Eliminate the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.
TRAC #22426
Signed-off-by: Jamie Madill
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1753 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.cpp b/src/libGLESv2/renderer/Renderer.cpp
index 4de66db..029b2ea 100644
--- a/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/libGLESv2/renderer/Renderer.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -78,7 +78,7 @@
}
HRESULT result = S_OK;
- UINT flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY; // Enables using legacy sampler syntax for Shader Model 4+
+ UINT flags = 0;
std::string sourceText;
if (gl::perfActive())
{