Eliminate the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.

TRAC #22426
Signed-off-by: Jamie Madill
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1753 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.cpp b/src/libGLESv2/renderer/Renderer.cpp
index 4de66db..029b2ea 100644
--- a/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/libGLESv2/renderer/Renderer.cpp
@@ -1,5 +1,5 @@
 //
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 //
@@ -78,7 +78,7 @@
     }
 
     HRESULT result = S_OK;
-    UINT flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;   // Enables using legacy sampler syntax for Shader Model 4+
+    UINT flags = 0;
     std::string sourceText;
     if (gl::perfActive())
     {