| // |
| // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #ifndef LIBGLESV2_FRAMEBUFFER_H_ |
| #define LIBGLESV2_FRAMEBUFFER_H_ |
| |
| #define GL_APICALL |
| #include <GLES2/gl2.h> |
| #include <d3d9.h> |
| |
| #include "angleutils.h" |
| |
| namespace gl |
| { |
| class Colorbuffer; |
| class Depthbuffer; |
| class Stencilbuffer; |
| |
| class Framebuffer |
| { |
| public: |
| Framebuffer(); |
| |
| ~Framebuffer(); |
| |
| void setColorbuffer(GLenum type, GLuint colorbuffer); |
| void setDepthbuffer(GLenum type, GLuint depthbuffer); |
| void setStencilbuffer(GLenum type, GLuint stencilbuffer); |
| |
| void detachTexture(GLuint texture); |
| void detachRenderbuffer(GLuint renderbuffer); |
| |
| IDirect3DSurface9 *getRenderTarget(); |
| IDirect3DSurface9 *getDepthStencil(); |
| |
| Colorbuffer *getColorbuffer(); |
| Depthbuffer *getDepthbuffer(); |
| Stencilbuffer *getStencilbuffer(); |
| |
| GLenum completeness(); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(Framebuffer); |
| |
| GLuint mColorbufferHandle; |
| GLenum mColorbufferType; |
| |
| GLuint mDepthbufferHandle; |
| GLenum mDepthbufferType; |
| |
| GLuint mStencilbufferHandle; |
| GLenum mStencilbufferType; |
| }; |
| } |
| |
| #endif // LIBGLESV2_FRAMEBUFFER_H_ |