blob: 2165bec3055ce3ec10b887c9aa5c3e37efac399f [file] [log] [blame]
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image11.h: Implements the rx::Image11 class, which acts as the interface to
// the actual underlying resources of a Texture
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/Image11.h"
#include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/main.h"
#include "common/utilities.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
namespace rx
{
Image11::Image11()
{
mStagingTexture = NULL;
mRenderer = NULL;
mDXGIFormat = DXGI_FORMAT_UNKNOWN;
}
Image11::~Image11()
{
SafeRelease(mStagingTexture);
}
Image11 *Image11::makeImage11(Image *img)
{
ASSERT(HAS_DYNAMIC_TYPE(rx::Image11*, img));
return static_cast<rx::Image11*>(img);
}
void Image11::generateMipmap(Image11 *dest, Image11 *src)
{
ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
MipGenerationFunction mipFunction = d3d11::GetMipGenerationFunction(src->getDXGIFormat());
ASSERT(mipFunction != NULL);
D3D11_MAPPED_SUBRESOURCE destMapped;
HRESULT destMapResult = dest->map(D3D11_MAP_WRITE, &destMapped);
if (FAILED(destMapResult))
{
ERR("Failed to map destination image for mip map generation. HRESULT:0x%X", destMapResult);
return;
}
D3D11_MAPPED_SUBRESOURCE srcMapped;
HRESULT srcMapResult = src->map(D3D11_MAP_READ, &srcMapped);
if (FAILED(srcMapResult))
{
ERR("Failed to map source image for mip map generation. HRESULT:0x%X", srcMapResult);
dest->unmap();
return;
}
const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(srcMapped.pData);
uint8_t *destData = reinterpret_cast<uint8_t*>(destMapped.pData);
mipFunction(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch,
destData, destMapped.RowPitch, destMapped.DepthPitch);
dest->unmap();
src->unmap();
dest->markDirty();
}
bool Image11::isDirty() const
{
// Make sure that this image is marked as dirty even if the staging texture hasn't been created yet
// if initialization is required before use.
return (mDirty && (mStagingTexture || gl_d3d11::RequiresTextureDataInitialization(mInternalFormat)));
}
bool Image11::copyToStorage(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, 0, width, height, 1);
}
bool Image11::copyToStorage(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height)
{
TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, face, xoffset, yoffset, 0, width, height, 1);
}
bool Image11::copyToStorage(TextureStorageInterface3D *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
{
TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, 0, xoffset, yoffset, zoffset, width, height, depth);
}
bool Image11::copyToStorage(TextureStorageInterface2DArray *storage, int level, GLint xoffset, GLint yoffset, GLint arrayLayer, GLsizei width, GLsizei height)
{
TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage->getStorageInstance());
return storage11->updateSubresourceLevel(getStagingTexture(), getStagingSubresource(), level, arrayLayer, xoffset, yoffset, 0, width, height, 1);
}
bool Image11::redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
{
if (mWidth != width ||
mHeight != height ||
mInternalFormat != internalformat ||
forceRelease)
{
mRenderer = Renderer11::makeRenderer11(renderer);
mWidth = width;
mHeight = height;
mDepth = depth;
mInternalFormat = internalformat;
mTarget = target;
// compute the d3d format that will be used
mDXGIFormat = gl_d3d11::GetTexFormat(internalformat);
mActualFormat = d3d11_gl::GetInternalFormat(mDXGIFormat);
mRenderable = gl_d3d11::GetRTVFormat(internalformat) != DXGI_FORMAT_UNKNOWN;
SafeRelease(mStagingTexture);
mDirty = gl_d3d11::RequiresTextureDataInitialization(mInternalFormat);
return true;
}
return false;
}
DXGI_FORMAT Image11::getDXGIFormat() const
{
// this should only happen if the image hasn't been redefined first
// which would be a bug by the caller
ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
return mDXGIFormat;
}
// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
// into the target pixel rectangle.
void Image11::loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint unpackAlignment, GLenum type, const void *input)
{
GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, type, width, unpackAlignment);
GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, type, width, height, unpackAlignment);
GLuint outputPixelSize = d3d11::GetFormatPixelBytes(mDXGIFormat);
LoadImageFunction loadFunction = d3d11::GetImageLoadFunction(mInternalFormat, type);
ASSERT(loadFunction != NULL);
D3D11_MAPPED_SUBRESOURCE mappedImage;
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
if (FAILED(result))
{
ERR("Could not map image for loading.");
return;
}
uint8_t* offsetMappedData = (reinterpret_cast<uint8_t*>(mappedImage.pData) + (yoffset * mappedImage.RowPitch + xoffset * outputPixelSize + zoffset * mappedImage.DepthPitch));
loadFunction(width, height, depth,
reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
unmap();
}
void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input)
{
GLsizei inputRowPitch = gl::GetRowPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, 1);
GLsizei inputDepthPitch = gl::GetDepthPitch(mInternalFormat, GL_UNSIGNED_BYTE, width, height, 1);
GLuint outputPixelSize = d3d11::GetFormatPixelBytes(mDXGIFormat);
GLuint outputBlockWidth = d3d11::GetBlockWidth(mDXGIFormat);
GLuint outputBlockHeight = d3d11::GetBlockHeight(mDXGIFormat);
ASSERT(xoffset % outputBlockWidth == 0);
ASSERT(yoffset % outputBlockHeight == 0);
LoadImageFunction loadFunction = d3d11::GetImageLoadFunction(mInternalFormat, GL_UNSIGNED_BYTE);
ASSERT(loadFunction != NULL);
D3D11_MAPPED_SUBRESOURCE mappedImage;
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
if (FAILED(result))
{
ERR("Could not map image for loading.");
return;
}
uint8_t* offsetMappedData = reinterpret_cast<uint8_t*>(mappedImage.pData) + ((yoffset / outputBlockHeight) * mappedImage.RowPitch +
(xoffset / outputBlockWidth) * outputPixelSize +
zoffset * mappedImage.DepthPitch);
loadFunction(width, height, depth,
reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
unmap();
}
void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer();
if (colorbuffer && colorbuffer->getActualFormat() == mActualFormat)
{
// No conversion needed-- use copyback fastpath
ID3D11Texture2D *colorBufferTexture = NULL;
unsigned int subresourceIndex = 0;
if (mRenderer->getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
{
D3D11_TEXTURE2D_DESC textureDesc;
colorBufferTexture->GetDesc(&textureDesc);
ID3D11Device *device = mRenderer->getDevice();
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
ID3D11Texture2D* srcTex = NULL;
if (textureDesc.SampleDesc.Count > 1)
{
D3D11_TEXTURE2D_DESC resolveDesc;
resolveDesc.Width = textureDesc.Width;
resolveDesc.Height = textureDesc.Height;
resolveDesc.MipLevels = 1;
resolveDesc.ArraySize = 1;
resolveDesc.Format = textureDesc.Format;
resolveDesc.SampleDesc.Count = 1;
resolveDesc.SampleDesc.Quality = 0;
resolveDesc.Usage = D3D11_USAGE_DEFAULT;
resolveDesc.BindFlags = 0;
resolveDesc.CPUAccessFlags = 0;
resolveDesc.MiscFlags = 0;
HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
if (FAILED(result))
{
ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
return;
}
deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format);
subresourceIndex = 0;
}
else
{
srcTex = colorBufferTexture;
srcTex->AddRef();
}
D3D11_BOX srcBox;
srcBox.left = x;
srcBox.right = x + width;
srcBox.top = y;
srcBox.bottom = y + height;
srcBox.front = 0;
srcBox.back = 1;
deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox);
SafeRelease(srcTex);
SafeRelease(colorBufferTexture);
}
}
else
{
// This format requires conversion, so we must copy the texture to staging and manually convert via readPixels
D3D11_MAPPED_SUBRESOURCE mappedImage;
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
if (FAILED(result))
{
ERR("Failed to map texture for Image11::copy, HRESULT: 0x%X.", result);
return;
}
// determine the offset coordinate into the destination buffer
GLsizei rowOffset = gl::GetPixelBytes(mActualFormat) * xoffset;
void *dataOffset = static_cast<unsigned char*>(mappedImage.pData) + mappedImage.RowPitch * yoffset + rowOffset + zoffset * mappedImage.DepthPitch;
GLenum format = gl::GetFormat(mInternalFormat);
GLenum type = gl::GetType(mInternalFormat);
mRenderer->readPixels(source, x, y, width, height, format, type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
unmap();
}
}
ID3D11Resource *Image11::getStagingTexture()
{
createStagingTexture();
return mStagingTexture;
}
unsigned int Image11::getStagingSubresource()
{
createStagingTexture();
return mStagingSubresource;
}
void Image11::createStagingTexture()
{
if (mStagingTexture)
{
return;
}
const DXGI_FORMAT dxgiFormat = getDXGIFormat();
if (mWidth > 0 && mHeight > 0 && mDepth > 0)
{
ID3D11Device *device = mRenderer->getDevice();
HRESULT result;
int lodOffset = 1;
GLsizei width = mWidth;
GLsizei height = mHeight;
// adjust size if needed for compressed textures
d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
if (mTarget == GL_TEXTURE_3D)
{
ID3D11Texture3D *newTexture = NULL;
D3D11_TEXTURE3D_DESC desc;
desc.Width = width;
desc.Height = height;
desc.Depth = mDepth;
desc.MipLevels = lodOffset + 1;
desc.Format = dxgiFormat;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat))
{
std::vector<D3D11_SUBRESOURCE_DATA> initialData;
std::vector< std::vector<BYTE> > textureData;
d3d11::GenerateInitialTextureData(mInternalFormat, width, height, mDepth,
lodOffset + 1, &initialData, &textureData);
result = device->CreateTexture3D(&desc, initialData.data(), &newTexture);
}
else
{
result = device->CreateTexture3D(&desc, NULL, &newTexture);
}
if (FAILED(result))
{
ASSERT(result == E_OUTOFMEMORY);
ERR("Creating image failed.");
return gl::error(GL_OUT_OF_MEMORY);
}
mStagingTexture = newTexture;
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
}
else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP)
{
ID3D11Texture2D *newTexture = NULL;
D3D11_TEXTURE2D_DESC desc;
desc.Width = width;
desc.Height = height;
desc.MipLevels = lodOffset + 1;
desc.ArraySize = 1;
desc.Format = dxgiFormat;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat))
{
std::vector<D3D11_SUBRESOURCE_DATA> initialData;
std::vector< std::vector<BYTE> > textureData;
d3d11::GenerateInitialTextureData(mInternalFormat, width, height, 1,
lodOffset + 1, &initialData, &textureData);
result = device->CreateTexture2D(&desc, initialData.data(), &newTexture);
}
else
{
result = device->CreateTexture2D(&desc, NULL, &newTexture);
}
if (FAILED(result))
{
ASSERT(result == E_OUTOFMEMORY);
ERR("Creating image failed.");
return gl::error(GL_OUT_OF_MEMORY);
}
mStagingTexture = newTexture;
mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
}
else
{
UNREACHABLE();
}
}
mDirty = false;
}
HRESULT Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
{
createStagingTexture();
HRESULT result = E_FAIL;
if (mStagingTexture)
{
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map);
// this can fail if the device is removed (from TDR)
if (d3d11::isDeviceLostError(result))
{
mRenderer->notifyDeviceLost();
}
else if (SUCCEEDED(result))
{
mDirty = true;
}
}
return result;
}
void Image11::unmap()
{
if (mStagingTexture)
{
ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
deviceContext->Unmap(mStagingTexture, mStagingSubresource);
}
}
}