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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Texture.h: Defines the abstract gl::Texture class and its concrete derived
// classes Texture2D and TextureCubeMap. Implements GL texture objects and
// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63.
#ifndef LIBGLESV2_TEXTURE_H_
#define LIBGLESV2_TEXTURE_H_
#include <vector>
#define GL_APICALL
#include <GLES2/gl2.h>
#include <d3d9.h>
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/RefCountObject.h"
#include "libGLESv2/utilities.h"
#include "common/debug.h"
namespace egl
{
class Surface;
}
namespace gl
{
class Blit;
class Framebuffer;
enum
{
// These are the maximums the implementation can support
// The actual GL caps are limited by the device caps
// and should be queried from the Context
IMPLEMENTATION_MAX_TEXTURE_SIZE = 16384,
IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
};
class Image
{
public:
Image();
~Image();
void redefine(GLenum format, GLsizei width, GLsizei height, GLenum type);
void markDirty() {mDirty = true;}
void markClean() {mDirty = false;}
HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
void unlock();
bool isRenderable() const;
D3DFORMAT getD3DFormat() const;
GLsizei getWidth() const {return mWidth;}
GLsizei getHeight() const {return mHeight;}
GLenum getFormat() const {return mFormat;}
GLenum getType() const {return mType;}
bool isDirty() const {return mSurface && mDirty;}
IDirect3DSurface9 *getSurface();
private:
DISALLOW_COPY_AND_ASSIGN(Image);
void createSurface();
GLsizei mWidth;
GLsizei mHeight;
GLenum mFormat;
GLenum mType;
bool mDirty;
IDirect3DSurface9 *mSurface;
};
class Texture : public RefCountObject
{
public:
explicit Texture(GLuint id);
virtual ~Texture();
virtual GLenum getTarget() const = 0;
bool setMinFilter(GLenum filter);
bool setMagFilter(GLenum filter);
bool setWrapS(GLenum wrap);
bool setWrapT(GLenum wrap);
GLenum getMinFilter() const;
GLenum getMagFilter() const;
GLenum getWrapS() const;
GLenum getWrapT() const;
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
virtual GLenum getInternalFormat() const = 0;
virtual GLenum getType() const = 0;
virtual D3DFORMAT getD3DFormat() const = 0;
virtual bool isComplete() const = 0;
virtual bool isCompressed() const = 0;
IDirect3DBaseTexture9 *getTexture();
virtual Renderbuffer *getRenderbuffer(GLenum target) = 0;
virtual void generateMipmaps() = 0;
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0;
bool hasDirtyParameters() const;
bool hasDirtyImages() const;
void resetDirty();
unsigned int getSerial() const;
static const GLuint INCOMPLETE_TEXTURE_ID = static_cast<GLuint>(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
protected:
friend class Colorbuffer;
void setImage(GLint unpackAlignment, const void *pixels, Image *image);
bool subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image);
void setCompressedImage(GLsizei imageSize, const void *pixels, Image *image);
bool subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image);
void copyToImage(Image *image, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget);
GLint creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const;
GLint creationLevels(GLsizei size, GLint maxlevel) const;
virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
virtual void createTexture() = 0;
virtual void updateTexture() = 0;
virtual void convertToRenderTarget() = 0;
virtual IDirect3DSurface9 *getRenderTarget(GLenum target) = 0;
Blit *getBlitter();
int levelCount() const;
GLenum mMinFilter;
GLenum mMagFilter;
GLenum mWrapS;
GLenum mWrapT;
bool mDirtyParameters;
bool mDirtyImages;
bool mIsRenderable;
private:
DISALLOW_COPY_AND_ASSIGN(Texture);
void loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLint unpackAlignment, const void *input, std::size_t outputPitch, void *output, D3DFORMAT targetFormat) const;
void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
void loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const;
void loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAUByteImageDataSSE2(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadCompressedImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadDXT1ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadDXT3ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
void loadDXT5ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
int inputPitch, const void *input, size_t outputPitch, void *output) const;
static unsigned int issueSerial();
const unsigned int mSerial;
static unsigned int mCurrentSerial;
};
class Texture2D : public Texture
{
public:
explicit Texture2D(GLuint id);
~Texture2D();
virtual GLenum getTarget() const;
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLenum getType() const;
virtual D3DFORMAT getD3DFormat() const;
void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
virtual bool isComplete() const;
virtual bool isCompressed() const;
virtual void bindTexImage(egl::Surface *surface);
virtual void releaseTexImage();
virtual void generateMipmaps();
virtual Renderbuffer *getRenderbuffer(GLenum target);
private:
DISALLOW_COPY_AND_ASSIGN(Texture2D);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
virtual void createTexture();
virtual void updateTexture();
virtual void convertToRenderTarget();
virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
void redefineImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type, bool force);
void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
Image mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
IDirect3DTexture9 *mTexture;
egl::Surface *mSurface;
BindingPointer<Renderbuffer> mColorbufferProxy;
};
class TextureCubeMap : public Texture
{
public:
explicit TextureCubeMap(GLuint id);
~TextureCubeMap();
virtual GLenum getTarget() const;
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLenum getType() const;
virtual D3DFORMAT getD3DFormat() const;
void setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels);
void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels);
void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source);
virtual bool isComplete() const;
virtual bool isCompressed() const;
virtual void generateMipmaps();
virtual Renderbuffer *getRenderbuffer(GLenum target);
private:
DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
virtual IDirect3DBaseTexture9 *getBaseTexture() const;
virtual void createTexture();
virtual void updateTexture();
virtual void convertToRenderTarget();
virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
// target is one of the GL_TEXTURE_CUBE_MAP_* enumerants.
// Returns NULL if the call underlying Direct3D call fails.
IDirect3DSurface9 *getCubeMapSurface(GLenum target, unsigned int level);
static unsigned int faceIndex(GLenum face);
bool isCubeComplete() const;
void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels);
void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
void redefineImage(int faceIndex, GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type);
Image mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
IDirect3DCubeTexture9 *mTexture;
BindingPointer<Renderbuffer> mFaceProxies[6];
};
}
#endif // LIBGLESV2_TEXTURE_H_