| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 |
| // |
| /// |
| // Parameters: |
| // |
| // sampler2D tex; |
| // |
| // |
| // Registers: |
| // |
| // Name Reg Size |
| // ------------ ----- ---- |
| // tex s0 1 |
| // |
| |
| ps_2_0 |
| dcl t0.xy |
| dcl_2d s0 |
| texld r0, t0, s0 |
| mov oC0, r0 |
| |
| // approximately 2 instruction slots used (1 texture, 1 arithmetic) |
| #endif |
| |
| const BYTE g_ps20_passthroughps[] = |
| { |
| 0, 2, 255, 255, 254, 255, |
| 33, 0, 67, 84, 65, 66, |
| 28, 0, 0, 0, 75, 0, |
| 0, 0, 0, 2, 255, 255, |
| 1, 0, 0, 0, 28, 0, |
| 0, 0, 0, 1, 0, 0, |
| 68, 0, 0, 0, 48, 0, |
| 0, 0, 3, 0, 0, 0, |
| 1, 0, 0, 0, 52, 0, |
| 0, 0, 0, 0, 0, 0, |
| 116, 101, 120, 0, 4, 0, |
| 12, 0, 1, 0, 1, 0, |
| 1, 0, 0, 0, 0, 0, |
| 0, 0, 112, 115, 95, 50, |
| 95, 48, 0, 77, 105, 99, |
| 114, 111, 115, 111, 102, 116, |
| 32, 40, 82, 41, 32, 72, |
| 76, 83, 76, 32, 83, 104, |
| 97, 100, 101, 114, 32, 67, |
| 111, 109, 112, 105, 108, 101, |
| 114, 32, 57, 46, 51, 48, |
| 46, 57, 50, 48, 48, 46, |
| 49, 54, 51, 56, 52, 0, |
| 171, 171, 31, 0, 0, 2, |
| 0, 0, 0, 128, 0, 0, |
| 3, 176, 31, 0, 0, 2, |
| 0, 0, 0, 144, 0, 8, |
| 15, 160, 66, 0, 0, 3, |
| 0, 0, 15, 128, 0, 0, |
| 228, 176, 0, 8, 228, 160, |
| 1, 0, 0, 2, 0, 8, |
| 15, 128, 0, 0, 228, 128, |
| 255, 255, 0, 0 |
| }; |