blob: 270e8768b6c589dc82dff881a61ed648e24daac1 [file] [log] [blame]
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "GLSLANG/ShaderLang.h"
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//
// Return codes from main.
//
enum TFailCode {
ESuccess = 0,
EFailUsage,
EFailCompile,
EFailCompilerCreate,
};
static ShShaderType FindShaderType(char *lang);
static bool CompileFile(char *fileName, ShHandle, int);
static void usage();
static void FreeFileData(char **data);
static char** ReadFileData(char *fileName);
static void LogMsg(char* msg, const char* name, const int num, const char* logName);
static void PrintActiveVariables(ShHandle compiler, ShShaderInfo varType);
//Added to accomodate the multiple strings.
int OutputMultipleStrings = 1;
//
// Set up the per compile resources
//
void GenerateResources(ShBuiltInResources* resources)
{
ShInitBuiltInResources(resources);
resources->MaxVertexAttribs = 8;
resources->MaxVertexUniformVectors = 128;
resources->MaxVaryingVectors = 8;
resources->MaxVertexTextureImageUnits = 0;
resources->MaxCombinedTextureImageUnits = 8;
resources->MaxTextureImageUnits = 8;
resources->MaxFragmentUniformVectors = 16;
resources->MaxDrawBuffers = 1;
resources->OES_standard_derivatives = 0;
}
int main(int argc, char* argv[])
{
TFailCode failCode = ESuccess;
int compileOptions = 0;
int numCompiles = 0;
ShHandle vertexCompiler = 0;
ShHandle fragmentCompiler = 0;
char* buffer = 0;
int bufferLen = 0;
int numAttribs = 0, numUniforms = 0;
ShInitialize();
ShBuiltInResources resources;
GenerateResources(&resources);
argc--;
argv++;
for (; (argc >= 1) && (failCode == ESuccess); argc--, argv++) {
if (argv[0][0] == '-' || argv[0][0] == '/') {
switch (argv[0][1]) {
case 'i': compileOptions |= SH_INTERMEDIATE_TREE; break;
case 'o': compileOptions |= SH_OBJECT_CODE; break;
case 'u': compileOptions |= SH_ATTRIBUTES_UNIFORMS; break;
default: failCode = EFailUsage;
}
} else {
ShHandle compiler = 0;
switch (FindShaderType(argv[0])) {
case SH_VERTEX_SHADER:
if (vertexCompiler == 0)
vertexCompiler = ShConstructCompiler(SH_VERTEX_SHADER, SH_GLES2_SPEC, &resources);
compiler = vertexCompiler;
break;
case SH_FRAGMENT_SHADER:
if (fragmentCompiler == 0)
fragmentCompiler = ShConstructCompiler(SH_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources);
compiler = fragmentCompiler;
break;
default: break;
}
if (compiler) {
bool compiled = CompileFile(argv[0], compiler, compileOptions);
LogMsg("BEGIN", "COMPILER", numCompiles, "INFO LOG");
ShGetInfo(compiler, SH_INFO_LOG_LENGTH, &bufferLen);
buffer = (char*) realloc(buffer, bufferLen * sizeof(char));
ShGetInfoLog(compiler, buffer);
puts(buffer);
LogMsg("END", "COMPILER", numCompiles, "INFO LOG");
printf("\n\n");
if (compiled && (compileOptions & SH_OBJECT_CODE)) {
LogMsg("BEGIN", "COMPILER", numCompiles, "OBJ CODE");
ShGetInfo(compiler, SH_OBJECT_CODE_LENGTH, &bufferLen);
buffer = (char*) realloc(buffer, bufferLen * sizeof(char));
ShGetObjectCode(compiler, buffer);
puts(buffer);
LogMsg("END", "COMPILER", numCompiles, "OBJ CODE");
printf("\n\n");
}
if (compiled && (compileOptions & SH_ATTRIBUTES_UNIFORMS)) {
LogMsg("BEGIN", "COMPILER", numCompiles, "ACTIVE ATTRIBS");
PrintActiveVariables(compiler, SH_ACTIVE_ATTRIBUTES);
LogMsg("END", "COMPILER", numCompiles, "ACTIVE ATTRIBS");
printf("\n\n");
LogMsg("BEGIN", "COMPILER", numCompiles, "ACTIVE UNIFORMS");
PrintActiveVariables(compiler, SH_ACTIVE_UNIFORMS);
LogMsg("END", "COMPILER", numCompiles, "ACTIVE UNIFORMS");
printf("\n\n");
}
if (!compiled)
failCode = EFailCompile;
++numCompiles;
} else {
failCode = EFailCompilerCreate;
}
}
}
if ((vertexCompiler == 0) && (fragmentCompiler == 0))
failCode = EFailUsage;
if (failCode == EFailUsage)
usage();
if (vertexCompiler)
ShDestruct(vertexCompiler);
if (fragmentCompiler)
ShDestruct(fragmentCompiler);
if (buffer)
free(buffer);
ShFinalize();
return failCode;
}
//
// Deduce the shader type from the filename. Files must end in one of the
// following extensions:
//
// .frag* = fragment shader
// .vert* = vertex shader
//
ShShaderType FindShaderType(char *name)
{
if (!name)
return SH_FRAGMENT_SHADER;
char *ext = strrchr(name, '.');
if (ext && strcmp(ext, ".sl") == 0)
for (; ext > name && ext[0] != '.'; ext--);
if (ext = strrchr(name, '.')) {
if (strncmp(ext, ".frag", 4) == 0) return SH_FRAGMENT_SHADER;
if (strncmp(ext, ".vert", 4) == 0) return SH_VERTEX_SHADER;
}
return SH_FRAGMENT_SHADER;
}
//
// Read a file's data into a string, and compile it using ShCompile
//
bool CompileFile(char *fileName, ShHandle compiler, int compileOptions)
{
int ret;
char **data = ReadFileData(fileName);
if (!data)
return false;
ret = ShCompile(compiler, data, OutputMultipleStrings, compileOptions);
FreeFileData(data);
return ret ? true : false;
}
//
// print usage to stdout
//
void usage()
{
printf("Usage: translate [-i -o -u] file1 file2 ...\n"
"Where: filename = filename ending in .frag or .vert\n"
" -i = print intermediate tree\n"
" -o = print translated code\n"
" -u = print active attribs and uniforms\n");
}
//
// Malloc a string of sufficient size and read a string into it.
//
# define MAX_SOURCE_STRINGS 5
char** ReadFileData(char *fileName)
{
FILE* in = fopen(fileName, "r");
char* fdata = 0;
int count = 0;
char** return_data = (char**)malloc(MAX_SOURCE_STRINGS+1);
if (!in) {
printf("Error: unable to open input file: %s\n", fileName);
return 0;
}
while (fgetc(in) != EOF)
count++;
fseek(in, 0, SEEK_SET);
if (!(fdata = (char*)malloc(count+2))) {
printf("Error allocating memory\n");
return 0;
}
if (fread(fdata, 1, count, in) != count) {
printf("Error reading input file: %s\n", fileName);
return 0;
}
fdata[count] = '\0';
fclose(in);
if (count == 0){
return_data[0] = (char*)malloc(count+2);
return_data[0][0] = '\0';
OutputMultipleStrings = 0;
return return_data;
}
int len = (int)(ceil)((float)count / (float)OutputMultipleStrings);
int ptr_len = 0, i = 0;
while (count > 0) {
return_data[i] = (char*)malloc(len+2);
memcpy(return_data[i], fdata+ptr_len, len);
return_data[i][len] = '\0';
count -= (len);
ptr_len += (len);
if (count < len){
if(count == 0){
OutputMultipleStrings = (i+1);
break;
}
len = count;
}
++i;
}
return return_data;
}
void FreeFileData(char** data)
{
for(int i=0;i<OutputMultipleStrings;i++)
free(data[i]);
}
void LogMsg(char* msg, const char* name, const int num, const char* logName)
{
printf("#### %s %s %d %s ####\n", msg, name, num, logName);
}
void PrintActiveVariables(ShHandle compiler, ShShaderInfo varType)
{
int nameSize = 0;
switch (varType) {
case SH_ACTIVE_ATTRIBUTES:
ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &nameSize);
break;
case SH_ACTIVE_UNIFORMS:
ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &nameSize);
break;
default: assert(0);
}
if (nameSize <= 1) return;
char* name = (char*) malloc(nameSize * sizeof(char));
int activeVars = 0, size = 0;
ShDataType type = SH_NONE;
char* typeName = NULL;
ShGetInfo(compiler, varType, &activeVars);
for (int i = 0; i < activeVars; ++i) {
switch (varType) {
case SH_ACTIVE_ATTRIBUTES:
ShGetActiveAttrib(compiler, i, NULL, &size, &type, name);
break;
case SH_ACTIVE_UNIFORMS:
ShGetActiveUniform(compiler, i, NULL, &size, &type, name);
break;
default: assert(0);
}
switch (type) {
case SH_FLOAT: typeName = "GL_FLOAT"; break;
case SH_FLOAT_VEC2: typeName = "GL_FLOAT_VEC2"; break;
case SH_FLOAT_VEC3: typeName = "GL_FLOAT_VEC3"; break;
case SH_FLOAT_VEC4: typeName = "GL_FLOAT_VEC4"; break;
case SH_INT: typeName = "GL_INT"; break;
case SH_INT_VEC2: typeName = "GL_INT_VEC2"; break;
case SH_INT_VEC3: typeName = "GL_INT_VEC3"; break;
case SH_INT_VEC4: typeName = "GL_INT_VEC4"; break;
case SH_BOOL: typeName = "GL_BOOL"; break;
case SH_BOOL_VEC2: typeName = "GL_BOOL_VEC2"; break;
case SH_BOOL_VEC3: typeName = "GL_BOOL_VEC3"; break;
case SH_BOOL_VEC4: typeName = "GL_BOOL_VEC4"; break;
case SH_FLOAT_MAT2: typeName = "GL_FLOAT_MAT2"; break;
case SH_FLOAT_MAT3: typeName = "GL_FLOAT_MAT3"; break;
case SH_FLOAT_MAT4: typeName = "GL_FLOAT_MAT4"; break;
case SH_SAMPLER_2D: typeName = "GL_SAMPLER_2D"; break;
case SH_SAMPLER_CUBE: typeName = "GL_SAMPLER_CUBE"; break;
default: assert(0);
}
printf("%d: name:%s type:%s size:%d\n", i, name, typeName, size);
}
free(name);
}