Update ANGLE.sln
BUG=
R=jmadill@chromium.org
Review URL: https://codereview.appspot.com/13933043
diff --git a/src/ANGLE.sln b/src/ANGLE.sln
index 81c1382..d161422 100644
--- a/src/ANGLE.sln
+++ b/src/ANGLE.sln
@@ -5,9 +5,7 @@
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libGLESv2", "libGLESv2\libGLESv2.vcxproj", "{B5871A7A-968C-42E3-A33B-981E6F448E78}"
EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "translator_hlsl", "compiler\translator_hlsl.vcxproj", "{5620F0E4-6C43-49BC-A178-B804E1A0C3A7}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "translator_common", "compiler\translator_common.vcxproj", "{5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}"
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "translator", "compiler\translator_common.vcxproj", "{5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "preprocessor", "compiler\preprocessor\preprocessor.vcxproj", "{FBE32DF3-0FB0-4F2F-A424-2C21BD7BC325}"
EndProject
@@ -35,14 +33,6 @@
{B5871A7A-968C-42E3-A33B-981E6F448E78}.Release|Win32.Build.0 = Release|Win32
{B5871A7A-968C-42E3-A33B-981E6F448E78}.Release|x64.ActiveCfg = Release|x64
{B5871A7A-968C-42E3-A33B-981E6F448E78}.Release|x64.Build.0 = Release|x64
- {5620F0E4-6C43-49BC-A178-B804E1A0C3A7}.Debug|Win32.ActiveCfg = Debug|Win32
- {5620F0E4-6C43-49BC-A178-B804E1A0C3A7}.Debug|Win32.Build.0 = Debug|Win32
- {5620F0E4-6C43-49BC-A178-B804E1A0C3A7}.Debug|x64.ActiveCfg = Debug|x64
- {5620F0E4-6C43-49BC-A178-B804E1A0C3A7}.Debug|x64.Build.0 = Debug|x64
- {5620F0E4-6C43-49BC-A178-B804E1A0C3A7}.Release|Win32.ActiveCfg = Release|Win32
- {5620F0E4-6C43-49BC-A178-B804E1A0C3A7}.Release|Win32.Build.0 = Release|Win32
- {5620F0E4-6C43-49BC-A178-B804E1A0C3A7}.Release|x64.ActiveCfg = Release|x64
- {5620F0E4-6C43-49BC-A178-B804E1A0C3A7}.Release|x64.Build.0 = Release|x64
{5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Debug|Win32.ActiveCfg = Debug|Win32
{5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Debug|Win32.Build.0 = Debug|Win32
{5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}.Debug|x64.ActiveCfg = Debug|x64
diff --git a/src/compiler/translator_common.vcxproj b/src/compiler/translator_common.vcxproj
index de23352..21c9493 100644
--- a/src/compiler/translator_common.vcxproj
+++ b/src/compiler/translator_common.vcxproj
@@ -22,6 +22,7 @@
<ProjectGuid>{5B3A6DB8-1E7E-40D7-92B9-DA8AAE619FAD}</ProjectGuid>
<RootNamespace>compiler</RootNamespace>
<Keyword>Win32Proj</Keyword>
+ <ProjectName>translator</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
@@ -139,9 +140,11 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BuiltInFunctionEmulator.cpp" />
+ <ClCompile Include="CodeGen.cpp" />
<ClCompile Include="Compiler.cpp" />
<ClCompile Include="debug.cpp" />
<ClCompile Include="DetectCallDepth.cpp" />
+ <ClCompile Include="DetectDiscontinuity.cpp" />
<ClCompile Include="Diagnostics.cpp" />
<ClCompile Include="DirectiveHandler.cpp" />
<ClCompile Include="ForLoopUnroll.cpp" />
@@ -155,13 +158,18 @@
<ClCompile Include="IntermTraverse.cpp" />
<ClCompile Include="MapLongVariableNames.cpp" />
<ClCompile Include="ossource_win.cpp" />
+ <ClCompile Include="OutputHLSL.cpp" />
<ClCompile Include="parseConst.cpp" />
<ClCompile Include="ParseHelper.cpp" />
<ClCompile Include="PoolAlloc.cpp" />
<ClCompile Include="QualifierAlive.cpp" />
<ClCompile Include="RemoveTree.cpp" />
+ <ClCompile Include="SearchSymbol.cpp" />
<ClCompile Include="ShaderLang.cpp" />
<ClCompile Include="SymbolTable.cpp" />
+ <ClCompile Include="TranslatorHLSL.cpp" />
+ <ClCompile Include="UnfoldShortCircuit.cpp" />
+ <ClCompile Include="Uniform.cpp" />
<ClCompile Include="util.cpp" />
<ClCompile Include="ValidateLimitations.cpp" />
<ClCompile Include="VariableInfo.cpp" />
@@ -233,6 +241,7 @@
<ClInclude Include="ConstantUnion.h" />
<ClInclude Include="debug.h" />
<ClInclude Include="DetectCallDepth.h" />
+ <ClInclude Include="DetectDiscontinuity.h" />
<ClInclude Include="Diagnostics.h" />
<ClInclude Include="DirectiveHandler.h" />
<ClInclude Include="ForLoopUnroll.h" />
@@ -248,15 +257,20 @@
<ClInclude Include="MapLongVariableNames.h" />
<ClInclude Include="MMap.h" />
<ClInclude Include="osinclude.h" />
+ <ClInclude Include="OutputHLSL.h" />
<ClInclude Include="ParseHelper.h" />
<ClInclude Include="PoolAlloc.h" />
<ClInclude Include="QualifierAlive.h" />
<ClInclude Include="RemoveTree.h" />
<ClInclude Include="RenameFunction.h" />
<ClInclude Include="..\..\include\GLSLANG\ShaderLang.h" />
+ <ClInclude Include="SearchSymbol.h" />
<ClInclude Include="ShHandle.h" />
<ClInclude Include="SymbolTable.h" />
+ <ClInclude Include="TranslatorHLSL.h" />
<ClInclude Include="Types.h" />
+ <ClInclude Include="UnfoldShortCircuit.h" />
+ <ClInclude Include="Uniform.h" />
<ClInclude Include="util.h" />
<ClInclude Include="ValidateLimitations.h" />
<ClInclude Include="VariableInfo.h" />
diff --git a/src/compiler/translator_common.vcxproj.filters b/src/compiler/translator_common.vcxproj.filters
index 856e4a0..ed23a25 100644
--- a/src/compiler/translator_common.vcxproj.filters
+++ b/src/compiler/translator_common.vcxproj.filters
@@ -140,6 +140,27 @@
<ClCompile Include="InitializeGLPosition.cpp">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="DetectDiscontinuity.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="OutputHLSL.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="SearchSymbol.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="TranslatorHLSL.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="UnfoldShortCircuit.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="Uniform.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="CodeGen.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BaseTypes.h">
@@ -265,6 +286,24 @@
<ClInclude Include="..\third_party\compiler\ArrayBoundsClamper.h">
<Filter>Header Files</Filter>
</ClInclude>
+ <ClInclude Include="DetectDiscontinuity.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="OutputHLSL.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="SearchSymbol.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="TranslatorHLSL.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="UnfoldShortCircuit.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="Uniform.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="glslang.l">
diff --git a/src/compiler/translator_hlsl.vcxproj b/src/compiler/translator_hlsl.vcxproj
deleted file mode 100644
index 0aade59..0000000
--- a/src/compiler/translator_hlsl.vcxproj
+++ /dev/null
@@ -1,164 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{5620F0E4-6C43-49BC-A178-B804E1A0C3A7}</ProjectGuid>
- <RootNamespace>CrossCompilerHLSL</RootNamespace>
- <Keyword>Win32Proj</Keyword>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>StaticLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\hlsl\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\hlsl\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(ProjectDir)../;$(ProjectDir)../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <MinimalRebuild>true</MinimalRebuild>
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>$(ProjectDir)../;$(ProjectDir)../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Midl>
- <TargetEnvironment>X64</TargetEnvironment>
- </Midl>
- <ClCompile>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(ProjectDir)../;$(ProjectDir)../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <MinimalRebuild>true</MinimalRebuild>
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level4</WarningLevel>
- <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <TreatWarningAsError>true</TreatWarningAsError>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Midl>
- <TargetEnvironment>X64</TargetEnvironment>
- </Midl>
- <ClCompile>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <AdditionalIncludeDirectories>$(ProjectDir)../;$(ProjectDir)../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <PrecompiledHeader>
- </PrecompiledHeader>
- <WarningLevel>Level4</WarningLevel>
- <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <TreatWarningAsError>true</TreatWarningAsError>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="CodeGenHLSL.cpp" />
- <ClCompile Include="DetectDiscontinuity.cpp" />
- <ClCompile Include="OutputHLSL.cpp" />
- <ClCompile Include="SearchSymbol.cpp" />
- <ClCompile Include="TranslatorHLSL.cpp" />
- <ClCompile Include="UnfoldShortCircuit.cpp" />
- <ClCompile Include="Uniform.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="DetectDiscontinuity.h" />
- <ClInclude Include="OutputHLSL.h" />
- <ClInclude Include="SearchSymbol.h" />
- <ClInclude Include="TranslatorHLSL.h" />
- <ClInclude Include="UnfoldShortCircuit.h" />
- <ClInclude Include="Uniform.h" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
-</Project>
\ No newline at end of file
diff --git a/src/compiler/translator_hlsl.vcxproj.filters b/src/compiler/translator_hlsl.vcxproj.filters
deleted file mode 100644
index f4824dc..0000000
--- a/src/compiler/translator_hlsl.vcxproj.filters
+++ /dev/null
@@ -1,56 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="Source Files">
- <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
- <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
- </Filter>
- <Filter Include="Header Files">
- <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
- <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="CodeGenHLSL.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="DetectDiscontinuity.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="OutputHLSL.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="SearchSymbol.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="TranslatorHLSL.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="UnfoldShortCircuit.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- <ClCompile Include="Uniform.cpp">
- <Filter>Source Files</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="DetectDiscontinuity.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="OutputHLSL.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="SearchSymbol.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="TranslatorHLSL.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="UnfoldShortCircuit.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- <ClInclude Include="Uniform.h">
- <Filter>Header Files</Filter>
- </ClInclude>
- </ItemGroup>
-</Project>
\ No newline at end of file
diff --git a/src/libGLESv2/libGLESv2.vcxproj b/src/libGLESv2/libGLESv2.vcxproj
index f841de2..102a10c 100644
--- a/src/libGLESv2/libGLESv2.vcxproj
+++ b/src/libGLESv2/libGLESv2.vcxproj
@@ -1,433 +1,425 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <ProjectGuid>{B5871A7A-968C-42E3-A33B-981E6F448E78}</ProjectGuid>
- <RootNamespace>libGLESv2</RootNamespace>
- <Keyword>Win32Proj</Keyword>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup>
- <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
- <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
- <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IncludePath)</IncludePath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LibraryPath)</LibraryPath>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IncludePath)</IncludePath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LibraryPath)</LibraryPath>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
- <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IncludePath)</IncludePath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
- <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <MinimalRebuild>true</MinimalRebuild>
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
- <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
- <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <DataExecutionPrevention>
- </DataExecutionPrevention>
- <TargetMachine>MachineX86</TargetMachine>
- </Link>
- <PostBuildEvent>
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{B5871A7A-968C-42E3-A33B-981E6F448E78}</ProjectGuid>
+ <RootNamespace>libGLESv2</RootNamespace>
+ <Keyword>Win32Proj</Keyword>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <CharacterSet>Unicode</CharacterSet>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup>
+ <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
+ <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
+ <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IncludePath)</IncludePath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LibraryPath)</LibraryPath>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IncludePath)</IncludePath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LibraryPath)</LibraryPath>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
+ <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IncludePath)</IncludePath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
+ <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
+ <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <DataExecutionPrevention>
+ </DataExecutionPrevention>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <PostBuildEvent>
<Command>%40echo on
mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
%40echo off
-</Command>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>ANGLE_DISABLE_TRACE;WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <WarningLevel>Level4</WarningLevel>
- <TreatWarningAsError>true</TreatWarningAsError>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
- <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <DataExecutionPrevention>
- </DataExecutionPrevention>
- <TargetMachine>MachineX86</TargetMachine>
- </Link>
- <PostBuildEvent>
+</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
+ <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>ANGLE_DISABLE_TRACE;WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
+ <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <DataExecutionPrevention>
+ </DataExecutionPrevention>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <PostBuildEvent>
<Command>%40echo on
mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
%40echo off
-</Command>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Midl>
- <TargetEnvironment>X64</TargetEnvironment>
- </Midl>
- <ClCompile>
- <Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <MinimalRebuild>true</MinimalRebuild>
- <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
- <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <WarningLevel>Level4</WarningLevel>
- <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <TreatWarningAsError>true</TreatWarningAsError>
- <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
- <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <DataExecutionPrevention>
- </DataExecutionPrevention>
- <TargetMachine>MachineX64</TargetMachine>
- </Link>
- <PostBuildEvent>
+</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Midl>
+ <TargetEnvironment>X64</TargetEnvironment>
+ </Midl>
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
+ <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <DataExecutionPrevention>
+ </DataExecutionPrevention>
+ <TargetMachine>MachineX64</TargetMachine>
+ </Link>
+ <PostBuildEvent>
<Command>%40echo on
mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
%40echo off
-</Command>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Midl>
- <TargetEnvironment>X64</TargetEnvironment>
- </Midl>
- <ClCompile>
- <Optimization>MaxSpeed</Optimization>
- <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
- <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <WarningLevel>Level4</WarningLevel>
- <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
- <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
- <TreatWarningAsError>true</TreatWarningAsError>
- <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
- <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
- </ClCompile>
- <Link>
- <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
- <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <OptimizeReferences>true</OptimizeReferences>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <DataExecutionPrevention>
- </DataExecutionPrevention>
- <TargetMachine>MachineX64</TargetMachine>
- </Link>
- <PostBuildEvent>
+</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Midl>
+ <TargetEnvironment>X64</TargetEnvironment>
+ </Midl>
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
+ <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level4</WarningLevel>
+ <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
+ <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
+ <TreatWarningAsError>true</TreatWarningAsError>
+ <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
+ <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
+ <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Windows</SubSystem>
+ <OptimizeReferences>true</OptimizeReferences>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <DataExecutionPrevention>
+ </DataExecutionPrevention>
+ <TargetMachine>MachineX64</TargetMachine>
+ </Link>
+ <PostBuildEvent>
<Command>%40echo on
mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
%40echo off
-</Command>
- </PostBuildEvent>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="..\third_party\murmurhash\MurmurHash3.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="Buffer.cpp" />
- <ClCompile Include="Context.cpp" />
- <ClCompile Include="..\common\debug.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="..\common\event_tracer.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="Fence.cpp" />
- <ClCompile Include="Float16ToFloat32.cpp" />
- <ClCompile Include="Framebuffer.cpp" />
- <ClCompile Include="HandleAllocator.cpp" />
- <ClCompile Include="libGLESv2.cpp" />
- <ClCompile Include="main.cpp" />
- <ClCompile Include="precompiled.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
- </ClCompile>
- <ClCompile Include="Program.cpp" />
- <ClCompile Include="ProgramBinary.cpp" />
- <ClCompile Include="Query.cpp" />
- <ClCompile Include="..\common\RefCountObject.cpp" />
- <ClCompile Include="Renderbuffer.cpp" />
- <ClCompile Include="renderer\Blit.cpp" />
- <ClCompile Include="renderer\Fence11.cpp" />
- <ClCompile Include="renderer\Fence9.cpp" />
- <ClCompile Include="renderer\BufferStorage.cpp" />
- <ClCompile Include="renderer\BufferStorage11.cpp" />
- <ClCompile Include="renderer\BufferStorage9.cpp" />
- <ClCompile Include="renderer\Image.cpp" />
- <ClCompile Include="renderer\Image9.cpp" />
- <ClCompile Include="renderer\IndexBuffer.cpp" />
- <ClCompile Include="renderer\IndexBuffer11.cpp" />
- <ClCompile Include="renderer\IndexBuffer9.cpp" />
- <ClCompile Include="renderer\IndexDataManager.cpp" />
- <ClCompile Include="renderer\ImageSSE2.cpp" />
- <ClCompile Include="renderer\Image11.cpp" />
- <ClCompile Include="renderer\IndexRangeCache.cpp" />
- <ClCompile Include="renderer\InputLayoutCache.cpp" />
- <ClCompile Include="renderer\Query11.cpp" />
- <ClCompile Include="renderer\Query9.cpp" />
- <ClCompile Include="renderer\Renderer.cpp" />
- <ClCompile Include="renderer\Renderer11.cpp" />
- <ClCompile Include="renderer\renderer11_utils.cpp" />
- <ClCompile Include="renderer\Renderer9.cpp" />
- <ClCompile Include="renderer\renderer9_utils.cpp" />
- <ClCompile Include="renderer\RenderTarget11.cpp" />
- <ClCompile Include="renderer\RenderTarget9.cpp" />
- <ClCompile Include="renderer\RenderStateCache.cpp" />
- <ClCompile Include="renderer\ShaderExecutable11.cpp" />
- <ClCompile Include="renderer\ShaderExecutable9.cpp" />
- <ClCompile Include="renderer\SwapChain11.cpp" />
- <ClCompile Include="renderer\SwapChain9.cpp" />
- <ClCompile Include="renderer\TextureStorage.cpp" />
- <ClCompile Include="renderer\TextureStorage11.cpp" />
- <ClCompile Include="renderer\TextureStorage9.cpp" />
- <ClCompile Include="renderer\VertexBuffer.cpp" />
- <ClCompile Include="renderer\VertexBuffer11.cpp" />
- <ClCompile Include="renderer\VertexBuffer9.cpp" />
- <ClCompile Include="renderer\VertexDataManager.cpp" />
- <ClCompile Include="renderer\VertexDeclarationCache.cpp" />
- <ClCompile Include="ResourceManager.cpp" />
- <ClCompile Include="Shader.cpp" />
- <ClCompile Include="Texture.cpp" />
- <ClCompile Include="Uniform.cpp" />
- <ClCompile Include="utilities.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\common\debug.h" />
- <ClInclude Include="..\common\event_tracer.h" />
- <ClInclude Include="..\common\system.h" />
- <ClInclude Include="..\third_party\murmurhash\MurmurHash3.h" />
- <ClInclude Include="..\third_party\trace_event\trace_event.h" />
- <ClInclude Include="angletypes.h" />
- <ClInclude Include="BinaryStream.h" />
- <ClInclude Include="Buffer.h" />
- <ClInclude Include="constants.h" />
- <ClInclude Include="Context.h" />
- <ClInclude Include="Fence.h" />
- <ClInclude Include="Framebuffer.h" />
- <ClInclude Include="..\..\include\GLES2\gl2.h" />
- <ClInclude Include="..\..\include\GLES2\gl2ext.h" />
- <ClInclude Include="..\..\include\GLES2\gl2platform.h" />
- <ClInclude Include="HandleAllocator.h" />
- <ClInclude Include="main.h" />
- <ClInclude Include="mathutil.h" />
- <ClInclude Include="precompiled.h" />
- <ClInclude Include="Program.h" />
- <ClInclude Include="ProgramBinary.h" />
- <ClInclude Include="Query.h" />
- <ClInclude Include="..\common\RefCountObject.h" />
- <ClInclude Include="Renderbuffer.h" />
- <ClInclude Include="renderer\Blit.h" />
- <ClInclude Include="renderer\Fence11.h" />
- <ClInclude Include="renderer\Fence9.h" />
- <ClInclude Include="renderer\FenceImpl.h" />
- <ClInclude Include="renderer\BufferStorage.h" />
- <ClInclude Include="renderer\BufferStorage11.h" />
- <ClInclude Include="renderer\BufferStorage9.h" />
- <ClInclude Include="renderer\generatemip.h" />
- <ClInclude Include="renderer\Image.h" />
- <ClInclude Include="renderer\Image11.h" />
- <ClInclude Include="renderer\Image9.h" />
- <ClInclude Include="renderer\IndexBuffer.h" />
- <ClInclude Include="renderer\IndexBuffer11.h" />
- <ClInclude Include="renderer\IndexBuffer9.h" />
- <ClInclude Include="renderer\IndexDataManager.h" />
- <ClInclude Include="renderer\IndexRangeCache.h" />
- <ClInclude Include="renderer\InputLayoutCache.h" />
- <ClInclude Include="renderer\Query11.h" />
- <ClInclude Include="renderer\QueryImpl.h" />
- <ClInclude Include="renderer\Query9.h" />
- <ClInclude Include="renderer\Renderer.h" />
- <ClInclude Include="renderer\Renderer11.h" />
- <ClInclude Include="renderer\renderer11_utils.h" />
- <ClInclude Include="renderer\Renderer9.h" />
- <ClInclude Include="renderer\renderer9_utils.h" />
- <ClInclude Include="renderer\RenderTarget.h" />
- <ClInclude Include="renderer\RenderTarget11.h" />
- <ClInclude Include="renderer\RenderTarget9.h" />
- <ClInclude Include="renderer\RenderStateCache.h" />
- <ClInclude Include="renderer\ShaderCache.h" />
- <ClInclude Include="renderer\ShaderExecutable.h" />
- <ClInclude Include="renderer\ShaderExecutable11.h" />
- <ClInclude Include="renderer\ShaderExecutable9.h" />
- <ClInclude Include="renderer\shaders\compiled\clear11vs.h" />
- <ClInclude Include="renderer\shaders\compiled\clearmultiple11ps.h" />
- <ClInclude Include="renderer\shaders\compiled\clearsingle11ps.h" />
- <ClInclude Include="renderer\shaders\compiled\componentmaskps.h" />
- <ClInclude Include="renderer\shaders\compiled\flipyvs.h" />
- <ClInclude Include="renderer\shaders\compiled\luminanceps.h" />
- <ClInclude Include="renderer\shaders\compiled\passthrough11vs.h" />
- <ClInclude Include="renderer\shaders\compiled\passthroughlum11ps.h" />
- <ClInclude Include="renderer\shaders\compiled\passthroughlumalpha11ps.h" />
- <ClInclude Include="renderer\shaders\compiled\passthroughps.h" />
- <ClInclude Include="renderer\shaders\compiled\passthroughrgb11ps.h" />
- <ClInclude Include="renderer\shaders\compiled\passthroughrgba11ps.h" />
- <ClInclude Include="renderer\shaders\compiled\standardvs.h" />
- <ClInclude Include="renderer\SwapChain.h" />
- <ClInclude Include="renderer\SwapChain11.h" />
- <ClInclude Include="renderer\SwapChain9.h" />
- <ClInclude Include="renderer\TextureStorage.h" />
- <ClInclude Include="renderer\TextureStorage11.h" />
- <ClInclude Include="renderer\TextureStorage9.h" />
- <ClInclude Include="renderer\VertexBuffer.h" />
- <ClInclude Include="renderer\VertexBuffer11.h" />
- <ClInclude Include="renderer\VertexBuffer9.h" />
- <ClInclude Include="renderer\vertexconversion.h" />
- <ClInclude Include="renderer\VertexDataManager.h" />
- <ClInclude Include="renderer\VertexDeclarationCache.h" />
- <ClInclude Include="resource.h" />
- <ClInclude Include="ResourceManager.h" />
- <ClInclude Include="Shader.h" />
- <ClInclude Include="Texture.h" />
- <ClInclude Include="Uniform.h" />
- <ClInclude Include="utilities.h" />
- <ClInclude Include="..\common\version.h" />
- </ItemGroup>
- <ItemGroup>
- <None Include="libGLESv2.def" />
- <None Include="renderer\shaders\Blit.ps" />
- <None Include="renderer\shaders\Blit.vs" />
- <None Include="renderer\shaders\Clear11.hlsl" />
- <None Include="renderer\shaders\generate_shaders.bat" />
- <None Include="renderer\shaders\Passthrough11.hlsl" />
- </ItemGroup>
- <ItemGroup>
- <ResourceCompile Include="libGLESv2.rc" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\compiler\preprocessor\preprocessor.vcxproj">
- <Project>{fbe32df3-0fb0-4f2f-a424-2c21bd7bc325}</Project>
- </ProjectReference>
- <ProjectReference Include="..\compiler\translator_common.vcxproj">
- <Project>{5b3a6db8-1e7e-40d7-92b9-da8aae619fad}</Project>
- </ProjectReference>
- <ProjectReference Include="..\compiler\translator_hlsl.vcxproj">
- <Project>{5620f0e4-6c43-49bc-a178-b804e1a0c3a7}</Project>
- <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
- <Private>true</Private>
- <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
- <LinkLibraryDependencies>true</LinkLibraryDependencies>
- <UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
- </ProjectReference>
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
+</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\third_party\murmurhash\MurmurHash3.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="Buffer.cpp" />
+ <ClCompile Include="Context.cpp" />
+ <ClCompile Include="..\common\debug.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="..\common\event_tracer.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="Fence.cpp" />
+ <ClCompile Include="Float16ToFloat32.cpp" />
+ <ClCompile Include="Framebuffer.cpp" />
+ <ClCompile Include="HandleAllocator.cpp" />
+ <ClCompile Include="libGLESv2.cpp" />
+ <ClCompile Include="main.cpp" />
+ <ClCompile Include="precompiled.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="Program.cpp" />
+ <ClCompile Include="ProgramBinary.cpp" />
+ <ClCompile Include="Query.cpp" />
+ <ClCompile Include="..\common\RefCountObject.cpp" />
+ <ClCompile Include="Renderbuffer.cpp" />
+ <ClCompile Include="renderer\Blit.cpp" />
+ <ClCompile Include="renderer\Fence11.cpp" />
+ <ClCompile Include="renderer\Fence9.cpp" />
+ <ClCompile Include="renderer\BufferStorage.cpp" />
+ <ClCompile Include="renderer\BufferStorage11.cpp" />
+ <ClCompile Include="renderer\BufferStorage9.cpp" />
+ <ClCompile Include="renderer\Image.cpp" />
+ <ClCompile Include="renderer\Image9.cpp" />
+ <ClCompile Include="renderer\IndexBuffer.cpp" />
+ <ClCompile Include="renderer\IndexBuffer11.cpp" />
+ <ClCompile Include="renderer\IndexBuffer9.cpp" />
+ <ClCompile Include="renderer\IndexDataManager.cpp" />
+ <ClCompile Include="renderer\ImageSSE2.cpp" />
+ <ClCompile Include="renderer\Image11.cpp" />
+ <ClCompile Include="renderer\IndexRangeCache.cpp" />
+ <ClCompile Include="renderer\InputLayoutCache.cpp" />
+ <ClCompile Include="renderer\Query11.cpp" />
+ <ClCompile Include="renderer\Query9.cpp" />
+ <ClCompile Include="renderer\Renderer.cpp" />
+ <ClCompile Include="renderer\Renderer11.cpp" />
+ <ClCompile Include="renderer\renderer11_utils.cpp" />
+ <ClCompile Include="renderer\Renderer9.cpp" />
+ <ClCompile Include="renderer\renderer9_utils.cpp" />
+ <ClCompile Include="renderer\RenderTarget11.cpp" />
+ <ClCompile Include="renderer\RenderTarget9.cpp" />
+ <ClCompile Include="renderer\RenderStateCache.cpp" />
+ <ClCompile Include="renderer\ShaderExecutable11.cpp" />
+ <ClCompile Include="renderer\ShaderExecutable9.cpp" />
+ <ClCompile Include="renderer\SwapChain11.cpp" />
+ <ClCompile Include="renderer\SwapChain9.cpp" />
+ <ClCompile Include="renderer\TextureStorage.cpp" />
+ <ClCompile Include="renderer\TextureStorage11.cpp" />
+ <ClCompile Include="renderer\TextureStorage9.cpp" />
+ <ClCompile Include="renderer\VertexBuffer.cpp" />
+ <ClCompile Include="renderer\VertexBuffer11.cpp" />
+ <ClCompile Include="renderer\VertexBuffer9.cpp" />
+ <ClCompile Include="renderer\VertexDataManager.cpp" />
+ <ClCompile Include="renderer\VertexDeclarationCache.cpp" />
+ <ClCompile Include="ResourceManager.cpp" />
+ <ClCompile Include="Shader.cpp" />
+ <ClCompile Include="Texture.cpp" />
+ <ClCompile Include="Uniform.cpp" />
+ <ClCompile Include="utilities.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\common\debug.h" />
+ <ClInclude Include="..\common\event_tracer.h" />
+ <ClInclude Include="..\common\system.h" />
+ <ClInclude Include="..\third_party\murmurhash\MurmurHash3.h" />
+ <ClInclude Include="..\third_party\trace_event\trace_event.h" />
+ <ClInclude Include="angletypes.h" />
+ <ClInclude Include="BinaryStream.h" />
+ <ClInclude Include="Buffer.h" />
+ <ClInclude Include="constants.h" />
+ <ClInclude Include="Context.h" />
+ <ClInclude Include="Fence.h" />
+ <ClInclude Include="Framebuffer.h" />
+ <ClInclude Include="..\..\include\GLES2\gl2.h" />
+ <ClInclude Include="..\..\include\GLES2\gl2ext.h" />
+ <ClInclude Include="..\..\include\GLES2\gl2platform.h" />
+ <ClInclude Include="HandleAllocator.h" />
+ <ClInclude Include="main.h" />
+ <ClInclude Include="mathutil.h" />
+ <ClInclude Include="precompiled.h" />
+ <ClInclude Include="Program.h" />
+ <ClInclude Include="ProgramBinary.h" />
+ <ClInclude Include="Query.h" />
+ <ClInclude Include="..\common\RefCountObject.h" />
+ <ClInclude Include="Renderbuffer.h" />
+ <ClInclude Include="renderer\Blit.h" />
+ <ClInclude Include="renderer\Fence11.h" />
+ <ClInclude Include="renderer\Fence9.h" />
+ <ClInclude Include="renderer\FenceImpl.h" />
+ <ClInclude Include="renderer\BufferStorage.h" />
+ <ClInclude Include="renderer\BufferStorage11.h" />
+ <ClInclude Include="renderer\BufferStorage9.h" />
+ <ClInclude Include="renderer\generatemip.h" />
+ <ClInclude Include="renderer\Image.h" />
+ <ClInclude Include="renderer\Image11.h" />
+ <ClInclude Include="renderer\Image9.h" />
+ <ClInclude Include="renderer\IndexBuffer.h" />
+ <ClInclude Include="renderer\IndexBuffer11.h" />
+ <ClInclude Include="renderer\IndexBuffer9.h" />
+ <ClInclude Include="renderer\IndexDataManager.h" />
+ <ClInclude Include="renderer\IndexRangeCache.h" />
+ <ClInclude Include="renderer\InputLayoutCache.h" />
+ <ClInclude Include="renderer\Query11.h" />
+ <ClInclude Include="renderer\QueryImpl.h" />
+ <ClInclude Include="renderer\Query9.h" />
+ <ClInclude Include="renderer\Renderer.h" />
+ <ClInclude Include="renderer\Renderer11.h" />
+ <ClInclude Include="renderer\renderer11_utils.h" />
+ <ClInclude Include="renderer\Renderer9.h" />
+ <ClInclude Include="renderer\renderer9_utils.h" />
+ <ClInclude Include="renderer\RenderTarget.h" />
+ <ClInclude Include="renderer\RenderTarget11.h" />
+ <ClInclude Include="renderer\RenderTarget9.h" />
+ <ClInclude Include="renderer\RenderStateCache.h" />
+ <ClInclude Include="renderer\ShaderCache.h" />
+ <ClInclude Include="renderer\ShaderExecutable.h" />
+ <ClInclude Include="renderer\ShaderExecutable11.h" />
+ <ClInclude Include="renderer\ShaderExecutable9.h" />
+ <ClInclude Include="renderer\shaders\compiled\clear11vs.h" />
+ <ClInclude Include="renderer\shaders\compiled\clearmultiple11ps.h" />
+ <ClInclude Include="renderer\shaders\compiled\clearsingle11ps.h" />
+ <ClInclude Include="renderer\shaders\compiled\componentmaskps.h" />
+ <ClInclude Include="renderer\shaders\compiled\flipyvs.h" />
+ <ClInclude Include="renderer\shaders\compiled\luminanceps.h" />
+ <ClInclude Include="renderer\shaders\compiled\passthrough11vs.h" />
+ <ClInclude Include="renderer\shaders\compiled\passthroughlum11ps.h" />
+ <ClInclude Include="renderer\shaders\compiled\passthroughlumalpha11ps.h" />
+ <ClInclude Include="renderer\shaders\compiled\passthroughps.h" />
+ <ClInclude Include="renderer\shaders\compiled\passthroughrgb11ps.h" />
+ <ClInclude Include="renderer\shaders\compiled\passthroughrgba11ps.h" />
+ <ClInclude Include="renderer\shaders\compiled\standardvs.h" />
+ <ClInclude Include="renderer\SwapChain.h" />
+ <ClInclude Include="renderer\SwapChain11.h" />
+ <ClInclude Include="renderer\SwapChain9.h" />
+ <ClInclude Include="renderer\TextureStorage.h" />
+ <ClInclude Include="renderer\TextureStorage11.h" />
+ <ClInclude Include="renderer\TextureStorage9.h" />
+ <ClInclude Include="renderer\VertexBuffer.h" />
+ <ClInclude Include="renderer\VertexBuffer11.h" />
+ <ClInclude Include="renderer\VertexBuffer9.h" />
+ <ClInclude Include="renderer\vertexconversion.h" />
+ <ClInclude Include="renderer\VertexDataManager.h" />
+ <ClInclude Include="renderer\VertexDeclarationCache.h" />
+ <ClInclude Include="resource.h" />
+ <ClInclude Include="ResourceManager.h" />
+ <ClInclude Include="Shader.h" />
+ <ClInclude Include="Texture.h" />
+ <ClInclude Include="Uniform.h" />
+ <ClInclude Include="utilities.h" />
+ <ClInclude Include="..\common\version.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="libGLESv2.def" />
+ <None Include="renderer\shaders\Blit.ps" />
+ <None Include="renderer\shaders\Blit.vs" />
+ <None Include="renderer\shaders\Clear11.hlsl" />
+ <None Include="renderer\shaders\generate_shaders.bat" />
+ <None Include="renderer\shaders\Passthrough11.hlsl" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="libGLESv2.rc" />
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\compiler\preprocessor\preprocessor.vcxproj">
+ <Project>{fbe32df3-0fb0-4f2f-a424-2c21bd7bc325}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\compiler\translator_common.vcxproj">
+ <Project>{5b3a6db8-1e7e-40d7-92b9-da8aae619fad}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
</Project>
\ No newline at end of file