCompleteStorage(bool renderTarget) const
+{
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ ASSERT(width > 0 && height > 0 && depth > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
+
+ return new TextureStorageInterface3D(mRenderer, getBaseLevelInternalFormat(), renderTarget, width, height, depth, levels);
+}
+
+void TextureD3D_3D::setCompleteTexStorage(TextureStorageInterface3D *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+ mDirtyImages = true;
+
+ // We do not support managed 3D storage, as that is D3D9/ES2-only
+ ASSERT(!mTexStorage->isManaged());
+}
+
+void TextureD3D_3D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
+ {
+ updateStorageLevel(level);
+ }
+ }
+}
+
+bool TextureD3D_3D::ensureRenderTarget()
+{
+ initializeStorage(true);
+
+ if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true);
+
+ if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
+ {
+ delete newRenderTargetStorage;
+ return gl::error(GL_OUT_OF_MEMORY, false);
+ }
+
+ setCompleteTexStorage(newRenderTargetStorage);
+ }
+ }
+
+ return (mTexStorage && mTexStorage->isRenderTarget());
+}
+
+TextureStorageInterface *TextureD3D_3D::getBaseLevelStorage()
+{
+ return mTexStorage;
+}
+
+const ImageD3D *TextureD3D_3D::getBaseLevelImage() const
+{
+ return mImageArray[0];
+}
+
+bool TextureD3D_3D::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+bool TextureD3D_3D::isLevelComplete(int level) const
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getBaseLevelWidth();
+ GLsizei height = getBaseLevelHeight();
+ GLsizei depth = getBaseLevelDepth();
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ if (level == 0)
+ {
+ return true;
+ }
+
+ ImageD3D *levelImage = mImageArray[level];
+
+ if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (levelImage->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getDepth() != std::max(1, depth >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void TextureD3D_3D::updateStorageLevel(int level)
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
+
+ if (mImageArray[level]->isDirty())
+ {
+ commitRect(level, 0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+ }
+}
+
+void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getBaseLevelWidth() >> level);
+ const int storageHeight = std::max(1, getBaseLevelHeight() >> level);
+ const int storageDepth = std::max(1, getBaseLevelDepth() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ width != storageWidth ||
+ height != storageHeight ||
+ depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+
+ SafeDelete(mTexStorage);
+ mDirtyImages = true;
+ }
+ }
+}
+
+void TextureD3D_3D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ if (isValidLevel(level))
+ {
+ ImageD3D *image = mImageArray[level];
+ if (image->copyToStorage(mTexStorage, level, xoffset, yoffset, zoffset, width, height, depth))
+ {
+ image->markClean();
+ }
+ }
+}
+
+}
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/libGLESv2/renderer/d3d/TextureD3D.h
index c749b86..eaa5812 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.h
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -27,11 +27,12 @@
class TextureStorageInterface;
class TextureStorageInterface2D;
class TextureStorageInterfaceCube;
+class TextureStorageInterface3D;
class TextureD3D
{
public:
- TextureD3D(rx::Renderer *renderer);
+ TextureD3D(Renderer *renderer);
virtual ~TextureD3D();
GLint getBaseLevelWidth() const;
@@ -42,15 +43,15 @@
bool isImmutable() const { return mImmutable; }
protected:
- void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, rx::Image *image);
+ void setImage(const gl::PixelUnpackState &unpack, GLenum type, const void *pixels, Image *image);
bool subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, rx::Image *image);
- void setCompressedImage(GLsizei imageSize, const void *pixels, rx::Image *image);
+ GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels, Image *image);
+ void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
bool subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLenum format, GLsizei imageSize, const void *pixels, rx::Image *image);
+ GLenum format, GLsizei imageSize, const void *pixels, Image *image);
bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
bool fastUnpackPixels(const gl::PixelUnpackState &unpack, const void *pixels, const gl::Box &destArea,
- GLenum sizedInternalFormat, GLenum type, rx::RenderTarget *destRenderTarget);
+ GLenum sizedInternalFormat, GLenum type, RenderTarget *destRenderTarget);
GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
int mipLevels() const;
@@ -73,7 +74,7 @@
class TextureD3D_2D : public Texture2DImpl, public TextureD3D
{
public:
- TextureD3D_2D(rx::Renderer *renderer);
+ TextureD3D_2D(Renderer *renderer);
virtual ~TextureD3D_2D();
static TextureD3D_2D *makeTextureD3D_2D(Texture2DImpl *texture);
@@ -139,7 +140,7 @@
class TextureD3D_Cube : public TextureCubeImpl, public TextureD3D
{
public:
- TextureD3D_Cube(rx::Renderer *renderer);
+ TextureD3D_Cube(Renderer *renderer);
virtual ~TextureD3D_Cube();
static TextureD3D_Cube *makeTextureD3D_Cube(TextureCubeImpl *texture);
@@ -200,6 +201,70 @@
TextureStorageInterfaceCube *mTexStorage;
};
+class TextureD3D_3D : public Texture3DImpl, public TextureD3D
+{
+ public:
+ TextureD3D_3D(Renderer *renderer);
+ virtual ~TextureD3D_3D();
+
+ static TextureD3D_3D *makeTextureD3D_3D(Texture3DImpl *texture);
+
+ virtual TextureStorageInterface *getNativeTexture();
+
+ virtual Image *getImage(int level) const;
+
+ virtual void setUsage(GLenum usage);
+ virtual bool hasDirtyImages() const { return mDirtyImages; }
+ virtual void resetDirty();
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getDepth(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ virtual void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
+ virtual void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
+ virtual void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
+ virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual void storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+ virtual bool isSamplerComplete(const gl::SamplerState &samplerState) const;
+ virtual bool isMipmapComplete() const;
+
+ virtual void generateMipmaps();
+
+ virtual unsigned int getRenderTargetSerial(GLint level, GLint layer);
+
+ virtual RenderTarget *getRenderTarget(GLint level);
+ virtual RenderTarget *getRenderTarget(GLint level, GLint layer);
+ virtual RenderTarget *getDepthStencil(GLint level, GLint layer);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TextureD3D_3D);
+
+ virtual void initializeStorage(bool renderTarget);
+ TextureStorageInterface3D *createCompleteStorage(bool renderTarget) const;
+ void setCompleteTexStorage(TextureStorageInterface3D *newCompleteTexStorage);
+
+ void updateStorage();
+ bool ensureRenderTarget();
+ virtual TextureStorageInterface *getBaseLevelStorage();
+ virtual const ImageD3D *getBaseLevelImage() const;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ void updateStorageLevel(int level);
+
+ void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+
+ ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ TextureStorageInterface3D *mTexStorage;
+};
+
}
#endif // LIBGLESV2_RENDERER_TEXTURED3D_H_
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index 0e9b637..9b1687c 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -2911,6 +2911,11 @@
return new TextureD3D_Cube(this);
}
+Texture3DImpl *Renderer11::createTexture3D()
+{
+ return new TextureD3D_3D(this);
+}
+
void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format,
GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void *pixels)
{
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
index 654b07f..dfe9d9c 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
+++ b/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -180,6 +180,7 @@
// Texture creation
virtual Texture2DImpl *createTexture2D();
virtual TextureCubeImpl *createTextureCube();
+ virtual Texture3DImpl *createTexture3D();
// Buffer creation
virtual BufferImpl *createBuffer();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
index 867bedc..323d9c0 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.cpp
@@ -3204,6 +3204,11 @@
return new TextureD3D_Cube(this);
}
+Texture3DImpl *Renderer9::createTexture3D()
+{
+ return new TextureD3D_3D(this);
+}
+
bool Renderer9::getLUID(LUID *adapterLuid) const
{
adapterLuid->HighPart = 0;
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
index f4e412c..12d3697 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
+++ b/src/libGLESv2/renderer/d3d/d3d9/Renderer9.h
@@ -182,6 +182,7 @@
// Texture creation
virtual Texture2DImpl *createTexture2D();
virtual TextureCubeImpl *createTextureCube();
+ virtual Texture3DImpl *createTexture3D();
// Buffer creation
virtual BufferImpl *createBuffer();