blob: 98716c13948fecc4697402b0588154f81d9398c2 [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.cpp: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#include "libGLESv2/renderer/d3d/IndexDataManager.h"
#include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/Buffer.h"
#include "libGLESv2/main.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/renderer/d3d/IndexBuffer.h"
#include "libGLESv2/renderer/Renderer.h"
namespace rx
{
IndexDataManager::IndexDataManager(Renderer *renderer) : mRenderer(renderer)
{
mStreamingBufferShort = new StreamingIndexBufferInterface(mRenderer);
if (!mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT))
{
delete mStreamingBufferShort;
mStreamingBufferShort = NULL;
}
mStreamingBufferInt = new StreamingIndexBufferInterface(mRenderer);
if (!mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT))
{
delete mStreamingBufferInt;
mStreamingBufferInt = NULL;
}
if (!mStreamingBufferShort)
{
// Make sure both buffers are deleted.
delete mStreamingBufferInt;
mStreamingBufferInt = NULL;
ERR("Failed to allocate the streaming index buffer(s).");
}
mCountingBuffer = NULL;
}
IndexDataManager::~IndexDataManager()
{
delete mStreamingBufferShort;
delete mStreamingBufferInt;
delete mCountingBuffer;
}
static void convertIndices(GLenum sourceType, GLenum destinationType, const void *input, GLsizei count, void *output)
{
if (sourceType == GL_UNSIGNED_BYTE)
{
ASSERT(destinationType == GL_UNSIGNED_SHORT);
const GLubyte *in = static_cast<const GLubyte*>(input);
GLushort *out = static_cast<GLushort*>(output);
for (GLsizei i = 0; i < count; i++)
{
out[i] = in[i];
}
}
else if (sourceType == GL_UNSIGNED_INT)
{
ASSERT(destinationType == GL_UNSIGNED_INT);
memcpy(output, input, count * sizeof(GLuint));
}
else if (sourceType == GL_UNSIGNED_SHORT)
{
if (destinationType == GL_UNSIGNED_SHORT)
{
memcpy(output, input, count * sizeof(GLushort));
}
else if (destinationType == GL_UNSIGNED_INT)
{
const GLushort *in = static_cast<const GLushort*>(input);
GLuint *out = static_cast<GLuint*>(output);
for (GLsizei i = 0; i < count; i++)
{
out[i] = in[i];
}
}
else UNREACHABLE();
}
else UNREACHABLE();
}
template <class IndexType>
static void computeRange(const IndexType *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex)
{
*minIndex = indices[0];
*maxIndex = indices[0];
for (GLsizei i = 0; i < count; i++)
{
if (*minIndex > indices[i]) *minIndex = indices[i];
if (*maxIndex < indices[i]) *maxIndex = indices[i];
}
}
static void computeRange(GLenum type, const GLvoid *indices, GLsizei count, GLuint *minIndex, GLuint *maxIndex)
{
if (type == GL_UNSIGNED_BYTE)
{
computeRange(static_cast<const GLubyte*>(indices), count, minIndex, maxIndex);
}
else if (type == GL_UNSIGNED_INT)
{
computeRange(static_cast<const GLuint*>(indices), count, minIndex, maxIndex);
}
else if (type == GL_UNSIGNED_SHORT)
{
computeRange(static_cast<const GLushort*>(indices), count, minIndex, maxIndex);
}
else UNREACHABLE();
}
GLenum IndexDataManager::prepareIndexData(GLenum type, GLsizei count, gl::Buffer *buffer, const GLvoid *indices, TranslatedIndexData *translated)
{
if (!mStreamingBufferShort)
{
return GL_OUT_OF_MEMORY;
}
const gl::Type &typeInfo = gl::GetTypeInfo(type);
GLenum destinationIndexType = (type == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
unsigned int offset = 0;
bool alignedOffset = false;
BufferD3D *storage = NULL;
if (buffer != NULL)
{
if (reinterpret_cast<uintptr_t>(indices) > std::numeric_limits<unsigned int>::max())
{
return GL_OUT_OF_MEMORY;
}
offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
storage = BufferD3D::makeBufferD3D(buffer->getImplementation());
switch (type)
{
case GL_UNSIGNED_BYTE: alignedOffset = (offset % sizeof(GLubyte) == 0); break;
case GL_UNSIGNED_SHORT: alignedOffset = (offset % sizeof(GLushort) == 0); break;
case GL_UNSIGNED_INT: alignedOffset = (offset % sizeof(GLuint) == 0); break;
default: UNREACHABLE(); alignedOffset = false;
}
// check for integer overflows
if (static_cast<unsigned int>(count) > (std::numeric_limits<unsigned int>::max() / typeInfo.bytes) ||
typeInfo.bytes * static_cast<unsigned int>(count) + offset < offset)
{
return GL_OUT_OF_MEMORY;
}
if (typeInfo.bytes * static_cast<unsigned int>(count) + offset > storage->getSize())
{
return GL_INVALID_OPERATION;
}
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
StaticIndexBufferInterface *staticBuffer = storage ? storage->getStaticIndexBuffer() : NULL;
IndexBufferInterface *indexBuffer = NULL;
bool directStorage = alignedOffset && storage && storage->supportsDirectBinding() &&
destinationIndexType == type;
unsigned int streamOffset = 0;
if (directStorage)
{
streamOffset = offset;
if (!storage->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
&translated->maxIndex, NULL))
{
computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
storage->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
translated->maxIndex, offset);
}
}
else if (staticBuffer && staticBuffer->getBufferSize() != 0 && staticBuffer->getIndexType() == type && alignedOffset)
{
indexBuffer = staticBuffer;
if (!staticBuffer->getIndexRangeCache()->findRange(type, offset, count, &translated->minIndex,
&translated->maxIndex, &streamOffset))
{
streamOffset = (offset / typeInfo.bytes) * gl::GetTypeInfo(destinationIndexType).bytes;
computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
translated->maxIndex, streamOffset);
}
}
else
{
computeRange(type, indices, count, &translated->minIndex, &translated->maxIndex);
}
// Avoid D3D11's primitive restart index value
// see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
if (translated->maxIndex == 0xFFFF && type == GL_UNSIGNED_SHORT && mRenderer->getMajorShaderModel() > 3)
{
destinationIndexType = GL_UNSIGNED_INT;
directStorage = false;
indexBuffer = NULL;
}
const gl::Type &destTypeInfo = gl::GetTypeInfo(destinationIndexType);
if (!directStorage && !indexBuffer)
{
indexBuffer = (destinationIndexType == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort;
unsigned int convertCount = count;
if (staticBuffer)
{
if (staticBuffer->getBufferSize() == 0 && alignedOffset)
{
indexBuffer = staticBuffer;
convertCount = storage->getSize() / typeInfo.bytes;
}
else
{
storage->invalidateStaticData();
staticBuffer = NULL;
}
}
if (!indexBuffer)
{
ERR("No valid index buffer.");
return GL_INVALID_OPERATION;
}
if (convertCount > std::numeric_limits<unsigned int>::max() / destTypeInfo.bytes)
{
ERR("Reserving %u indicies of %u bytes each exceeds the maximum buffer size.", convertCount, destTypeInfo.bytes);
return GL_OUT_OF_MEMORY;
}
unsigned int bufferSizeRequired = convertCount * destTypeInfo.bytes;
if (!indexBuffer->reserveBufferSpace(bufferSizeRequired, type))
{
ERR("Failed to reserve %u bytes in an index buffer.", bufferSizeRequired);
return GL_OUT_OF_MEMORY;
}
void* output = NULL;
if (!indexBuffer->mapBuffer(bufferSizeRequired, &output, &streamOffset))
{
ERR("Failed to map index buffer.");
return GL_OUT_OF_MEMORY;
}
convertIndices(type, destinationIndexType, staticBuffer ? storage->getData() : indices, convertCount, output);
if (!indexBuffer->unmapBuffer())
{
ERR("Failed to unmap index buffer.");
return GL_OUT_OF_MEMORY;
}
if (staticBuffer)
{
streamOffset = (offset / typeInfo.bytes) * destTypeInfo.bytes;
staticBuffer->getIndexRangeCache()->addRange(type, offset, count, translated->minIndex,
translated->maxIndex, streamOffset);
}
}
translated->storage = directStorage ? storage : NULL;
translated->indexBuffer = indexBuffer ? indexBuffer->getIndexBuffer() : NULL;
translated->serial = directStorage ? storage->getSerial() : indexBuffer->getSerial();
translated->startIndex = streamOffset / destTypeInfo.bytes;
translated->startOffset = streamOffset;
translated->indexType = destinationIndexType;
if (storage)
{
storage->promoteStaticUsage(count * typeInfo.bytes);
}
return GL_NO_ERROR;
}
StaticIndexBufferInterface *IndexDataManager::getCountingIndices(GLsizei count)
{
if (count <= 65536) // 16-bit indices
{
const unsigned int spaceNeeded = count * sizeof(unsigned short);
if (!mCountingBuffer || mCountingBuffer->getBufferSize() < spaceNeeded)
{
delete mCountingBuffer;
mCountingBuffer = new StaticIndexBufferInterface(mRenderer);
mCountingBuffer->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
void* mappedMemory = NULL;
if (!mCountingBuffer->mapBuffer(spaceNeeded, &mappedMemory, NULL))
{
ERR("Failed to map counting buffer.");
return NULL;
}
unsigned short *data = reinterpret_cast<unsigned short*>(mappedMemory);
for(int i = 0; i < count; i++)
{
data[i] = i;
}
if (!mCountingBuffer->unmapBuffer())
{
ERR("Failed to unmap counting buffer.");
return NULL;
}
}
}
else if (mStreamingBufferInt) // 32-bit indices supported
{
const unsigned int spaceNeeded = count * sizeof(unsigned int);
if (!mCountingBuffer || mCountingBuffer->getBufferSize() < spaceNeeded)
{
delete mCountingBuffer;
mCountingBuffer = new StaticIndexBufferInterface(mRenderer);
mCountingBuffer->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
void* mappedMemory = NULL;
if (!mCountingBuffer->mapBuffer(spaceNeeded, &mappedMemory, NULL))
{
ERR("Failed to map counting buffer.");
return NULL;
}
unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
for(int i = 0; i < count; i++)
{
data[i] = i;
}
if (!mCountingBuffer->unmapBuffer())
{
ERR("Failed to unmap counting buffer.");
return NULL;
}
}
}
else
{
return NULL;
}
return mCountingBuffer;
}
}