| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // RenderTarget.h: Defines an abstract wrapper class to manage IDirect3DSurface9 |
| // and ID3D11View objects belonging to renderbuffers. |
| |
| #ifndef LIBGLESV2_RENDERER_RENDERTARGET_H_ |
| #define LIBGLESV2_RENDERER_RENDERTARGET_H_ |
| |
| #include "common/angleutils.h" |
| #include "libGLESv2/angletypes.h" |
| |
| namespace rx |
| { |
| class RenderTarget |
| { |
| public: |
| RenderTarget() |
| { |
| mWidth = 0; |
| mHeight = 0; |
| mDepth = 0; |
| mInternalFormat = GL_NONE; |
| mActualFormat = GL_NONE; |
| mSamples = 0; |
| } |
| |
| virtual ~RenderTarget() {}; |
| |
| GLsizei getWidth() const { return mWidth; } |
| GLsizei getHeight() const { return mHeight; } |
| GLsizei getDepth() const { return mDepth; } |
| GLenum getInternalFormat() const { return mInternalFormat; } |
| GLenum getActualFormat() const { return mActualFormat; } |
| GLsizei getSamples() const { return mSamples; } |
| gl::Extents getExtents() const { return gl::Extents(mWidth, mHeight, mDepth); } |
| |
| virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) = 0; |
| |
| struct Desc { |
| GLsizei width; |
| GLsizei height; |
| GLsizei depth; |
| GLenum format; |
| }; |
| |
| protected: |
| GLsizei mWidth; |
| GLsizei mHeight; |
| GLsizei mDepth; |
| GLenum mInternalFormat; |
| GLenum mActualFormat; |
| GLsizei mSamples; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(RenderTarget); |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERTARGET_H_ |