| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ShaderVars.cpp: |
| // Methods for GL variable types (varyings, uniforms, etc) |
| // |
| |
| #include <GLSLANG/ShaderLang.h> |
| |
| namespace sh |
| { |
| |
| ShaderVariable::ShaderVariable() |
| : type(0), |
| precision(0), |
| arraySize(0), |
| staticUse(false) |
| {} |
| |
| ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) |
| : type(typeIn), |
| precision(0), |
| arraySize(arraySizeIn), |
| staticUse(false) |
| {} |
| |
| ShaderVariable::~ShaderVariable() |
| {} |
| |
| ShaderVariable::ShaderVariable(const ShaderVariable &other) |
| : type(other.type), |
| precision(other.precision), |
| name(other.name), |
| mappedName(other.mappedName), |
| arraySize(other.arraySize), |
| staticUse(other.staticUse), |
| fields(other.fields), |
| structName(other.structName) |
| {} |
| |
| ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other) |
| { |
| type = other.type; |
| precision = other.precision; |
| name = other.name; |
| mappedName = other.mappedName; |
| arraySize = other.arraySize; |
| staticUse = other.staticUse; |
| fields = other.fields; |
| structName = other.structName; |
| return *this; |
| } |
| |
| Uniform::Uniform() |
| {} |
| |
| Uniform::~Uniform() |
| {} |
| |
| Uniform::Uniform(const Uniform &other) |
| : ShaderVariable(other) |
| {} |
| |
| Uniform &Uniform::operator=(const Uniform &other) |
| { |
| ShaderVariable::operator=(other); |
| return *this; |
| } |
| |
| Attribute::Attribute() |
| : location(-1) |
| {} |
| |
| Attribute::~Attribute() |
| {} |
| |
| Attribute::Attribute(const Attribute &other) |
| : ShaderVariable(other), |
| location(other.location) |
| {} |
| |
| Attribute &Attribute::operator=(const Attribute &other) |
| { |
| ShaderVariable::operator=(other); |
| location = other.location; |
| return *this; |
| } |
| |
| InterfaceBlockField::InterfaceBlockField() |
| : isRowMajorMatrix(false) |
| {} |
| |
| InterfaceBlockField::~InterfaceBlockField() |
| {} |
| |
| InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other) |
| : ShaderVariable(other), |
| isRowMajorMatrix(other.isRowMajorMatrix) |
| {} |
| |
| InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other) |
| { |
| ShaderVariable::operator=(other); |
| isRowMajorMatrix = other.isRowMajorMatrix; |
| return *this; |
| } |
| |
| Varying::Varying() |
| : interpolation(INTERPOLATION_SMOOTH), |
| isInvariant(false) |
| {} |
| |
| Varying::~Varying() |
| {} |
| |
| Varying::Varying(const Varying &other) |
| : ShaderVariable(other), |
| interpolation(other.interpolation), |
| isInvariant(other.isInvariant) |
| {} |
| |
| Varying &Varying::operator=(const Varying &other) |
| { |
| ShaderVariable::operator=(other); |
| interpolation = other.interpolation; |
| isInvariant = other.isInvariant; |
| return *this; |
| } |
| |
| InterfaceBlock::InterfaceBlock() |
| : arraySize(0), |
| layout(BLOCKLAYOUT_PACKED), |
| isRowMajorLayout(false), |
| staticUse(false) |
| {} |
| |
| InterfaceBlock::~InterfaceBlock() |
| {} |
| |
| InterfaceBlock::InterfaceBlock(const InterfaceBlock &other) |
| : name(other.name), |
| mappedName(other.mappedName), |
| instanceName(other.instanceName), |
| arraySize(other.arraySize), |
| layout(other.layout), |
| isRowMajorLayout(other.isRowMajorLayout), |
| staticUse(other.staticUse), |
| fields(other.fields) |
| {} |
| |
| InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other) |
| { |
| name = other.name; |
| mappedName = other.mappedName; |
| instanceName = other.instanceName; |
| arraySize = other.arraySize; |
| layout = other.layout; |
| isRowMajorLayout = other.isRowMajorLayout; |
| staticUse = other.staticUse; |
| fields = other.fields; |
| return *this; |
| } |
| |
| } |