Deleting program does not delete shaders that are marked
TRAC #12012
Also fixes failure to delete flagged program upon glUseProgram(0).
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Andrew Lewycky
git-svn-id: https://angleproject.googlecode.com/svn/trunk@201 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index a60d7d9..9903870 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -550,12 +550,13 @@
{
Program *programObject = getCurrentProgram();
+ GLuint priorProgram = currentProgram;
+ currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
+
if (programObject && programObject->isFlaggedForDeletion())
{
- deleteProgram(currentProgram);
+ deleteProgram(priorProgram);
}
-
- currentProgram = program;
}
void Context::setFramebufferZero(Framebuffer *buffer)
diff --git a/src/libGLESv2/Program.cpp b/src/libGLESv2/Program.cpp
index aa74319..18a46c0 100644
--- a/src/libGLESv2/Program.cpp
+++ b/src/libGLESv2/Program.cpp
@@ -58,6 +58,16 @@
Program::~Program()
{
unlink(true);
+
+ if (mVertexShader != NULL)
+ {
+ mVertexShader->detach();
+ }
+
+ if (mFragmentShader != NULL)
+ {
+ mFragmentShader->detach();
+ }
}
bool Program::attachShader(Shader *shader)
diff --git a/src/libGLESv2/Shader.cpp b/src/libGLESv2/Shader.cpp
index 2abbd61..65799c4 100644
--- a/src/libGLESv2/Shader.cpp
+++ b/src/libGLESv2/Shader.cpp
@@ -185,6 +185,11 @@
void Shader::detach()
{
mAttachCount--;
+
+ if (mAttachCount == 0 && mDeleteStatus)
+ {
+ getContext()->deleteShader(mHandle);
+ }
}
bool Shader::isAttached() const
@@ -192,11 +197,6 @@
return mAttachCount > 0;
}
-bool Shader::isDeletable() const
-{
- return mDeleteStatus == true && mAttachCount == 0;
-}
-
bool Shader::isFlaggedForDeletion() const
{
return mDeleteStatus;
diff --git a/src/libGLESv2/Shader.h b/src/libGLESv2/Shader.h
index 86ead44..7d2553a 100644
--- a/src/libGLESv2/Shader.h
+++ b/src/libGLESv2/Shader.h
@@ -44,7 +44,6 @@
void attach();
void detach();
bool isAttached() const;
- bool isDeletable() const;
bool isFlaggedForDeletion() const;
void flagForDeletion();
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index 5bf0d14..a6c1e11 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -1346,11 +1346,6 @@
{
return error(GL_INVALID_OPERATION);
}
-
- if (shaderObject->isDeletable())
- {
- context->deleteShader(shader);
- }
}
}
catch(std::bad_alloc&)