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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _RESOURCE_LIMITS_INCLUDED_
#define _RESOURCE_LIMITS_INCLUDED_
struct TBuiltInResource
{
int maxVertexAttribs;
int maxVertexUniformVectors;
int maxVaryingVectors;
int maxVertexTextureImageUnits;
int maxCombinedTextureImageUnits;
int maxTextureImageUnits;
int maxFragmentUniformVectors;
int maxDrawBuffers;
};
#endif // _RESOURCE_LIMITS_INCLUDED_