Move assertion into if-block.
Since the loop always goes up to MAX_VERTEX_ATTRIBS, the ASSERTION may be
triggered even though no more attributes are enabled.
BUG=angle:740
Change-Id: I2bb30d7e9f426ae1a0b8250e65c1fd02107973ac
Reviewed-on: https://chromium-review.googlesource.com/217027
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
index 63f06ab..c91008a 100644
--- a/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
+++ b/src/libGLESv2/renderer/d3d/DynamicHLSL.cpp
@@ -365,13 +365,12 @@
for (unsigned int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
{
- ASSERT(inputIndex < MAX_VERTEX_ATTRIBS);
-
- const VertexFormat &vertexFormat = inputLayout[inputIndex];
const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex];
-
if (!shaderAttribute.name.empty())
{
+ ASSERT(inputIndex < MAX_VERTEX_ATTRIBS);
+ const VertexFormat &vertexFormat = inputLayout[inputIndex];
+
// HLSL code for input structure
if (IsMatrixType(shaderAttribute.type))
{