blob: 44ae5ad99ef6983693521aec2b7140e5ed6bcacf [file] [log] [blame]
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
// [OpenGL ES 2.0.24] section 2.9 page 21.
#ifndef LIBGLESV2_BUFFER_H_
#define LIBGLESV2_BUFFER_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <d3d9.h>
#include "angleutils.h"
namespace gl
{
class Buffer
{
public:
Buffer();
~Buffer();
void storeData(GLsizeiptr size, const void *data);
IDirect3DVertexBuffer9 *getVertexBuffer();
IDirect3DIndexBuffer9 *getIndexBuffer();
private:
DISALLOW_COPY_AND_ASSIGN(Buffer);
void erase();
unsigned int mSize;
void *mData;
IDirect3DVertexBuffer9 *mVertexBuffer;
IDirect3DIndexBuffer9 *mIndexBuffer;
};
}
#endif // LIBGLESV2_BUFFER_H_