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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
// Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "Renderbuffer.h"
#include "main.h"
#include "utilities.h"
namespace gl
{
Renderbuffer::Renderbuffer()
{
mWidth = 0;
mHeight = 0;
}
Renderbuffer::~Renderbuffer()
{
}
bool Renderbuffer::isColorbuffer()
{
return false;
}
bool Renderbuffer::isDepthbuffer()
{
return false;
}
bool Renderbuffer::isStencilbuffer()
{
return false;
}
IDirect3DSurface9 *Renderbuffer::getRenderTarget()
{
return NULL;
}
IDirect3DSurface9 *Renderbuffer::getDepthStencil()
{
return NULL;
}
int Renderbuffer::getWidth()
{
return mWidth;
}
int Renderbuffer::getHeight()
{
return mHeight;
}
Colorbuffer::Colorbuffer(IDirect3DSurface9 *renderTarget) : mRenderTarget(renderTarget)
{
if (renderTarget)
{
renderTarget->AddRef();
D3DSURFACE_DESC description;
renderTarget->GetDesc(&description);
mWidth = description.Width;
mHeight = description.Height;
}
}
Colorbuffer::~Colorbuffer()
{
if (mRenderTarget)
{
mRenderTarget->Release();
}
}
bool Colorbuffer::isColorbuffer()
{
return true;
}
GLuint Colorbuffer::getRedSize()
{
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
return es2dx::GetRedSize(description.Format);
}
return 0;
}
GLuint Colorbuffer::getGreenSize()
{
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
return es2dx::GetGreenSize(description.Format);
}
return 0;
}
GLuint Colorbuffer::getBlueSize()
{
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
return es2dx::GetBlueSize(description.Format);
}
return 0;
}
GLuint Colorbuffer::getAlphaSize()
{
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
return es2dx::GetAlphaSize(description.Format);
}
return 0;
}
IDirect3DSurface9 *Colorbuffer::getRenderTarget()
{
return mRenderTarget;
}
Depthbuffer::Depthbuffer(IDirect3DSurface9 *depthStencil) : mDepthStencil(depthStencil)
{
if (depthStencil)
{
depthStencil->AddRef();
D3DSURFACE_DESC description;
depthStencil->GetDesc(&description);
mWidth = description.Width;
mHeight = description.Height;
}
}
Depthbuffer::Depthbuffer(int width, int height)
{
IDirect3DDevice9 *device = getDevice();
mDepthStencil = NULL;
HRESULT result = device->CreateDepthStencilSurface(width, height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, 0);
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
error(GL_OUT_OF_MEMORY);
return;
}
ASSERT(SUCCEEDED(result));
if (mDepthStencil)
{
mWidth = width;
mHeight = height;
}
else
{
mWidth = 0;
mHeight = 0;
}
}
Depthbuffer::~Depthbuffer()
{
if (mDepthStencil)
{
mDepthStencil->Release();
}
}
bool Depthbuffer::isDepthbuffer()
{
return true;
}
GLuint Depthbuffer::getDepthSize()
{
if (mDepthStencil)
{
D3DSURFACE_DESC description;
mDepthStencil->GetDesc(&description);
es2dx::GetDepthSize(description.Format);
}
return 0;
}
IDirect3DSurface9 *Depthbuffer::getDepthStencil()
{
return mDepthStencil;
}
Stencilbuffer::Stencilbuffer(IDirect3DSurface9 *depthStencil) : mDepthStencil(depthStencil)
{
if (depthStencil)
{
depthStencil->AddRef();
D3DSURFACE_DESC description;
depthStencil->GetDesc(&description);
mWidth = description.Width;
mHeight = description.Height;
}
}
Stencilbuffer::~Stencilbuffer()
{
if (mDepthStencil)
{
mDepthStencil->Release();
}
}
GLuint Stencilbuffer::getStencilSize()
{
if (mDepthStencil)
{
D3DSURFACE_DESC description;
mDepthStencil->GetDesc(&description);
return es2dx::GetStencilSize(description.Format);
}
return 0;
}
bool Stencilbuffer::isStencilbuffer()
{
return true;
}
IDirect3DSurface9 *Stencilbuffer::getDepthStencil()
{
return mDepthStencil;
}
}