blob: 47b5772c3cdbf77b246fbda228521251717f488e [file] [log] [blame]
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
#define LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
#include <cstddef>
#include <cstdint>
namespace rx
{
class MemoryBuffer
{
public:
MemoryBuffer();
~MemoryBuffer();
bool resize(size_t size);
size_t size() const;
void clear();
const uint8_t *data() const;
uint8_t *data();
bool empty() const { return (mSize == 0); }
private:
size_t mSize;
uint8_t *mData;
};
}
#endif // LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H