| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the |
| // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, |
| // DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. |
| |
| #ifndef LIBGLESV2_RENDERBUFFER_H_ |
| #define LIBGLESV2_RENDERBUFFER_H_ |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <d3d9.h> |
| |
| #include "common/angleutils.h" |
| #include "common/RefCountObject.h" |
| |
| namespace gl |
| { |
| class Texture; |
| class Renderbuffer; |
| class Colorbuffer; |
| class DepthStencilbuffer; |
| |
| class RenderbufferInterface |
| { |
| public: |
| RenderbufferInterface(); |
| |
| virtual ~RenderbufferInterface() {}; |
| |
| virtual void addProxyRef(const Renderbuffer *proxy); |
| virtual void releaseProxy(const Renderbuffer *proxy); |
| |
| virtual IDirect3DSurface9 *getRenderTarget() = 0; |
| virtual IDirect3DSurface9 *getDepthStencil() = 0; |
| |
| virtual GLsizei getWidth() const = 0; |
| virtual GLsizei getHeight() const = 0; |
| virtual GLenum getInternalFormat() const = 0; |
| virtual D3DFORMAT getD3DFormat() const = 0; |
| virtual GLsizei getSamples() const = 0; |
| |
| GLuint getRedSize() const; |
| GLuint getGreenSize() const; |
| GLuint getBlueSize() const; |
| GLuint getAlphaSize() const; |
| GLuint getDepthSize() const; |
| GLuint getStencilSize() const; |
| |
| virtual unsigned int getSerial() const = 0; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface); |
| }; |
| |
| class RenderbufferTexture : public RenderbufferInterface |
| { |
| public: |
| RenderbufferTexture(Texture *texture, GLenum target); |
| |
| virtual ~RenderbufferTexture(); |
| |
| void addProxyRef(const Renderbuffer *proxy); |
| void releaseProxy(const Renderbuffer *proxy); |
| |
| IDirect3DSurface9 *getRenderTarget(); |
| IDirect3DSurface9 *getDepthStencil(); |
| |
| virtual GLsizei getWidth() const; |
| virtual GLsizei getHeight() const; |
| virtual GLenum getInternalFormat() const; |
| virtual D3DFORMAT getD3DFormat() const; |
| virtual GLsizei getSamples() const; |
| |
| virtual unsigned int getSerial() const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture); |
| |
| BindingPointer <Texture> mTexture; |
| GLenum mTarget; |
| }; |
| |
| // A class derived from RenderbufferStorage is created whenever glRenderbufferStorage |
| // is called. The specific concrete type depends on whether the internal format is |
| // colour depth, stencil or packed depth/stencil. |
| class RenderbufferStorage : public RenderbufferInterface |
| { |
| public: |
| RenderbufferStorage(); |
| |
| virtual ~RenderbufferStorage() = 0; |
| |
| virtual IDirect3DSurface9 *getRenderTarget(); |
| virtual IDirect3DSurface9 *getDepthStencil(); |
| |
| virtual GLsizei getWidth() const; |
| virtual GLsizei getHeight() const; |
| virtual GLenum getInternalFormat() const; |
| virtual D3DFORMAT getD3DFormat() const; |
| virtual GLsizei getSamples() const; |
| |
| virtual unsigned int getSerial() const; |
| |
| static unsigned int issueSerial(); |
| static unsigned int issueCubeSerials(); |
| |
| protected: |
| GLsizei mWidth; |
| GLsizei mHeight; |
| GLenum mInternalFormat; |
| D3DFORMAT mD3DFormat; |
| GLsizei mSamples; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage); |
| |
| const unsigned int mSerial; |
| |
| static unsigned int mCurrentSerial; |
| }; |
| |
| // Renderbuffer implements the GL renderbuffer object. |
| // It's only a proxy for a RenderbufferInterface instance; the internal object |
| // can change whenever glRenderbufferStorage is called. |
| class Renderbuffer : public RefCountObject |
| { |
| public: |
| Renderbuffer(GLuint id, RenderbufferInterface *storage); |
| |
| virtual ~Renderbuffer(); |
| |
| // These functions from RefCountObject are overloaded here because |
| // Textures need to maintain their own count of references to them via |
| // Renderbuffers/RenderbufferTextures. These functions invoke those |
| // reference counting functions on the RenderbufferInterface. |
| void addRef() const; |
| void release() const; |
| |
| IDirect3DSurface9 *getRenderTarget(); |
| IDirect3DSurface9 *getDepthStencil(); |
| |
| GLsizei getWidth() const; |
| GLsizei getHeight() const; |
| GLenum getInternalFormat() const; |
| D3DFORMAT getD3DFormat() const; |
| GLuint getRedSize() const; |
| GLuint getGreenSize() const; |
| GLuint getBlueSize() const; |
| GLuint getAlphaSize() const; |
| GLuint getDepthSize() const; |
| GLuint getStencilSize() const; |
| GLsizei getSamples() const; |
| |
| unsigned int getSerial() const; |
| |
| void setStorage(RenderbufferStorage *newStorage); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Renderbuffer); |
| |
| RenderbufferInterface *mInstance; |
| }; |
| |
| class Colorbuffer : public RenderbufferStorage |
| { |
| public: |
| explicit Colorbuffer(IDirect3DSurface9 *renderTarget); |
| Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples); |
| |
| virtual ~Colorbuffer(); |
| |
| virtual IDirect3DSurface9 *getRenderTarget(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Colorbuffer); |
| |
| IDirect3DSurface9 *mRenderTarget; |
| }; |
| |
| class DepthStencilbuffer : public RenderbufferStorage |
| { |
| public: |
| explicit DepthStencilbuffer(IDirect3DSurface9 *depthStencil); |
| DepthStencilbuffer(GLsizei width, GLsizei height, GLsizei samples); |
| |
| ~DepthStencilbuffer(); |
| |
| virtual IDirect3DSurface9 *getDepthStencil(); |
| |
| protected: |
| IDirect3DSurface9 *mDepthStencil; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer); |
| }; |
| |
| class Depthbuffer : public DepthStencilbuffer |
| { |
| public: |
| explicit Depthbuffer(IDirect3DSurface9 *depthStencil); |
| Depthbuffer(GLsizei width, GLsizei height, GLsizei samples); |
| |
| virtual ~Depthbuffer(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Depthbuffer); |
| }; |
| |
| class Stencilbuffer : public DepthStencilbuffer |
| { |
| public: |
| explicit Stencilbuffer(IDirect3DSurface9 *depthStencil); |
| Stencilbuffer(GLsizei width, GLsizei height, GLsizei samples); |
| |
| virtual ~Stencilbuffer(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Stencilbuffer); |
| }; |
| } |
| |
| #endif // LIBGLESV2_RENDERBUFFER_H_ |