| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 |
| // |
| // |
| /// |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // POSITION 0 xyz 0 NONE float xyz |
| // COLOR 0 xyzw 1 NONE float xyzw |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // SV_POSITION 0 xyzw 0 POS float xyzw |
| // COLOR 0 xyzw 1 NONE float xyzw |
| // |
| vs_4_0 |
| dcl_input v0.xyz |
| dcl_input v1.xyzw |
| dcl_output_siv o0.xyzw, position |
| dcl_output o1.xyzw |
| mov o0.xyz, v0.xyzx |
| mov o0.w, l(1.000000) |
| mov o1.xyzw, v1.xyzw |
| ret |
| // Approximately 4 instruction slots used |
| #endif |
| |
| const BYTE g_VS_Clear[] = |
| { |
| 68, 88, 66, 67, 97, 5, |
| 13, 163, 160, 254, 95, 127, |
| 30, 194, 121, 144, 236, 185, |
| 59, 29, 1, 0, 0, 0, |
| 48, 2, 0, 0, 5, 0, |
| 0, 0, 52, 0, 0, 0, |
| 140, 0, 0, 0, 220, 0, |
| 0, 0, 48, 1, 0, 0, |
| 180, 1, 0, 0, 82, 68, |
| 69, 70, 80, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 28, 0, 0, 0, 0, 4, |
| 254, 255, 0, 1, 0, 0, |
| 28, 0, 0, 0, 77, 105, |
| 99, 114, 111, 115, 111, 102, |
| 116, 32, 40, 82, 41, 32, |
| 72, 76, 83, 76, 32, 83, |
| 104, 97, 100, 101, 114, 32, |
| 67, 111, 109, 112, 105, 108, |
| 101, 114, 32, 57, 46, 51, |
| 48, 46, 57, 50, 48, 48, |
| 46, 49, 54, 51, 56, 52, |
| 0, 171, 73, 83, 71, 78, |
| 72, 0, 0, 0, 2, 0, |
| 0, 0, 8, 0, 0, 0, |
| 56, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 0, 0, |
| 0, 0, 7, 7, 0, 0, |
| 65, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 15, 15, 0, 0, |
| 80, 79, 83, 73, 84, 73, |
| 79, 78, 0, 67, 79, 76, |
| 79, 82, 0, 171, 79, 83, |
| 71, 78, 76, 0, 0, 0, |
| 2, 0, 0, 0, 8, 0, |
| 0, 0, 56, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 3, 0, 0, 0, |
| 0, 0, 0, 0, 15, 0, |
| 0, 0, 68, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 3, 0, 0, 0, |
| 1, 0, 0, 0, 15, 0, |
| 0, 0, 83, 86, 95, 80, |
| 79, 83, 73, 84, 73, 79, |
| 78, 0, 67, 79, 76, 79, |
| 82, 0, 171, 171, 83, 72, |
| 68, 82, 124, 0, 0, 0, |
| 64, 0, 1, 0, 31, 0, |
| 0, 0, 95, 0, 0, 3, |
| 114, 16, 16, 0, 0, 0, |
| 0, 0, 95, 0, 0, 3, |
| 242, 16, 16, 0, 1, 0, |
| 0, 0, 103, 0, 0, 4, |
| 242, 32, 16, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 101, 0, 0, 3, 242, 32, |
| 16, 0, 1, 0, 0, 0, |
| 54, 0, 0, 5, 114, 32, |
| 16, 0, 0, 0, 0, 0, |
| 70, 18, 16, 0, 0, 0, |
| 0, 0, 54, 0, 0, 5, |
| 130, 32, 16, 0, 0, 0, |
| 0, 0, 1, 64, 0, 0, |
| 0, 0, 128, 63, 54, 0, |
| 0, 5, 242, 32, 16, 0, |
| 1, 0, 0, 0, 70, 30, |
| 16, 0, 1, 0, 0, 0, |
| 62, 0, 0, 1, 83, 84, |
| 65, 84, 116, 0, 0, 0, |
| 4, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 4, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 4, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0 |
| }; |