| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // mathutil.h: Math and bit manipulation functions. |
| |
| #ifndef LIBGLESV2_MATHUTIL_H_ |
| #define LIBGLESV2_MATHUTIL_H_ |
| |
| #include <math.h> |
| |
| namespace gl |
| { |
| inline bool isPow2(int x) |
| { |
| return (x & (x - 1)) == 0 && (x != 0); |
| } |
| |
| inline int log2(int x) |
| { |
| int r = 0; |
| while((x >> r) > 1) r++; |
| return r; |
| } |
| |
| inline float clamp01(float x) |
| { |
| return x < 0 ? 0 : (x > 1 ? 1 : x); |
| } |
| |
| template<const int n> |
| inline unsigned int unorm(float x) |
| { |
| const unsigned int max = 0xFFFFFFFF >> (32 - n); |
| |
| if(x > 1) |
| { |
| return max; |
| } |
| else if(x < 0) |
| { |
| return 0; |
| } |
| else |
| { |
| return (unsigned int)(max * x + 0.5f); |
| } |
| } |
| } |
| |
| #endif // LIBGLESV2_MATHUTIL_H_ |