Revert "Fix application of vertex divisor for non-instanced draws in D3D9"

Other issues turn up on the FYI bots with this patch applied; reverting until this is investigated further.

This reverts commit 9f6907bfdd4cf95d20408831b1776a6efd221ab3.

Change-Id: Ib30c51b2c905e87973c73b06baa4b8ebba31d210
Reviewed-on: https://chromium-review.googlesource.com/211683
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp b/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
index b826e2a..8c22ecd 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.cpp
@@ -48,20 +48,6 @@
     int indexedAttribute = gl::MAX_VERTEX_ATTRIBS;
     int instancedAttribute = gl::MAX_VERTEX_ATTRIBS;
 
-    if (instances == 0)
-    {
-        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; ++i)
-        {
-            if (attributes[i].divisor != 0)
-            {
-                // If a divisor is set, it still applies even if an instanced draw was not used, so treat
-                // as a single-instance draw.
-                instances = 1;
-                break;
-            }
-        }
-    }
-
     if (instances > 0)
     {
         // Find an indexed attribute to be mapped to D3D stream 0