| #include "precompiled.h" |
| // |
| // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // formatutils9.cpp: Queries for GL image formats and their translations to D3D9 |
| // formats. |
| |
| #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" |
| #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" |
| #include "libGLESv2/renderer/generatemip.h" |
| #include "libGLESv2/renderer/loadimage.h" |
| #include "libGLESv2/renderer/copyimage.h" |
| #include "libGLESv2/renderer/vertexconversion.h" |
| |
| namespace rx |
| { |
| |
| // Each GL internal format corresponds to one D3D format and data loading function. |
| // Due to not all formats being available all the time, some of the function/format types are wrapped |
| // in templates that perform format support queries on a Renderer9 object which is supplied |
| // when requesting the function or format. |
| |
| typedef bool(*FallbackPredicateFunction)(); |
| |
| template <FallbackPredicateFunction pred, LoadImageFunction prefered, LoadImageFunction fallback> |
| static void FallbackLoad(size_t width, size_t height, size_t depth, |
| const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, |
| uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) |
| { |
| if (pred()) |
| { |
| prefered(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); |
| } |
| else |
| { |
| fallback(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); |
| } |
| } |
| |
| static void UnreachableLoad(size_t width, size_t height, size_t depth, |
| const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, |
| uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) |
| { |
| UNREACHABLE(); |
| } |
| |
| const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z'))); |
| const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L'))); |
| |
| struct D3D9FormatInfo |
| { |
| D3DFORMAT mTexFormat; |
| D3DFORMAT mRenderFormat; |
| LoadImageFunction mLoadFunction; |
| |
| D3D9FormatInfo() |
| : mTexFormat(D3DFMT_NULL), mRenderFormat(D3DFMT_NULL), mLoadFunction(NULL) |
| { } |
| |
| D3D9FormatInfo(D3DFORMAT textureFormat, D3DFORMAT renderFormat, LoadImageFunction loadFunc) |
| : mTexFormat(textureFormat), mRenderFormat(renderFormat), mLoadFunction(loadFunc) |
| { } |
| }; |
| |
| typedef std::pair<GLenum, D3D9FormatInfo> D3D9FormatPair; |
| typedef std::map<GLenum, D3D9FormatInfo> D3D9FormatMap; |
| |
| static D3D9FormatMap BuildD3D9FormatMap() |
| { |
| D3D9FormatMap map; |
| |
| // | Internal format | Texture format | Render format | Load function | |
| map.insert(D3D9FormatPair(GL_NONE, D3D9FormatInfo(D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad ))); |
| |
| map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT16, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ))); |
| map.insert(D3D9FormatPair(GL_DEPTH_COMPONENT32_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D32, UnreachableLoad ))); |
| map.insert(D3D9FormatPair(GL_DEPTH24_STENCIL8_OES, D3D9FormatInfo(D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ))); |
| map.insert(D3D9FormatPair(GL_STENCIL_INDEX8, D3D9FormatInfo(D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ))); // TODO: What's the texture format? |
| |
| map.insert(D3D9FormatPair(GL_RGBA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> ))); |
| map.insert(D3D9FormatPair(GL_RGB32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::Float32One>))); |
| map.insert(D3D9FormatPair(GL_RG32F_EXT, D3D9FormatInfo(D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> ))); |
| map.insert(D3D9FormatPair(GL_R32F_EXT, D3D9FormatInfo(D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> ))); |
| map.insert(D3D9FormatPair(GL_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F ))); |
| map.insert(D3D9FormatPair(GL_LUMINANCE32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F ))); |
| map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA32F_EXT, D3D9FormatInfo(D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F ))); |
| |
| map.insert(D3D9FormatPair(GL_RGBA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> ))); |
| map.insert(D3D9FormatPair(GL_RGB16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> ))); |
| map.insert(D3D9FormatPair(GL_RG16F_EXT, D3D9FormatInfo(D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> ))); |
| map.insert(D3D9FormatPair(GL_R16F_EXT, D3D9FormatInfo(D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> ))); |
| map.insert(D3D9FormatPair(GL_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F ))); |
| map.insert(D3D9FormatPair(GL_LUMINANCE16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F ))); |
| map.insert(D3D9FormatPair(GL_LUMINANCE_ALPHA16F_EXT, D3D9FormatInfo(D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F ))); |
| |
| map.insert(D3D9FormatPair(GL_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadA8ToBGRA8_SSE2, LoadA8ToBGRA8>))); |
| |
| map.insert(D3D9FormatPair(GL_RGB8_OES, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 ))); |
| map.insert(D3D9FormatPair(GL_RGB565, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 ))); |
| map.insert(D3D9FormatPair(GL_RGBA8_OES, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FallbackLoad<gl::supportsSSE2, LoadRGBA8ToBGRA8_SSE2, LoadRGBA8ToBGRA8>))); |
| map.insert(D3D9FormatPair(GL_RGBA4, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 ))); |
| map.insert(D3D9FormatPair(GL_RGB5_A1, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 ))); |
| map.insert(D3D9FormatPair(GL_R8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 ))); |
| map.insert(D3D9FormatPair(GL_RG8_EXT, D3D9FormatInfo(D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 ))); |
| |
| map.insert(D3D9FormatPair(GL_BGRA8_EXT, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> ))); |
| map.insert(D3D9FormatPair(GL_BGRA4_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 ))); |
| map.insert(D3D9FormatPair(GL_BGR5_A1_ANGLEX, D3D9FormatInfo(D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 ))); |
| |
| map.insert(D3D9FormatPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> ))); |
| map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3D9FormatInfo(D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> ))); |
| map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3D9FormatInfo(D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> ))); |
| map.insert(D3D9FormatPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3D9FormatInfo(D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> ))); |
| |
| // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and |
| // then changing the format and loading function appropriately. |
| map.insert(D3D9FormatPair(GL_LUMINANCE8_EXT, D3D9FormatInfo(D3DFMT_L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 1> ))); |
| map.insert(D3D9FormatPair(GL_LUMINANCE8_ALPHA8_EXT, D3D9FormatInfo(D3DFMT_A8L8, D3DFMT_UNKNOWN, LoadToNative<GLubyte, 2> ))); |
| |
| return map; |
| } |
| |
| static bool GetD3D9FormatInfo(GLenum internalFormat, D3D9FormatInfo *outFormatInfo) |
| { |
| static const D3D9FormatMap formatMap = BuildD3D9FormatMap(); |
| D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat); |
| if (iter != formatMap.end()) |
| { |
| if (outFormatInfo) |
| { |
| *outFormatInfo = iter->second; |
| } |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| // A map to determine the pixel size and mip generation function of a given D3D format |
| struct D3DFormatInfo |
| { |
| GLuint mPixelBits; |
| GLuint mBlockWidth; |
| GLuint mBlockHeight; |
| GLenum mInternalFormat; |
| |
| MipGenerationFunction mMipGenerationFunction; |
| ColorReadFunction mColorReadFunction; |
| |
| D3DFormatInfo() |
| : mPixelBits(0), mBlockWidth(0), mBlockHeight(0), mInternalFormat(GL_NONE), mMipGenerationFunction(NULL), |
| mColorReadFunction(NULL) |
| { } |
| |
| D3DFormatInfo(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum internalFormat, |
| MipGenerationFunction mipFunc, ColorReadFunction readFunc) |
| : mPixelBits(pixelBits), mBlockWidth(blockWidth), mBlockHeight(blockHeight), mInternalFormat(internalFormat), |
| mMipGenerationFunction(mipFunc), mColorReadFunction(readFunc) |
| { } |
| }; |
| |
| typedef std::pair<D3DFORMAT, D3DFormatInfo> D3D9FormatInfoPair; |
| typedef std::map<D3DFORMAT, D3DFormatInfo> D3D9FormatInfoMap; |
| |
| static D3D9FormatInfoMap BuildD3D9FormatInfoMap() |
| { |
| D3D9FormatInfoMap map; |
| |
| // | D3DFORMAT | | S |W |H | Internal format | Mip generation function | Color read function | |
| map.insert(D3D9FormatInfoPair(D3DFMT_NULL, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_UNKNOWN, D3DFormatInfo( 0, 0, 0, GL_NONE, NULL, NULL ))); |
| |
| map.insert(D3D9FormatInfoPair(D3DFMT_L8, D3DFormatInfo( 8, 1, 1, GL_LUMINANCE8_EXT, GenerateMip<L8>, ReadColor<L8, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_A8, D3DFormatInfo( 8, 1, 1, GL_ALPHA8_EXT, GenerateMip<A8>, ReadColor<A8, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_A8L8, D3DFormatInfo( 16, 1, 1, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<A8L8>, ReadColor<A8L8, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_A4R4G4B4, D3DFormatInfo( 16, 1, 1, GL_BGRA4_ANGLEX, GenerateMip<B4G4R4A4>, ReadColor<B4G4R4A4, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_A1R5G5B5, D3DFormatInfo( 16, 1, 1, GL_BGR5_A1_ANGLEX, GenerateMip<B5G5R5A1>, ReadColor<B5G5R5A1, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_R5G6B5, D3DFormatInfo( 16, 1, 1, GL_RGB565, GenerateMip<R5G6B5>, ReadColor<R5G6B5, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_X8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, ReadColor<B8G8R8X8, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_A8R8G8B8, D3DFormatInfo( 32, 1, 1, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, ReadColor<B8G8R8A8, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_R16F, D3DFormatInfo( 16, 1, 1, GL_R16F_EXT, GenerateMip<R16F>, ReadColor<R16F, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_G16R16F, D3DFormatInfo( 32, 1, 1, GL_RG16F_EXT, GenerateMip<R16G16F>, ReadColor<R16G16F, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_A16B16G16R16F, D3DFormatInfo( 64, 1, 1, GL_RGBA16F_EXT, GenerateMip<R16G16B16A16F>, ReadColor<R16G16B16A16F, GLfloat>))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_R32F, D3DFormatInfo( 32, 1, 1, GL_R32F_EXT, GenerateMip<R32F>, ReadColor<R32F, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_G32R32F, D3DFormatInfo( 64, 1, 1, GL_RG32F_EXT, GenerateMip<R32G32F>, ReadColor<R32G32F, GLfloat> ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_A32B32G32R32F, D3DFormatInfo(128, 1, 1, GL_RGBA32F_EXT, GenerateMip<R32G32B32A32F>, ReadColor<R32G32B32A32F, GLfloat>))); |
| |
| map.insert(D3D9FormatInfoPair(D3DFMT_D16, D3DFormatInfo( 16, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_D24S8, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_D24X8, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT16, NULL, NULL ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_D32, D3DFormatInfo( 32, 1, 1, GL_DEPTH_COMPONENT32_OES, NULL, NULL ))); |
| |
| map.insert(D3D9FormatInfoPair(D3DFMT_INTZ, D3DFormatInfo( 32, 1, 1, GL_DEPTH24_STENCIL8_OES, NULL, NULL ))); |
| |
| map.insert(D3D9FormatInfoPair(D3DFMT_DXT1, D3DFormatInfo( 64, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL, NULL ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_DXT3, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL, NULL ))); |
| map.insert(D3D9FormatInfoPair(D3DFMT_DXT5, D3DFormatInfo(128, 4, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL, NULL ))); |
| |
| return map; |
| } |
| |
| static const D3D9FormatInfoMap &GetD3D9FormatInfoMap() |
| { |
| static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap(); |
| return infoMap; |
| } |
| |
| static bool GetD3D9FormatInfo(D3DFORMAT format, D3DFormatInfo *outFormatInfo) |
| { |
| const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap(); |
| D3D9FormatInfoMap::const_iterator iter = infoMap.find(format); |
| if (iter != infoMap.end()) |
| { |
| if (outFormatInfo) |
| { |
| *outFormatInfo = iter->second; |
| } |
| return true; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| static d3d9::D3DFormatSet BuildAllD3DFormatSet() |
| { |
| d3d9::D3DFormatSet set; |
| |
| const D3D9FormatInfoMap &infoMap = GetD3D9FormatInfoMap(); |
| for (D3D9FormatInfoMap::const_iterator i = infoMap.begin(); i != infoMap.end(); ++i) |
| { |
| set.insert(i->first); |
| } |
| |
| return set; |
| } |
| |
| struct D3D9FastCopyFormat |
| { |
| D3DFORMAT mSourceFormat; |
| GLenum mDestFormat; |
| GLenum mDestType; |
| |
| D3D9FastCopyFormat(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType) |
| : mSourceFormat(sourceFormat), mDestFormat(destFormat), mDestType(destType) |
| { } |
| |
| bool operator<(const D3D9FastCopyFormat& other) const |
| { |
| return memcmp(this, &other, sizeof(D3D9FastCopyFormat)) < 0; |
| } |
| }; |
| |
| typedef std::map<D3D9FastCopyFormat, ColorCopyFunction> D3D9FastCopyMap; |
| typedef std::pair<D3D9FastCopyFormat, ColorCopyFunction> D3D9FastCopyPair; |
| |
| static D3D9FastCopyMap BuildFastCopyMap() |
| { |
| D3D9FastCopyMap map; |
| |
| map.insert(D3D9FastCopyPair(D3D9FastCopyFormat(D3DFMT_A8R8G8B8, GL_RGBA, GL_UNSIGNED_BYTE), CopyBGRAUByteToRGBAUByte)); |
| |
| return map; |
| } |
| |
| typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair; |
| typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap; |
| |
| static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap() |
| { |
| InternalFormatInitialzerMap map; |
| |
| map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>)); |
| map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>)); |
| |
| return map; |
| } |
| |
| static const InternalFormatInitialzerMap &GetInternalFormatInitialzerMap() |
| { |
| static const InternalFormatInitialzerMap map = BuildInternalFormatInitialzerMap(); |
| return map; |
| } |
| |
| namespace d3d9 |
| { |
| |
| MipGenerationFunction GetMipGenerationFunction(D3DFORMAT format) |
| { |
| D3DFormatInfo d3dFormatInfo; |
| if (GetD3D9FormatInfo(format, &d3dFormatInfo)) |
| { |
| return d3dFormatInfo.mMipGenerationFunction; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return NULL; |
| } |
| } |
| |
| LoadImageFunction GetImageLoadFunction(GLenum internalFormat) |
| { |
| D3D9FormatInfo d3d9FormatInfo; |
| if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo)) |
| { |
| return d3d9FormatInfo.mLoadFunction; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return NULL; |
| } |
| } |
| |
| GLuint GetFormatPixelBytes(D3DFORMAT format) |
| { |
| D3DFormatInfo d3dFormatInfo; |
| if (GetD3D9FormatInfo(format, &d3dFormatInfo)) |
| { |
| return d3dFormatInfo.mPixelBits / 8; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetBlockWidth(D3DFORMAT format) |
| { |
| D3DFormatInfo d3dFormatInfo; |
| if (GetD3D9FormatInfo(format, &d3dFormatInfo)) |
| { |
| return d3dFormatInfo.mBlockWidth; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetBlockHeight(D3DFORMAT format) |
| { |
| D3DFormatInfo d3dFormatInfo; |
| if (GetD3D9FormatInfo(format, &d3dFormatInfo)) |
| { |
| return d3dFormatInfo.mBlockHeight; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| GLuint GetBlockSize(D3DFORMAT format, GLuint width, GLuint height) |
| { |
| D3DFormatInfo d3dFormatInfo; |
| if (GetD3D9FormatInfo(format, &d3dFormatInfo)) |
| { |
| GLuint numBlocksWide = (width + d3dFormatInfo.mBlockWidth - 1) / d3dFormatInfo.mBlockWidth; |
| GLuint numBlocksHight = (height + d3dFormatInfo.mBlockHeight - 1) / d3dFormatInfo.mBlockHeight; |
| |
| return (d3dFormatInfo.mPixelBits * numBlocksWide * numBlocksHight) / 8; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return 0; |
| } |
| } |
| |
| void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset) |
| { |
| D3DFormatInfo d3dFormatInfo; |
| if (GetD3D9FormatInfo(format, &d3dFormatInfo)) |
| { |
| int upsampleCount = 0; |
| |
| GLsizei blockWidth = d3dFormatInfo.mBlockWidth; |
| GLsizei blockHeight = d3dFormatInfo.mBlockHeight; |
| |
| // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already. |
| if (isImage || *requestWidth < blockWidth || *requestHeight < blockHeight) |
| { |
| while (*requestWidth % blockWidth != 0 || *requestHeight % blockHeight != 0) |
| { |
| *requestWidth <<= 1; |
| *requestHeight <<= 1; |
| upsampleCount++; |
| } |
| } |
| *levelOffset = upsampleCount; |
| } |
| } |
| |
| const D3DFormatSet &GetAllUsedD3DFormats() |
| { |
| static const D3DFormatSet formatSet = BuildAllD3DFormatSet(); |
| return formatSet; |
| } |
| |
| ColorReadFunction GetColorReadFunction(D3DFORMAT format) |
| { |
| D3DFormatInfo d3dFormatInfo; |
| if (GetD3D9FormatInfo(format, &d3dFormatInfo)) |
| { |
| return d3dFormatInfo.mColorReadFunction; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return NULL; |
| } |
| } |
| |
| ColorCopyFunction GetFastCopyFunction(D3DFORMAT sourceFormat, GLenum destFormat, GLenum destType) |
| { |
| static const D3D9FastCopyMap fastCopyMap = BuildFastCopyMap(); |
| D3D9FastCopyMap::const_iterator iter = fastCopyMap.find(D3D9FastCopyFormat(sourceFormat, destFormat, destType)); |
| return (iter != fastCopyMap.end()) ? iter->second : NULL; |
| } |
| |
| GLenum GetDeclTypeComponentType(D3DDECLTYPE declType) |
| { |
| switch (declType) |
| { |
| case D3DDECLTYPE_FLOAT1: return GL_FLOAT; |
| case D3DDECLTYPE_FLOAT2: return GL_FLOAT; |
| case D3DDECLTYPE_FLOAT3: return GL_FLOAT; |
| case D3DDECLTYPE_FLOAT4: return GL_FLOAT; |
| case D3DDECLTYPE_UBYTE4: return GL_UNSIGNED_INT; |
| case D3DDECLTYPE_SHORT2: return GL_INT; |
| case D3DDECLTYPE_SHORT4: return GL_INT; |
| case D3DDECLTYPE_UBYTE4N: return GL_UNSIGNED_NORMALIZED; |
| case D3DDECLTYPE_SHORT4N: return GL_SIGNED_NORMALIZED; |
| case D3DDECLTYPE_USHORT4N: return GL_UNSIGNED_NORMALIZED; |
| case D3DDECLTYPE_SHORT2N: return GL_SIGNED_NORMALIZED; |
| case D3DDECLTYPE_USHORT2N: return GL_UNSIGNED_NORMALIZED; |
| default: UNREACHABLE(); return GL_NONE; |
| } |
| } |
| |
| // Attribute format conversion |
| enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; |
| |
| struct FormatConverter |
| { |
| bool identity; |
| std::size_t outputElementSize; |
| void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out); |
| D3DDECLTYPE d3dDeclType; |
| }; |
| |
| struct TranslationDescription |
| { |
| DWORD capsFlag; |
| FormatConverter preferredConversion; |
| FormatConverter fallbackConversion; |
| }; |
| |
| static unsigned int typeIndex(GLenum type); |
| static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute); |
| |
| bool mTranslationsInitialized = false; |
| FormatConverter mFormatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; |
| |
| // Mapping from OpenGL-ES vertex attrib type to D3D decl type: |
| // |
| // BYTE SHORT (Cast) |
| // BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm) |
| // UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast) |
| // UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize) |
| // SHORT SHORT (Identity) |
| // SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize) |
| // UNSIGNED_SHORT FLOAT (Cast) |
| // UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize) |
| // FIXED (not in WebGL) FLOAT (FixedToFloat) |
| // FLOAT FLOAT (Identity) |
| |
| // GLToCType maps from GL type (as GLenum) to the C typedef. |
| template <GLenum GLType> struct GLToCType { }; |
| |
| template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; }; |
| template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; }; |
| template <> struct GLToCType<GL_SHORT> { typedef GLshort type; }; |
| template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; }; |
| template <> struct GLToCType<GL_FIXED> { typedef GLuint type; }; |
| template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; }; |
| |
| // This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.) |
| enum D3DVertexType |
| { |
| D3DVT_FLOAT, |
| D3DVT_SHORT, |
| D3DVT_SHORT_NORM, |
| D3DVT_UBYTE, |
| D3DVT_UBYTE_NORM, |
| D3DVT_USHORT_NORM |
| }; |
| |
| // D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type. |
| template <unsigned int D3DType> struct D3DToCType { }; |
| |
| template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; }; |
| template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; }; |
| template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; }; |
| template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; }; |
| template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; }; |
| template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; }; |
| |
| // Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size. |
| template <unsigned int type, int size> struct WidenRule { }; |
| |
| template <int size> struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size> { }; |
| template <int size> struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size> { }; |
| template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size> { }; |
| template <int size> struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size> { }; |
| template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size> { }; |
| template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size> { }; |
| |
| // VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination. |
| template <unsigned int d3dtype, int size> struct VertexTypeFlags { }; |
| |
| template <unsigned int _capflag, unsigned int _declflag> |
| struct VertexTypeFlagsHelper |
| { |
| enum { capflag = _capflag }; |
| enum { declflag = _declflag }; |
| }; |
| |
| template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { }; |
| template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { }; |
| template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { }; |
| template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { }; |
| template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { }; |
| template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { }; |
| template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { }; |
| template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { }; |
| template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { }; |
| template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { }; |
| template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { }; |
| template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { }; |
| |
| |
| // VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums). |
| template <GLenum GLtype, bool normalized> struct VertexTypeMapping { }; |
| |
| template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred> |
| struct VertexTypeMappingBase |
| { |
| enum { preferred = Preferred }; |
| enum { fallback = Fallback }; |
| }; |
| |
| template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast |
| template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize |
| template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast |
| template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize |
| template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity |
| template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize |
| template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast |
| template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize |
| template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat |
| template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity |
| |
| |
| // Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat). |
| // The conversion rules themselves are defined in vertexconversion.h. |
| |
| // Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping). |
| template <GLenum fromType, bool normalized, unsigned int toType> |
| struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> { }; |
| |
| // All conversions from normalized types to float use the Normalize operator. |
| template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type> { }; |
| |
| // Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules. |
| template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { }; |
| template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { }; |
| |
| // A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1) |
| // whether it is normalized or not. |
| template <class T, bool normalized> struct DefaultVertexValuesStage2 { }; |
| |
| template <class T> struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T> { }; |
| template <class T> struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T> { }; |
| |
| // Work out the default value rule for a D3D type (expressed as the C type) and |
| template <class T, bool normalized> struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> { }; |
| template <bool normalized> struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float> { }; |
| |
| // Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion. |
| // The fallback conversion produces an output that all D3D9 devices must support. |
| template <class T> struct UsePreferred { enum { type = T::preferred }; }; |
| template <class T> struct UseFallback { enum { type = T::fallback }; }; |
| |
| // Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion, |
| // it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag |
| // and the D3DDECLTYPE member needed for the vertex declaration in declflag. |
| template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule> |
| struct Converter |
| : VertexDataConverter<typename GLToCType<fromType>::type, |
| WidenRule<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type, size>, |
| ConversionRule<fromType, |
| normalized, |
| PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>, |
| DefaultVertexValues<typename D3DToCType<PreferenceRule< VertexTypeMapping<fromType, normalized> >::type>::type, normalized > > |
| { |
| private: |
| enum { d3dtype = PreferenceRule< VertexTypeMapping<fromType, normalized> >::type }; |
| enum { d3dsize = WidenRule<d3dtype, size>::finalWidth }; |
| |
| public: |
| enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag }; |
| enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag }; |
| }; |
| |
| // Initialize a TranslationInfo |
| #define TRANSLATION(type, norm, size, preferred) \ |
| { \ |
| Converter<type, norm, size, preferred>::identity, \ |
| Converter<type, norm, size, preferred>::finalSize, \ |
| Converter<type, norm, size, preferred>::convertArray, \ |
| static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \ |
| } |
| |
| #define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \ |
| { \ |
| Converter<type, norm, size, UsePreferred>::capflag, \ |
| TRANSLATION(type, norm, size, UsePreferred), \ |
| TRANSLATION(type, norm, size, UseFallback) \ |
| } |
| |
| #define TRANSLATIONS_FOR_TYPE(type) \ |
| { \ |
| { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ |
| { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \ |
| } |
| |
| #define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \ |
| { \ |
| { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ |
| { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \ |
| } |
| |
| const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1] |
| { |
| TRANSLATIONS_FOR_TYPE(GL_BYTE), |
| TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE), |
| TRANSLATIONS_FOR_TYPE(GL_SHORT), |
| TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT), |
| TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED), |
| TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT) |
| }; |
| |
| void InitializeVertexTranslations(const rx::Renderer9 *renderer) |
| { |
| DWORD declTypes = renderer->getCapsDeclTypes(); |
| |
| for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++) |
| { |
| for (unsigned int j = 0; j < 2; j++) |
| { |
| for (unsigned int k = 0; k < 4; k++) |
| { |
| if (mPossibleTranslations[i][j][k].capsFlag == 0 || (declTypes & mPossibleTranslations[i][j][k].capsFlag) != 0) |
| { |
| mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].preferredConversion; |
| } |
| else |
| { |
| mFormatConverters[i][j][k] = mPossibleTranslations[i][j][k].fallbackConversion; |
| } |
| } |
| } |
| } |
| } |
| |
| unsigned int typeIndex(GLenum type) |
| { |
| switch (type) |
| { |
| case GL_BYTE: return 0; |
| case GL_UNSIGNED_BYTE: return 1; |
| case GL_SHORT: return 2; |
| case GL_UNSIGNED_SHORT: return 3; |
| case GL_FIXED: return 4; |
| case GL_FLOAT: return 5; |
| |
| default: UNREACHABLE(); return 5; |
| } |
| } |
| |
| const FormatConverter &formatConverter(const gl::VertexFormat &vertexFormat) |
| { |
| // Pure integer attributes only supported in ES3.0 |
| ASSERT(!vertexFormat.mPureInteger); |
| return mFormatConverters[typeIndex(vertexFormat.mType)][vertexFormat.mNormalized][vertexFormat.mComponents - 1]; |
| } |
| |
| VertexCopyFunction GetVertexCopyFunction(const gl::VertexFormat &vertexFormat) |
| { |
| return formatConverter(vertexFormat).convertArray; |
| } |
| |
| size_t GetVertexElementSize(const gl::VertexFormat &vertexFormat) |
| { |
| return formatConverter(vertexFormat).outputElementSize; |
| } |
| |
| VertexConversionType GetVertexConversionType(const gl::VertexFormat &vertexFormat) |
| { |
| return (formatConverter(vertexFormat).identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU); |
| } |
| |
| D3DDECLTYPE GetNativeVertexFormat(const gl::VertexFormat &vertexFormat) |
| { |
| return formatConverter(vertexFormat).d3dDeclType; |
| } |
| |
| } |
| |
| namespace gl_d3d9 |
| { |
| |
| D3DFORMAT GetTextureFormat(GLenum internalFormat) |
| { |
| D3D9FormatInfo d3d9FormatInfo; |
| if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo)) |
| { |
| return d3d9FormatInfo.mTexFormat; |
| } |
| else |
| { |
| return D3DFMT_UNKNOWN; |
| } |
| } |
| |
| D3DFORMAT GetRenderFormat(GLenum internalFormat) |
| { |
| D3D9FormatInfo d3d9FormatInfo; |
| if (GetD3D9FormatInfo(internalFormat, &d3d9FormatInfo)) |
| { |
| return d3d9FormatInfo.mRenderFormat; |
| } |
| else |
| { |
| return D3DFMT_UNKNOWN; |
| } |
| } |
| |
| D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples) |
| { |
| return (samples > 1) ? static_cast<D3DMULTISAMPLE_TYPE>(samples) : D3DMULTISAMPLE_NONE; |
| } |
| |
| bool RequiresTextureDataInitialization(GLint internalFormat) |
| { |
| const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap(); |
| return map.find(internalFormat) != map.end(); |
| } |
| |
| InitializeTextureDataFunction GetTextureDataInitializationFunction(GLint internalFormat) |
| { |
| const InternalFormatInitialzerMap &map = GetInternalFormatInitialzerMap(); |
| InternalFormatInitialzerMap::const_iterator iter = map.find(internalFormat); |
| if (iter != map.end()) |
| { |
| return iter->second; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return NULL; |
| } |
| } |
| |
| } |
| |
| namespace d3d9_gl |
| { |
| |
| GLenum GetInternalFormat(D3DFORMAT format) |
| { |
| static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap(); |
| D3D9FormatInfoMap::const_iterator iter = infoMap.find(format); |
| if (iter != infoMap.end()) |
| { |
| return iter->second.mInternalFormat; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return GL_NONE; |
| } |
| } |
| |
| GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type) |
| { |
| return (type != D3DMULTISAMPLE_NONMASKABLE) ? type : 0; |
| } |
| |
| bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format) |
| { |
| GLenum internalFormat = d3d9_gl::GetInternalFormat(d3dformat); |
| GLenum convertedFormat = gl::GetInternalFormatInfo(internalFormat).format; |
| return convertedFormat == format; |
| } |
| |
| } |
| |
| } |