| // |
| // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain. |
| |
| #ifndef LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |
| #define LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |
| |
| #include "common/angleutils.h" |
| #include "libGLESv2/renderer/SwapChain.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class SwapChain11 : public SwapChain |
| { |
| public: |
| SwapChain11(Renderer11 *renderer, HWND window, HANDLE shareHandle, |
| GLenum backBufferFormat, GLenum depthBufferFormat); |
| virtual ~SwapChain11(); |
| |
| EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); |
| virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); |
| virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); |
| |
| virtual ID3D11Texture2D *getOffscreenTexture(); |
| virtual ID3D11RenderTargetView *getRenderTarget(); |
| virtual ID3D11ShaderResourceView *getRenderTargetShaderResource(); |
| |
| virtual ID3D11Texture2D *getDepthStencilTexture(); |
| virtual ID3D11DepthStencilView *getDepthStencil(); |
| |
| EGLint getWidth() const { return mWidth; } |
| EGLint getHeight() const { return mHeight; } |
| |
| static SwapChain11 *makeSwapChain11(SwapChain *swapChain); |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(SwapChain11); |
| |
| void release(); |
| void initPassThroughResources(); |
| void releaseOffscreenTexture(); |
| EGLint resetOffscreenTexture(int backbufferWidth, int backbufferHeight); |
| |
| Renderer11 *mRenderer; |
| EGLint mHeight; |
| EGLint mWidth; |
| bool mAppCreatedShareHandle; |
| unsigned int mSwapInterval; |
| bool mPassThroughResourcesInit; |
| |
| IDXGISwapChain *mSwapChain; |
| |
| ID3D11Texture2D *mBackBufferTexture; |
| ID3D11RenderTargetView *mBackBufferRTView; |
| |
| ID3D11Texture2D *mOffscreenTexture; |
| ID3D11RenderTargetView *mOffscreenRTView; |
| ID3D11ShaderResourceView *mOffscreenSRView; |
| |
| ID3D11Texture2D *mDepthStencilTexture; |
| ID3D11DepthStencilView *mDepthStencilDSView; |
| |
| ID3D11Buffer *mQuadVB; |
| ID3D11SamplerState *mPassThroughSampler; |
| ID3D11InputLayout *mPassThroughIL; |
| ID3D11VertexShader *mPassThroughVS; |
| ID3D11PixelShader *mPassThroughPS; |
| }; |
| |
| } |
| #endif // LIBGLESV2_RENDERER_SWAPCHAIN11_H_ |