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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Display.h: Defines the egl::Display class, representing the abstract
// display on which graphics are drawn. Implements EGLDisplay.
// [EGL 1.4] section 2.1.2 page 3.
#ifndef INCLUDE_DISPLAY_H_
#define INCLUDE_DISPLAY_H_
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <d3d9.h>
#include <set>
#include "libGLESv2/Context.h"
#include "libEGL/Config.h"
#include "libEGL/Surface.h"
namespace egl
{
class Display
{
public:
Display(HDC deviceContext);
~Display();
bool initialize();
void terminate();
virtual void startScene();
virtual void endScene();
bool getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig);
bool getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value);
egl::Surface *createWindowSurface(HWND window, EGLConfig config);
EGLContext createContext(EGLConfig configHandle, const gl::Context *shareContext);
void destroySurface(egl::Surface *surface);
void destroyContext(gl::Context *context);
bool isInitialized();
bool isValidConfig(EGLConfig config);
bool isValidContext(gl::Context *context);
bool isValidSurface(egl::Surface *surface);
bool hasExistingWindowSurface(HWND window);
EGLint getMinSwapInterval();
EGLint getMaxSwapInterval();
virtual IDirect3DDevice9 *getDevice();
virtual D3DCAPS9 getDeviceCaps();
virtual void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray);
virtual bool getCompressedTextureSupport();
virtual bool getEventQuerySupport();
virtual bool getFloatTextureSupport(bool *filtering, bool *renderable);
virtual bool getHalfFloatTextureSupport(bool *filtering, bool *renderable);
virtual bool getLuminanceTextureSupport();
virtual bool getLuminanceAlphaTextureSupport();
private:
DISALLOW_COPY_AND_ASSIGN(Display);
D3DPRESENT_PARAMETERS getDefaultPresentParameters();
const HDC mDc;
HMODULE mD3d9Module;
UINT mAdapter;
D3DDEVTYPE mDeviceType;
IDirect3D9 *mD3d9; // Always valid after successful initialization.
IDirect3D9Ex *mD3d9ex; // Might be null if D3D9Ex is not supported.
IDirect3DDevice9 *mDevice;
D3DCAPS9 mDeviceCaps;
HWND mDeviceWindow;
bool mSceneStarted;
EGLint mMaxSwapInterval;
EGLint mMinSwapInterval;
typedef std::set<Surface*> SurfaceSet;
SurfaceSet mSurfaceSet;
ConfigSet mConfigSet;
typedef std::set<gl::Context*> ContextSet;
ContextSet mContextSet;
bool createDevice();
bool resetDevice();
};
}
#endif // INCLUDE_DISPLAY_H_