blob: 44637ec7de94bdc883efbb51ef11d59cbd29e390 [file] [log] [blame]
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget.h: Defines an abstract wrapper class to manage IDirect3DSurface9
// and ID3D11View objects belonging to renderbuffers.
#ifndef LIBGLESV2_RENDERER_RENDERTARGET_H_
#define LIBGLESV2_RENDERER_RENDERTARGET_H_
#include "common/angleutils.h"
#include "libGLESv2/angletypes.h"
namespace rx
{
class RenderTarget
{
public:
RenderTarget()
{
mWidth = 0;
mHeight = 0;
mDepth = 0;
mInternalFormat = GL_NONE;
mActualFormat = GL_NONE;
mSamples = 0;
}
virtual ~RenderTarget() {};
GLsizei getWidth() const { return mWidth; }
GLsizei getHeight() const { return mHeight; }
GLsizei getDepth() const { return mDepth; }
GLenum getInternalFormat() const { return mInternalFormat; }
GLenum getActualFormat() const { return mActualFormat; }
GLsizei getSamples() const { return mSamples; }
gl::Extents getExtents() const { return gl::Extents(mWidth, mHeight, mDepth); }
virtual void invalidate(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
struct Desc {
GLsizei width;
GLsizei height;
GLsizei depth;
GLenum format;
};
protected:
GLsizei mWidth;
GLsizei mHeight;
GLsizei mDepth;
GLenum mInternalFormat;
GLenum mActualFormat;
GLsizei mSamples;
private:
DISALLOW_COPY_AND_ASSIGN(RenderTarget);
};
}
#endif // LIBGLESV2_RENDERTARGET_H_