| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or |
| // index data. Implements GL buffer objects and related functionality. |
| // [OpenGL ES 2.0.24] section 2.9 page 21. |
| |
| #ifndef LIBGLESV2_BUFFER_H_ |
| #define LIBGLESV2_BUFFER_H_ |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <d3d9.h> |
| |
| #include "angleutils.h" |
| |
| namespace gl |
| { |
| class Buffer |
| { |
| public: |
| Buffer(); |
| |
| ~Buffer(); |
| |
| void storeData(GLsizeiptr size, const void *data); |
| |
| IDirect3DVertexBuffer9 *getVertexBuffer(); |
| IDirect3DIndexBuffer9 *getIndexBuffer(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Buffer); |
| |
| void erase(); |
| |
| unsigned int mSize; |
| void *mData; |
| |
| IDirect3DVertexBuffer9 *mVertexBuffer; |
| IDirect3DIndexBuffer9 *mIndexBuffer; |
| }; |
| } |
| |
| #endif // LIBGLESV2_BUFFER_H_ |